diff --git a/src/g_game.c b/src/g_game.c index ab0bdd265..c2649d60f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1340,7 +1340,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // use with any button/key axis = PlayerJoyAxis(ssplayer, AXISSPIN); - if (PLAYERINPUTDOWN(ssplayer, gc_use) || (usejoystick && axis > 0)) + if (PLAYERINPUTDOWN(ssplayer, gc_spin) || (usejoystick && axis > 0)) cmd->buttons |= BT_SPIN; // Centerview can be a toggle in simple mode! diff --git a/src/m_menu.c b/src/m_menu.c index 131f72c76..70de842b2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1116,7 +1116,7 @@ static menuitem_t OP_ChangeControlsMenu[] = {IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, gc_strafeleft }, {IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, gc_straferight }, {IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, gc_jump }, - {IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, gc_use }, + {IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, gc_spin }, {IT_HEADER, NULL, "Camera", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, // padding {IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },