Changed the race HUD to bounce a bit because I'm having fun.

This commit is contained in:
toasterbabe 2017-03-21 15:59:13 +00:00
parent a6f5357cbd
commit 9d9f3e5e1a

View file

@ -1486,14 +1486,30 @@ static void ST_drawMatchHUD(void)
static inline void ST_drawRaceHUD(void)
{
if (leveltime > TICRATE && leveltime <= 2*TICRATE)
V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(race3->width))/2), (INT32)(SCY(BASEVIDHEIGHT/2)), V_NOSCALESTART, race3);
else if (leveltime > 2*TICRATE && leveltime <= 3*TICRATE)
V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(race2->width))/2), (INT32)(SCY(BASEVIDHEIGHT/2)), V_NOSCALESTART, race2);
else if (leveltime > 3*TICRATE && leveltime <= 4*TICRATE)
V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(race1->width))/2), (INT32)(SCY(BASEVIDHEIGHT/2)), V_NOSCALESTART, race1);
else if (leveltime > 4*TICRATE && leveltime <= 5*TICRATE)
V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(racego->width))/2), (INT32)(SCY(BASEVIDHEIGHT/2)), V_NOSCALESTART, racego);
if (leveltime >= TICRATE && leveltime < 5*TICRATE)
{
INT32 height = (BASEVIDHEIGHT/2);
INT32 bounce = (leveltime % TICRATE);
patch_t **racenum;
switch (leveltime/TICRATE)
{
case 1:
racenum = &race3;
break;
case 2:
racenum = &race2;
break;
case 3:
racenum = &race1;
break;
default:
racenum = &racego;
break;
}
if (bounce < 3)
height -= (2 - bounce);
V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT((*racenum)->width))/2), (INT32)(SCY(height)), V_NOSCALESTART, *racenum);
}
if (circuitmap)
{