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Update r_plane.h
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1 changed files with 3 additions and 4 deletions
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@ -21,7 +21,6 @@
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//
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// Now what is a visplane, anyway?
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// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
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// 7764 bytes! (for win32, anyway)
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//
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typedef struct visplane_s
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{
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@ -37,10 +36,10 @@ typedef struct visplane_s
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// colormaps per sector
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extracolormap_t *extra_colormap;
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UINT16 padding;
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UINT16 top[MAXVIDWIDTH];
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UINT16 bottom[MAXVIDWIDTH];
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// leave pads for [minx-1]/[maxx+1]
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UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
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UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
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INT32 high, low; // R_PlaneBounds should set these.
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fixed_t xoffs, yoffs; // Scrolling flats.
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