mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 07:22:28 +00:00
Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption
This commit is contained in:
parent
9e8733be42
commit
9a160823aa
1 changed files with 1 additions and 1 deletions
|
@ -11822,7 +11822,7 @@ void P_PlayerThink(player_t *player)
|
||||||
if (dashmode < DASHMODE_MAX)
|
if (dashmode < DASHMODE_MAX)
|
||||||
dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
|
dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
|
||||||
if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
|
if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
|
||||||
S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.
|
S_StartSound(player->mo, sfx_cdfm62); // If the player enters dashmode, play this sound on the the tic it starts.
|
||||||
}
|
}
|
||||||
else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
|
else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue