mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 12:01:05 +00:00
New M_Random implementation
This commit is contained in:
parent
a752e6c8e4
commit
9e5a828508
8 changed files with 259 additions and 26 deletions
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@ -278,4 +278,26 @@ char *I_ClipboardPaste(void)
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void I_RegisterSysCommands(void) {}
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// This is identical to the SDL implementation.
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size_t I_GetRandomBytes(char *destination, size_t count)
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{
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FILE *rndsource;
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size_t actual_bytes;
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if (!(rndsource = fopen("/dev/urandom", "r")))
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if (!(rndsource = fopen("/dev/random", "r")))
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actual_bytes = 0;
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if (rndsource)
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{
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actual_bytes = fread(destination, 1, count, rndsource);
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fclose(rndsource);
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}
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if (actual_bytes == 0)
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I_OutputMsg("I_GetRandomBytes(): couldn't get any random bytes");
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return actual_bytes;
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}
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#include "../sdl/dosstr.c"
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12
src/d_main.c
12
src/d_main.c
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@ -70,6 +70,7 @@
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#include "filesrch.h" // refreshdirmenu
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#include "g_input.h" // tutorial mode control scheming
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#include "m_perfstats.h"
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#include "m_random.h"
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#ifdef CMAKECONFIG
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#include "config.h"
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@ -1334,11 +1335,12 @@ void D_SRB2Main(void)
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snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
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I_mkdir(addonsdir, 0755);
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// rand() needs seeded regardless of password
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srand((unsigned int)time(NULL));
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rand();
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rand();
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rand();
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// seed M_Random because it is necessary; seed P_Random for scripts that
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// might want to use random numbers immediately at start
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if (!M_RandomSeedFromOS())
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M_RandomSeed((UINT32)time(NULL)); // less good but serviceable
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P_SetRandSeed(M_RandomizedSeed());
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if (M_CheckParm("-password") && M_IsNextParm())
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D_SetPassword(M_GetNextParm());
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@ -180,6 +180,11 @@ const char *I_ClipboardPaste(void)
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return NULL;
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}
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size_t I_GetRandomBytes(char *destination, size_t amount)
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{
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return 0;
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}
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void I_RegisterSysCommands(void) {}
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void I_GetCursorPosition(INT32 *x, INT32 *y)
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@ -49,6 +49,10 @@ size_t I_GetFreeMem(size_t *total);
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*/
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precise_t I_GetPreciseTime(void);
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/** \brief Fills a buffer with random data, returns amount of data obtained.
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*/
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size_t I_GetRandomBytes(char *destination, size_t count);
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/** \brief Get the precision of precise_t in units per second. Invocations of
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this function for the program's duration MUST return the same value.
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*/
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@ -1256,8 +1256,6 @@ static int libd_RandomKey(lua_State *L)
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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HUDONLY
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if (a > 65536)
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LUA_UsageWarning(L, "v.RandomKey: range > 65536 is undefined behavior");
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lua_pushinteger(L, M_RandomKey(a));
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return 1;
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}
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@ -1268,13 +1266,6 @@ static int libd_RandomRange(lua_State *L)
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INT32 b = (INT32)luaL_checkinteger(L, 2);
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HUDONLY
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if (b < a) {
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INT32 c = a;
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a = b;
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b = c;
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}
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if ((b-a+1) > 65536)
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LUA_UsageWarning(L, "v.RandomRange: range > 65536 is undefined behavior");
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lua_pushinteger(L, M_RandomRange(a, b));
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return 1;
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}
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192
src/m_random.c
192
src/m_random.c
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@ -3,6 +3,7 @@
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
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// Copyright (C) 2022-2023 by tertu marybig.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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@ -14,11 +15,122 @@
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#include "doomdef.h"
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#include "doomtype.h"
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#include "i_system.h" // I_GetRandomBytes
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#include "m_random.h"
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#include "m_fixed.h"
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#include "m_cond.h" // totalplaytime
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// SFC32 random number generator implementation
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typedef struct rnstate_s {
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UINT32 data[3];
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UINT32 counter;
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} rnstate_t;
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/** Generate a raw uniform random number using a particular state.
