mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Merge remote-tracking branch 'origin/resend-gamestate' into netcode-tests
This commit is contained in:
commit
9d0c959bb4
10 changed files with 201 additions and 970 deletions
908
src/d_clisrv.c
908
src/d_clisrv.c
File diff suppressed because it is too large
Load diff
180
src/d_clisrv.h
180
src/d_clisrv.h
|
@ -64,8 +64,10 @@ typedef enum
|
|||
PT_REQUESTFILE, // Client requests a file transfer
|
||||
PT_ASKINFOVIAMS, // Packet from the MS requesting info be sent to new client.
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||||
// If this ID changes, update masterserver definition.
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||||
PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
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||||
PT_RESYNCHGET, // Player got resynch packet
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||||
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||||
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
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||||
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
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PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
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||||
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||||
#ifdef HAVE_BLUA
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||||
PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file
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||||
|
@ -85,8 +87,6 @@ typedef enum
|
|||
PT_TEXTCMD2, // Splitscreen text commands.
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||||
PT_CLIENTJOIN, // Client wants to join; used in start game.
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||||
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
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||||
PT_RESYNCHING, // Packet sent to resync players.
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// Blocks game advance until synched.
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||||
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PT_LOGIN, // Login attempt from the client.
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||||
|
@ -139,165 +139,6 @@ typedef struct
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|||
ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
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||||
} ATTRPACK servertics_pak;
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||||
|
||||
// Sent to client when all consistency data
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||||
// for players has been restored
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||||
typedef struct
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||||
{
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||||
UINT32 randomseed;
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||||
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||||
// CTF flag stuff
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||||
SINT8 flagplayer[2];
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||||
INT32 flagloose[2];
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||||
INT32 flagflags[2];
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fixed_t flagx[2];
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fixed_t flagy[2];
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||||
fixed_t flagz[2];
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||||
UINT32 ingame; // Spectator bit for each player
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UINT32 outofcoop; // outofcoop bit for each player
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||||
INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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|
||||
// Resynch game scores and the like all at once
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UINT32 score[MAXPLAYERS]; // Everyone's score
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INT16 numboxes[MAXPLAYERS];
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INT16 totalring[MAXPLAYERS];
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tic_t realtime[MAXPLAYERS];
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UINT8 laps[MAXPLAYERS];
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} ATTRPACK resynchend_pak;
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||||
typedef struct
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{
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// Player stuff
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UINT8 playernum;
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// Do not send anything visual related.
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// Only send data that we need to know for physics.
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UINT8 playerstate; // playerstate_t
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UINT32 pflags; // pflags_t
