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I legitimately cannot remember for the life of me why I added this check. It broke spectator text in gametypes outside of co-op, so...
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@ -1995,7 +1995,7 @@ static void ST_overlayDrawer(void)
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)
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ST_drawLevelTitle();
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if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer && (!stplyr->spectator || gametype == GT_COOP))
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if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer)
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{
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if (stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP)
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{
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