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*
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* \param state The RNG state to use.
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* \return A random UINT32.
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*/
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static inline UINT32 RandomState_Get32(rnstate_t *state) {
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UINT32 result, b, c;
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b = state->data[1];
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c = state->data[2];
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result = state->data[0] + b + state->counter++;
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state->data[0] = b ^ (b >> 9);
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state->data[1] = c * 9;
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state->data[2] = ((c << 21) | (c >> 11)) + result;
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return result;
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}
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/** Seed an SFC32 RNG state with up to 96 bits of seed data.
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*
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* \param state The RNG state to seed.
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* \param seeds A pointer to up to 3 UINT32s to use as seed data.
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* \param seed_count The number of seed words.
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*/
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static inline void RandomState_Seed(rnstate_t *state, UINT32 *seeds, size_t seed_count)
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{
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size_t i;
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state->counter = 1;
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for(i = 0; i < 3; i++)
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{
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UINT32 seed_word;
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if(i < seed_count)
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seed_word = seeds[i];
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else
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seed_word = 0;
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// For SFC32, seed data should be stored in the state in reverse order.
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state->data[2-i] = seed_word;
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}
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for(i = 0; i < 16; i++)
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RandomState_Get32(state);
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}
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/** Gets a uniform number in the range [0, limit).
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* Technique is based on a combination of scaling and rejection sampling
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* and is adapted from Daniel Lemire.
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*
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* \note Any UINT32 is a valid argument for limit.
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*
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* \param state The RNG state to use.
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* \param limit The upper limit of the range.
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* \return A UINT32 in the range [0, limit).
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*/
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static inline UINT32 RandomState_GetKey32(rnstate_t *state, const UINT32 limit)
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{
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UINT32 raw_random, scaled_lower_word;
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UINT64 scaled_random;
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// This algorithm won't work correctly if passed a 0.
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if (limit == 0) return 0;
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raw_random = RandomState_Get32(state);
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scaled_random = (UINT64)raw_random * (UINT64)limit;
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/*The high bits of scaled_random now contain the number we want, but it is
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possible, depending on the number we generated and the value of limit,
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that there is bias in the result. The rest of this code is for ensuring
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that does not happen.
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*/
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scaled_lower_word = (UINT32)scaled_random;
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// If we're lucky, we can bail out now and avoid the division
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if (scaled_lower_word < limit)
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{
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// Scale the limit to improve the chance of success.
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// After this, the first result might turn out to be good enough.
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UINT32 scaled_limit;
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// An explanation for this trick: scaled_limit should be
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// (UINT32_MAX+1)%range, but if that was computed directly the result
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// would need to be computed as a UINT64. This trick allows it to be
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// computed using 32-bit arithmetic.
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scaled_limit = (-limit) % limit;
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while (scaled_lower_word < scaled_limit)
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{
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raw_random = RandomState_Get32(state);
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scaled_random = (UINT64)raw_random * (UINT64)limit;
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scaled_lower_word = (UINT32)scaled_random;
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}
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}
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return scaled_random >> 32;
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}
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// The default seed is the hexadecimal digits of pi, though it will be overwritten.
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static rnstate_t m_randomstate = {
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.data = {0x4A3B6035U, 0x99555606U, 0x6F603421U},
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.counter = 16
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};
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// ---------------------------
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// RNG functions (not synched)
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*/
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fixed_t M_RandomFixed(void)
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{
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#if RAND_MAX < 65535
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// Compensate for insufficient randomness.
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fixed_t rndv = (rand()&1)<<15;
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return rand()^rndv;
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#else
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return (rand() & 0xFFFF);
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#endif
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return RandomState_Get32(&m_randomstate) >> (32-FRACBITS);
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}
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/** Provides a random byte. Distribution is uniform.
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@ -47,7 +153,7 @@ fixed_t M_RandomFixed(void)
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*/
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UINT8 M_RandomByte(void)
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{
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return (rand() & 0xFF);
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return RandomState_Get32(&m_randomstate) >> 24;
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}
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/** Provides a random integer for picking random elements from an array.