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UINT8 panim; // panim_t
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||||
|
||||
angle_t aiming;
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||||
INT32 currentweapon;
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||||
INT32 ringweapons;
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||||
UINT16 ammoremoval;
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tic_t ammoremovaltimer;
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INT32 ammoremovalweapon;
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||||
UINT16 powers[NUMPOWERS];
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||||
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||||
// Score is resynched in the confirm resync packet
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INT16 rings;
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INT16 spheres;
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||||
SINT8 lives;
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||||
SINT8 continues;
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||||
UINT8 scoreadd;
|
||||
SINT8 xtralife;
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||||
SINT8 pity;
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||||
|
||||
UINT8 skincolor;
|
||||
INT32 skin;
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||||
UINT32 availabilities;
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||||
// Just in case Lua does something like
|
||||
// modify these at runtime
|
||||
fixed_t camerascale;
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fixed_t shieldscale;
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||||
fixed_t normalspeed;
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||||
fixed_t runspeed;
|
||||
UINT8 thrustfactor;
|
||||
UINT8 accelstart;
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||||
UINT8 acceleration;
|
||||
UINT8 charability;
|
||||
UINT8 charability2;
|
||||
UINT32 charflags;
|
||||
UINT32 thokitem; // mobjtype_t
|
||||
UINT32 spinitem; // mobjtype_t
|
||||
UINT32 revitem; // mobjtype_t
|
||||
UINT32 followitem; // mobjtype_t
|
||||
fixed_t actionspd;
|
||||
fixed_t mindash;
|
||||
fixed_t maxdash;
|
||||
fixed_t jumpfactor;
|
||||
fixed_t playerheight;
|
||||
fixed_t playerspinheight;
|
||||
|
||||
fixed_t speed;
|
||||
UINT8 secondjump;
|
||||
UINT8 fly1;
|
||||
tic_t glidetime;
|
||||
UINT8 climbing;
|
||||
INT32 deadtimer;
|
||||
tic_t exiting;
|
||||
UINT8 homing;
|
||||
tic_t dashmode;
|
||||
tic_t skidtime;
|
||||
fixed_t cmomx;
|
||||
fixed_t cmomy;
|
||||
fixed_t rmomx;
|
||||
fixed_t rmomy;
|
||||
|
||||
INT32 weapondelay;
|
||||
INT32 tossdelay;
|
||||
|
||||
INT16 starpostx;
|
||||
INT16 starposty;
|
||||
INT16 starpostz;
|
||||
INT32 starpostnum;
|
||||
tic_t starposttime;
|
||||
angle_t starpostangle;
|
||||
fixed_t starpostscale;
|
||||
|
||||
INT32 maxlink;
|
||||
fixed_t dashspeed;
|
||||
angle_t angle_pos;
|
||||
angle_t old_angle_pos;
|
||||
tic_t bumpertime;
|
||||
INT32 flyangle;
|
||||
tic_t drilltimer;
|
||||
INT32 linkcount;
|
||||
tic_t linktimer;
|
||||
INT32 anotherflyangle;
|
||||
tic_t nightstime;
|
||||
INT32 drillmeter;
|
||||
UINT8 drilldelay;
|
||||
UINT8 bonustime;
|
||||
UINT8 mare;
|
||||
INT16 lastsidehit, lastlinehit;
|
||||
|
||||
tic_t losstime;
|
||||
UINT8 timeshit;
|
||||
INT32 onconveyor;
|
||||
|
||||
//player->mo stuff
|
||||
UINT8 hasmo; // Boolean
|
||||
|
||||
INT32 health;
|
||||
angle_t angle;
|
||||
angle_t rollangle;
|
||||
fixed_t x;
|
||||
fixed_t y;
|
||||
fixed_t z;
|
||||
fixed_t momx;
|
||||
fixed_t momy;
|
||||
fixed_t momz;
|
||||
fixed_t friction;
|
||||
fixed_t movefactor;
|
||||
|
||||
spritenum_t sprite;
|
||||
UINT32 frame;
|
||||
UINT8 sprite2;
|
||||
UINT16 anim_duration;
|
||||
INT32 tics;
|
||||
statenum_t statenum;
|
||||
UINT32 flags;
|
||||
UINT32 flags2;
|
||||
UINT16 eflags;
|
||||
|
||||
fixed_t radius;
|
||||
fixed_t height;
|
||||
fixed_t scale;
|
||||
fixed_t destscale;
|
||||
fixed_t scalespeed;
|
||||
} ATTRPACK resynch_pak;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 version; // Different versions don't work
|
||||
|
@ -311,18 +152,10 @@ typedef struct
|
|||
UINT8 clientnode;
|
||||
UINT8 gamestate;
|
||||
|
||||
// 0xFF == not in game; else player skin num
|
||||
UINT8 playerskins[MAXPLAYERS];
|
||||
UINT8 playercolor[MAXPLAYERS];
|
||||
UINT32 playeravailabilities[MAXPLAYERS];
|
||||
|
||||
UINT8 gametype;
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||||
UINT8 modifiedgame;
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||||
SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
|
||||
|
||||
char server_context[8]; // Unique context id, generated at server startup.
|
||||
|
||||
UINT8 varlengthinputs[0]; // Playernames and netvars
|
||||
} ATTRPACK serverconfig_pak;
|
||||
|
||||
typedef struct {
|
||||
|
@ -442,9 +275,6 @@ typedef struct
|
|||
client2cmd_pak client2pak; // 200 bytes
|
||||
servertics_pak serverpak; // 132495 bytes (more around 360, no?)
