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Removing D_SRB2Main's OS2 window title code
"pmData" was originally declared in the files in the (non-SDL) OS2 source subfolder, last known to be present in Demo 4.1's source code ...said folder has not been around for over a decade, so this would definitely fail to compile if you tried compiling for OS2 without SDL anyway
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@ -991,14 +991,6 @@ void D_SRB2Main(void)
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D_Titlebar(srb2, title);
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D_Titlebar(srb2, title);
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#endif
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#endif
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#if defined (__OS2__) && !defined (HAVE_SDL)
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// set PM window title
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snprintf(pmData->title, sizeof (pmData->title),
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"Sonic Robo Blast 2" VERSIONSTRING ": %s",
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title);
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pmData->title[sizeof (pmData->title) - 1] = '\0';
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#endif
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if (devparm)
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if (devparm)
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CONS_Printf(M_GetText("Development mode ON.\n"));
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CONS_Printf(M_GetText("Development mode ON.\n"));
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