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*/
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INT32 M_RandomKey(INT32 a)
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{
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return (INT32)((rand()/((float)RAND_MAX+1.0f))*a);
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boolean range_is_negative;
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INT64 range;
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INT32 random_result;
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range = a;
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range_is_negative = range < 0;
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if(range_is_negative)
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range = -range;
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random_result = RandomState_GetKey32(&m_randomstate, (UINT32)range);
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if(range_is_negative)
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random_result = -random_result;
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return random_result;
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}
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/** Provides a random integer in a given range.
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*/
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INT32 M_RandomRange(INT32 a, INT32 b)
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{
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return (INT32)((rand()/((float)RAND_MAX+1.0f))*(b-a+1))+a;
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if (b < a)
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{
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INT32 temp;
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temp = a;
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a = b;
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b = temp;
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}
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const UINT32 spread = b-a+1;
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return (INT32)((INT64)RandomState_GetKey32(&m_randomstate, spread) + a);
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}
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/** Attempts to seed the unsynched RNG from a good random number source
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* provided by the operating system.
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* \return true on success, false on failure.
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*/
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boolean M_RandomSeedFromOS(void)
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{
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UINT32 complete_word_count;
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union {
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UINT32 words[3];
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char bytes[sizeof(UINT32[3])];
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} seed_data;
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complete_word_count = I_GetRandomBytes((char *)&seed_data.bytes, sizeof(seed_data)) / sizeof(UINT32);
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// If we get even 1 word of seed, it's fine, but any less probably is not fine.
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if (complete_word_count == 0)
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return false;
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RandomState_Seed(&m_randomstate, (UINT32 *)&seed_data.words, complete_word_count);
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return true;
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}
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void M_RandomSeed(UINT32 seed)
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{
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RandomState_Seed(&m_randomstate, &seed, 1);
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}
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}
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/** Gets a randomized seed for setting the random seed.
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* This function will never return 0, as the current P_Random implementation
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* cannot handle a zero seed. Any other seed is equally likely.
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*
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* \sa P_GetRandSeed
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*/
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UINT32 M_RandomizedSeed(void)
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{
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return ((serverGamedata->totalplaytime & 0xFFFF) << 16) | M_RandomFixed();
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UINT32 seed;
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do {
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seed = RandomState_Get32(&m_randomstate);
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} while(seed == 0);
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return seed;
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}
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@ -3,6 +3,7 @@
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
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// Copyright (C) 2022-2023 by tertu marybig.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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@ -29,6 +30,8 @@ fixed_t M_RandomFixed(void);
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UINT8 M_RandomByte(void);
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INT32 M_RandomKey(INT32 a);
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INT32 M_RandomRange(INT32 a, INT32 b);
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boolean M_RandomSeedFromOS(void);
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void M_RandomSeed(UINT32 a);
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// PRNG functions
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#ifdef DEBUGRANDOM
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@ -41,6 +41,12 @@ typedef DWORD (WINAPI *p_timeGetTime) (void);
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typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
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typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
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typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
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// This is for RtlGenRandom.
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#endif
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}
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size_t I_GetRandomBytes(char *destination, size_t count)
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{
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#if defined (__unix__) || defined (UNIXCOMMON) || defined(__APPLE__)
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FILE *rndsource;
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size_t actual_bytes;
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if (!(rndsource = fopen("/dev/urandom", "r")))
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if (!(rndsource = fopen("/dev/random", "r")))
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actual_bytes = 0;
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if (rndsource)
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{
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actual_bytes = fread(destination, 1, count, rndsource);
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fclose(rndsource);
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}
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if (actual_bytes == 0)
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I_OutputMsg("I_GetRandomBytes(): couldn't get any random bytes");
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return actual_bytes;
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#elif defined (_WIN32)
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if (RtlGenRandom(destination, count))
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return count;
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I_OutputMsg("I_GetRandomBytes(): couldn't get any random bytes");
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return 0;
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#else
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#warning SDL I_GetRandomBytes is not implemented on this platform.
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return 0;
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#endif
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}
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INT32 I_ClipboardCopy(const char *data, size_t size)
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{
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char storage[256];
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