|
||||
serverconfig_pak servercfg; // 773 bytes
|
||||
resynchend_pak resynchend; //
|
||||
resynch_pak resynchpak; //
|
||||
UINT8 resynchgot; //
|
||||
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
|
||||
filetx_pak filetxpak; // 139 bytes
|
||||
clientconfig_pak clientcfg; // 136 bytes
|
||||
|
@ -579,7 +409,7 @@ UINT8 GetFreeXCmdSize(void);
|
|||
|
||||
void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
|
||||
|
||||
extern UINT8 hu_resynching;
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||||
extern UINT8 hu_redownloadinggamestate;
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||||
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extern UINT8 adminpassmd5[16];
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extern boolean adminpasswordset;
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||||
|
|
|
@ -1539,7 +1539,7 @@ void D_SRB2Main(void)
|
|||
{
|
||||
levelstarttic = gametic;
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
if (!P_LoadLevel(false))
|
||||
if (!P_LoadLevel(false, false))
|
||||
I_Quit(); // fail so reset game stuff
|
||||
}
|
||||
}
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||||
|
|
|
@ -800,8 +800,9 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"REQUESTFILE",
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||||
"ASKINFOVIAMS",
|
||||
|
||||
"RESYNCHEND",
|
||||
"RESYNCHGET",
|
||||
"WILLRESENDGAMESTATE",
|
||||
"CANRECEIVEGAMESTATE",
|
||||
"RECEIVEDGAMESTATE",
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
"SENDINGLUAFILE",
|
||||
|
@ -814,7 +815,6 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"TEXTCMD2",
|
||||
"CLIENTJOIN",
|
||||
"NODETIMEOUT",
|
||||
"RESYNCHING",
|
||||
"PING"
|
||||
};
|
||||
|
||||
|
|
|
@ -1839,7 +1839,7 @@ void G_DoLoadLevel(boolean resetplayer)
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|||
}
|
||||
|
||||
// Setup the level.
|
||||
if (!P_LoadLevel(false)) // this never returns false?
|
||||
if (!P_LoadLevel(false, false)) // this never returns false?
|
||||
{
|
||||
// fail so reset game stuff
|
||||
Command_ExitGame_f();
|
||||
|
|
|
@ -2206,7 +2206,7 @@ void HU_Drawer(void)
|
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HU_DrawCrosshair2();
|
||||
|
||||
// draw desynch text
|
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if (hu_resynching)
|
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if (hu_redownloadinggamestate)
|
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{
|
||||
static UINT32 resynch_ticker = 0;
|
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char resynch_text[14];
|
||||
|
|
|
@ -107,13 +107,16 @@ static void P_NetArchivePlayers(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
WRITESINT8(save_p, (SINT8)adminplayers[i]);
|
||||
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
flags = 0;
|
||||
|
||||
// no longer send ticcmds, player name, skin, or color
|
||||
// no longer send ticcmds
|
||||
|
||||
WRITESTRINGN(save_p, player_names[i], MAXPLAYERNAME);
|
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WRITEANGLE(save_p, players[i].aiming);
|
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WRITEANGLE(save_p, players[i].drawangle);
|
||||
WRITEANGLE(save_p, players[i].viewrollangle);
|
||||
|
@ -141,6 +144,9 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEUINT16(save_p, players[i].flashpal);
|
||||
WRITEUINT16(save_p, players[i].flashcount);
|
||||
|
||||
WRITEUINT8(save_p, players[i].skincolor);
|
||||
WRITEINT32(save_p, players[i].skin);
|
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WRITEUINT32(save_p, players[i].availabilities);
|
||||
WRITEUINT32(save_p, players[i].score);
|
||||
WRITEFIXED(save_p, players[i].dashspeed);
|
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WRITESINT8(save_p, players[i].lives);
|
||||
|
@ -315,6 +321,8 @@ static void P_NetUnArchivePlayers(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
adminplayers[i] = (INT32)READSINT8(save_p);
|
||||
|
||||
// Do NOT memset player struct to 0
|
||||
// other areas may initialize data elsewhere
|
||||
//memset(&players[i], 0, sizeof (player_t));
|
||||
|
@ -322,9 +330,8 @@ static void P_NetUnArchivePlayers(void)
|
|||
continue;
|
||||
|
||||
// NOTE: sending tics should (hopefully) no longer be necessary
|
||||
// sending player names, skin and color should not be necessary at all!
