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Use P_CheckMove
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parent
518de0ce10
commit
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2 changed files with 9 additions and 21 deletions
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@ -3333,10 +3333,8 @@ void A_SkullAttack(mobj_t *actor)
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UINT32 oldflags = mobjinfo[MT_NULL].flags;
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UINT32 oldflags = mobjinfo[MT_NULL].flags;
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fixed_t oldradius = mobjinfo[MT_NULL].radius;
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fixed_t oldradius = mobjinfo[MT_NULL].radius;
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fixed_t oldheight = mobjinfo[MT_NULL].height;
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fixed_t oldheight = mobjinfo[MT_NULL].height;
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mobj_t *check;
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INT32 i, j;
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INT32 i, j;
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static INT32 k;/* static for (at least) GCC 9.1 weirdness */
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static INT32 k;/* static for (at least) GCC 9.1 weirdness */
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boolean allow;
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angle_t testang = 0;
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angle_t testang = 0;
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mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
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mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
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@ -3355,15 +3353,12 @@ void A_SkullAttack(mobj_t *actor)
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j = 9;
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j = 9;
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}
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}
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#define dostuff(q) check = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_NULL);\
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#define dostuff(q) \
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testang = actor->angle + ((i+(q))*ANG10);\
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testang = actor->angle + ((i+(q))*ANG10);\
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allow = (P_TryMove(check,\
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if (P_CheckMove(actor,\
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P_ReturnThrustX(check, testang, dist + 2*actor->radius),\
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P_ReturnThrustX(actor, testang, dist + 2*actor->radius),\
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P_ReturnThrustY(check, testang, dist + 2*actor->radius),\
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P_ReturnThrustY(actor, testang, dist + 2*actor->radius),\
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true));\
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true)) break;
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P_RemoveMobj(check);\
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if (allow)\
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break;
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if (P_RandomChance(FRACUNIT/2)) // port priority 2?
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if (P_RandomChance(FRACUNIT/2)) // port priority 2?
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{
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{
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13
src/p_user.c
13
src/p_user.c
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@ -6281,17 +6281,10 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
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if (player->exiting)
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if (player->exiting)
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return;
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return;
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if (!P_CheckMove(player->mo,
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player->mo->x + player->mo->momx,
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player->mo->y + player->mo->momy, true))
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{
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{
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boolean notallowed;
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mobj_t *hack = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_NULL);
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hack->flags = MF_NOGRAVITY;
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hack->radius = player->mo->radius;
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hack->height = player->mo->height;
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hack->z = player->mo->z;
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P_SetThingPosition(hack);
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notallowed = (!(P_TryMove(hack, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true)));
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P_RemoveMobj(hack);
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if (notallowed)
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return;
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return;
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}
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}
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