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Update p_map.c
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@ -1740,7 +1740,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
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unsigned collide = CHECKTHING_NOCOLLIDE;
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if ((tmthing->flags & MF_SPRING || tmthing->type == MT_SPIKE || tmthing->type == MT_WALLSPIKE) && (thing->player))
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; // springs should never be able to step up onto a player
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; // springs and spikes should never be able to step up onto a player
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// z checking at last
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// Treat noclip things as non-solid!
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else if ((thing->flags & (MF_SOLID|MF_NOCLIP)) == MF_SOLID
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