|
||||
// (that data is handled in the server config now)
|
||||
|
||||
READSTRINGN(save_p, player_names[i], MAXPLAYERNAME);
|
||||
players[i].aiming = READANGLE(save_p);
|
||||
players[i].drawangle = READANGLE(save_p);
|
||||
players[i].viewrollangle = READANGLE(save_p);
|
||||
|
@ -352,6 +359,9 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].flashpal = READUINT16(save_p);
|
||||
players[i].flashcount = READUINT16(save_p);
|
||||
|
||||
players[i].skincolor = READUINT8(save_p);
|
||||
players[i].skin = READINT32(save_p);
|
||||
players[i].availabilities = READUINT32(save_p);
|
||||
players[i].score = READUINT32(save_p);
|
||||
players[i].dashspeed = READFIXED(save_p); // dashing speed
|
||||
players[i].lives = READSINT8(save_p);
|
||||
|
@ -3984,14 +3994,17 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride)
|
|||
playeringame[consoleplayer] = true;
|
||||
}
|
||||
|
||||
static void P_NetArchiveMisc(void)
|
||||
static void P_NetArchiveMisc(boolean resending)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
WRITEUINT32(save_p, ARCHIVEBLOCK_MISC);
|
||||
|
||||
if (resending)
|
||||
WRITEUINT32(save_p, gametic);
|
||||
WRITEINT16(save_p, gamemap);
|
||||
WRITEINT16(save_p, gamestate);
|
||||
WRITEINT16(save_p, gametype);
|
||||
|
||||
{
|
||||
UINT32 pig = 0;
|
||||
|
@ -4054,13 +4067,16 @@ static void P_NetArchiveMisc(void)
|
|||
WRITEUINT8(save_p, 0x2e);
|
||||
}
|
||||
|
||||
static inline boolean P_NetUnArchiveMisc(void)
|
||||
static inline boolean P_NetUnArchiveMisc(boolean reloading)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (READUINT32(save_p) != ARCHIVEBLOCK_MISC)
|
||||
I_Error("Bad $$$.sav at archive block Misc");
|
||||
|
||||
if (reloading)
|
||||
gametic = READUINT32(save_p);
|
||||
|
||||
gamemap = READINT16(save_p);
|
||||
|
||||
// gamemap changed; we assume that its map header is always valid,
|
||||
|
@ -4074,6 +4090,8 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
|
||||
G_SetGamestate(READINT16(save_p));
|
||||
|
||||
gametype = READINT16(save_p);
|
||||
|
||||
{
|
||||
UINT32 pig = READUINT32(save_p);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
@ -4087,7 +4105,7 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
|
||||
tokenlist = READUINT32(save_p);
|
||||
|
||||
if (!P_LoadLevel(true))
|
||||
if (!P_LoadLevel(true, reloading))
|
||||
return false;
|
||||
|
||||
// get the time
|
||||
|
@ -4188,14 +4206,14 @@ void P_SaveGame(void)
|
|||
P_ArchiveLuabanksAndConsistency();
|
||||
}
|
||||
|
||||
void P_SaveNetGame(void)
|
||||
void P_SaveNetGame(boolean resending)
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mobj;
|
||||
INT32 i = 1; // don't start from 0, it'd be confused with a blank pointer otherwise
|
||||
|
||||
CV_SaveNetVars(&save_p);
|
||||
P_NetArchiveMisc();
|
||||
P_NetArchiveMisc(resending);
|
||||
|
||||
// Assign the mobjnumber for pointer tracking
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
|
@ -4246,10 +4264,10 @@ boolean P_LoadGame(INT16 mapoverride)
|
|||
return true;
|
||||
}
|
||||
|
||||
boolean P_LoadNetGame(void)
|
||||
boolean P_LoadNetGame(boolean reloading)
|
||||
{
|
||||
CV_LoadNetVars(&save_p);
|
||||
if (!P_NetUnArchiveMisc())
|
||||
if (!P_NetUnArchiveMisc(reloading))
|
||||
return false;
|
||||
P_NetUnArchivePlayers();
|
||||
if (gamestate == GS_LEVEL)
|
||||
|
|
|
@ -22,9 +22,9 @@
|
|||
// These are the load / save game routines.
