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EndTextPrompt: Fix tmthing crash with P_LinedefExecute
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1 changed files with 7 additions and 3 deletions
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@ -2072,11 +2072,15 @@ void F_EndTextPrompt(void)
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// \todo net safety, maybe loop all player thinkers?
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// \todo net safety, maybe loop all player thinkers?
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if (promptpostexectag)
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if (promptpostexectag)
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{
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P_MapStart();
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P_LinedefExecute(promptpostexectag, promptmo, NULL);
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P_LinedefExecute(promptpostexectag, promptmo, NULL);
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P_MapEnd();
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}
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// \todo reset blocked controls and frozen realtime?
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// \todo reset frozen realtime?
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P_SetTarget(&promptmo, NULL); // \todo tmthing crash upon teleporting? see test map
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P_SetTarget(&promptmo, NULL);
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// \todo if !promptactive, block player jumping if BT_JUMP is set
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// \todo if !promptactive, block player jumping if BT_JUMP is set
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// so player does not immediately jump upon prompt close
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// so player does not immediately jump upon prompt close
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@ -2093,7 +2097,7 @@ void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postex
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skullAnimCounter = 0;
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skullAnimCounter = 0;
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// Set up state
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// Set up state
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P_SetTarget(&promptmo, mo); //promptmo = mo;
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P_SetTarget(&promptmo, mo);
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promptpostexectag = postexectag;
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promptpostexectag = postexectag;
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promptblockcontrols = blockcontrols;
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promptblockcontrols = blockcontrols;
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(void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player thinkers
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(void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player thinkers
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