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Fix broken model light lists in ACZ3
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@ -1108,7 +1108,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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{
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sector_t *sector = spr->mobj->subsector->sector;
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UINT8 lightlevel = 255;
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extracolormap_t *colormap = sector->extra_colormap;
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extracolormap_t *colormap = NULL;
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if (sector->numlights)
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{
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