diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index db4fb53c8..e0548e50d 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1532,7 +1532,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom wallVerts[3].t += (gl_frontsector->ceilingheight - worldtop) * yscale * grTex->scaleY; wallVerts[2].t += (gl_frontsector->ceilingheight - worldtopslope) * yscale * grTex->scaleY; wallVerts[0].t += (gl_frontsector->floorheight - worldbottom) * yscale * grTex->scaleY; - wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * yscale; + wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * grTex->scaleY; } else if (gl_linedef->flags & ML_DONTPEGBOTTOM) { wallVerts[3].t = wallVerts[0].t + ((worldbottom - worldtop) * yscale) * grTex->scaleY; wallVerts[2].t = wallVerts[1].t + ((worldbottomslope - worldtopslope) * yscale) * grTex->scaleY;