|
||||
|
||||
void P_SaveGame(void);
|
||||
void P_SaveNetGame(void);
|
||||
void P_SaveNetGame(boolean resending);
|
||||
boolean P_LoadGame(INT16 mapoverride);
|
||||
boolean P_LoadNetGame(void);
|
||||
boolean P_LoadNetGame(boolean reloading);
|
||||
|
||||
mobj_t *P_FindNewPosition(UINT32 oldposition);
|
||||
|
||||
|
|
|
@ -2776,8 +2776,6 @@ static void P_InitLevelSettings(void)
|
|||
|
||||
leveltime = 0;
|
||||
|
||||
localaiming = 0;
|
||||
localaiming2 = 0;
|
||||
modulothing = 0;
|
||||
|
||||
// special stage tokens, emeralds, and ring total
|
||||
|
@ -2892,6 +2890,9 @@ void P_RespawnThings(void)
|
|||
|
||||
P_InitLevelSettings();
|
||||
|
||||
localaiming = 0;
|
||||
localaiming2 = 0;
|
||||
|
||||
P_SpawnMapThings(true);
|
||||
|
||||
// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
|
||||
|
@ -3386,7 +3387,7 @@ static void P_InitGametype(void)
|
|||
* \param fromnetsave If true, skip some stuff because we're loading a netgame snapshot.
|
||||
* \todo Clean up, refactor, split up; get rid of the bloat.
|
||||
*/
|
||||
boolean P_LoadLevel(boolean fromnetsave)
|
||||
boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
{
|
||||
// use gamemap to get map number.
|
||||
// 99% of the things already did, so.
|
||||
|
@ -3456,7 +3457,10 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
players[consoleplayer].viewz = 1;
|
||||
|
||||
// Cancel all d_main.c fadeouts (keep fade in though).
|
||||
wipegamestate = FORCEWIPEOFF;
|
||||
if (reloadinggamestate)
|
||||
wipegamestate = gamestate; // Don't fade if reloading the gamestate
|
||||
else
|
||||
wipegamestate = FORCEWIPEOFF;
|
||||
wipestyleflags = 0;
|
||||
|
||||
// Special stage fade to white
|
||||
|
@ -3490,7 +3494,7 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
|
||||
// Let's fade to black here
|
||||
// But only if we didn't do the special stage wipe
|
||||
if (rendermode != render_none && !ranspecialwipe)
|
||||
if (rendermode != render_none && !(ranspecialwipe || reloadinggamestate))
|
||||
P_RunLevelWipe();
|
||||
|
||||
if (!titlemapinaction)
|
||||
|
@ -3621,7 +3625,12 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
if (!fromnetsave)
|
||||
P_InitGametype();
|
||||
|
||||
P_InitCamera();
|
||||
if (!reloadinggamestate)
|
||||
{
|
||||
P_InitCamera();
|
||||
localaiming = 0;
|
||||
localaiming2 = 0;
|
||||
}
|
||||
|
||||
// clear special respawning que
|
||||
iquehead = iquetail = 0;
|
||||
|
@ -3632,7 +3641,7 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
P_MapEnd();
|
||||
|
||||
// Remove the loading shit from the screen
|
||||
if (rendermode != render_none && !titlemapinaction)
|
||||
if (rendermode != render_none && !(titlemapinaction || reloadinggamestate))
|
||||
F_WipeColorFill(levelfadecol);
|
||||
|
||||
if (precache || dedicated)
|
||||
|
@ -3670,8 +3679,8 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
#endif
|
||||
}
|
||||
|
||||
// No render mode, stop here.
|
||||
if (rendermode == render_none)
|
||||
// No render mode or reloading gamestate, stop here.
|
||||
if (rendermode == render_none || reloadinggamestate)
|
||||
return true;
|
||||
|
||||
// Title card!
|
||||
|
|
|
@ -97,7 +97,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
|
|||
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
||||
#endif
|
||||
void P_RespawnThings(void);
|
||||
boolean P_LoadLevel(boolean fromnetsave);
|
||||
boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate);
|
||||
#ifdef HWRENDER
|
||||
void HWR_SetupLevel(void);
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue