From 985b3f9fc3cc966ad2099de8f97e3769ab933ffe Mon Sep 17 00:00:00 2001 From: spherallic Date: Tue, 13 Feb 2024 16:45:06 +0100 Subject: [PATCH] Update UZB config files --- extras/conf/udb/Includes/SRB222_common.cfg | 18 +- extras/conf/udb/Includes/SRB222_linedefs.cfg | 184 +- extras/conf/udb/Includes/SRB222_misc.cfg | 351 +- extras/conf/udb/Includes/SRB222_things.cfg | 3102 ++++---- extras/conf/udb/SRB2-22binary.cfg | 7183 ++++++++++++++++++ 5 files changed, 9290 insertions(+), 1548 deletions(-) create mode 100644 extras/conf/udb/SRB2-22binary.cfg diff --git a/extras/conf/udb/Includes/SRB222_common.cfg b/extras/conf/udb/Includes/SRB222_common.cfg index 8f37aabaa..aee7a70e4 100644 --- a/extras/conf/udb/Includes/SRB222_common.cfg +++ b/extras/conf/udb/Includes/SRB222_common.cfg @@ -40,7 +40,9 @@ common defaultflatscale = 1.0f; scaledtextureoffsets = true; + // Colormap/fade related options maxcolormapalpha = 25; + // TODO: change to 255; // Thing number for start position in 3D Mode start3dmode = 3328; @@ -100,11 +102,23 @@ mapformat_udmf // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = false; + + // Enables support for individual offsets of upper/middle/lower sidedef textures localsidedeftextureoffsets = true; - distinctfloorandceilingbrightness = true; - + + // Enables support for plane equation slopes planeequationsupport = true; + // Enables support for vertex heights + vertexheightsupport = true; + + // Enables setting distinct brightness for floor, ceiling, and walls + distinctfloorandceilingbrightness = true; + distinctwallbrightness = false; + + // Enables setting distinct brightness for upper, middle, and lower sidedef parts + distinctsidedefpartbrightness = false; + // Special linedefs include("SRB222_misc.cfg", "speciallinedefs_udmf"); diff --git a/extras/conf/udb/Includes/SRB222_linedefs.cfg b/extras/conf/udb/Includes/SRB222_linedefs.cfg index 152cafe21..9570b98b1 100644 --- a/extras/conf/udb/Includes/SRB222_linedefs.cfg +++ b/extras/conf/udb/Includes/SRB222_linedefs.cfg @@ -10,45 +10,6 @@ udmf prefix = "(0)"; } - 6 - { - title = "Sector Set Portal"; - prefix = "(6)"; - arg0 - { - title = "Target sector tag"; - type = 13; - } - arg1 - { - title = "Portal type"; - type = 11; - enum - { - 0 = "Link to portal with same tag"; - 1 = "Copy portal from second tag"; - 2 = "Skybox portal"; - 3 = "Plane portal"; - 4 = "Horizon portal"; - 5 = "Copy portal to line"; - 6 = "Interactive portal (unimplemented)"; - 7 = "Link to sector with second tag"; - 8 = "Link to object with second tag"; - } - } - arg2 - { - title = "Affected planes"; - type = 11; - enum = "floorceiling"; - } - arg3 - { - title = "Misc"; - tooltip = "For type 0 portal: specifies whether the line belongs to the sector viewed\nthrough the portal (1) or the sector in which the portal is seen (0).\nFor type 1 portal: specifies the sector tag of the portal to copy.\nFor type 7 portal: specifies the sector tag to make a portal to.\nFor type 8 portal: specifies the object tag to make a portal to."; - } - } - 7 { title = "Sector Flat Alignment"; @@ -97,6 +58,7 @@ udmf 41 { title = "Horizon Effect"; + id = "srb2_horizonline"; prefix = "(41)"; } @@ -147,10 +109,12 @@ udmf arg0 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg1 { - title = "Sequence"; + title = "Waypoint sequence"; + tooltip = "The sequence number of (zoom tube) waypoints to use."; } arg2 { @@ -167,6 +131,7 @@ udmf arg0 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg1 { @@ -182,6 +147,7 @@ udmf { title = "Sound"; type = 2; + tooltip = "Takes a DS constant.\nExample: DSTHOK"; } } @@ -203,10 +169,12 @@ udmf arg0 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg1 { - title = "Sequence"; + title = "Waypoint sequence"; + tooltip = "The sequence number of (zoom tube) waypoints to use."; } arg2 { @@ -226,7 +194,7 @@ udmf } arg1 { - title = "Debris lifetime"; + title = "Debris lifetime (tics)"; } arg2 { @@ -237,6 +205,7 @@ udmf stringarg0 { title = "Debris object type"; + tooltip = "Uses a MT_ constant.\nExample: MT_ROCKCRUMBLE16\nDefaults to MT_ROCKCRUMBLE1."; type = 2; } } @@ -298,21 +267,22 @@ udmf 20 { - title = "First Line"; + title = "PolyObject First Line"; prefix = "(20)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { - title = "Parent ID"; + title = "Parent PolyObject tag"; type = 14; } arg2 { - title = "Translucency"; + title = "Translucency level"; + tooltip = "Ranges from 0 (fully opaque) to 10 (fully transparent)."; } arg3 { @@ -338,45 +308,48 @@ udmf 30 { - title = "Waving Flag"; + title = "Waving PolyObject Flag"; prefix = "(30)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { title = "Distance"; + tooltip = "How far to move in either direction, in fracunits."; } } 31 { - title = "Displacement by Front Sector"; + title = "Move PolyObject by Front Sector Displacement"; prefix = "(31)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Base speed"; + tooltip = "How much the front sector displacement translates.\nA value of 256 amounts to a 1:1 translation."; } } 32 { - title = "Angular Displacement by Front Sector"; + title = "Rotate PolyObject by Front Sector Displacement"; prefix = "(32)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 @@ -413,6 +386,7 @@ udmf arg0 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg1 { @@ -444,10 +418,12 @@ udmf arg2 { title = "Forward speed"; + tooltip = "In fracunits per tic."; } arg3 { title = "Return speed"; + tooltip = "In fracunits per tic."; } arg4 { @@ -477,10 +453,12 @@ udmf arg2 { title = "Forward speed"; + tooltip = "In fracunits per tic."; } arg3 { title = "Return speed"; + tooltip = "In fracunits per tic."; } arg4 { @@ -504,10 +482,11 @@ udmf arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { - title = "Starting delay"; + title = "Starting delay (tics)"; } arg3 { @@ -543,16 +522,18 @@ udmf arg2 { title = "Crush speed"; + tooltip = "In fracunits per tic."; } arg3 { title = "Retract speed"; + tooltip = "In fracunits per tic."; } } 66 { - title = "Move Planes by Displacement"; + title = "Move Planes by Front Sector Displacement"; prefix = "(66)"; arg0 { @@ -589,6 +570,7 @@ udmf arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { @@ -640,14 +622,17 @@ udmf arg1 { title = "Falling speed"; + tooltip = "In fracunits per tic."; } arg2 { title = "Rising speed"; + tooltip = "In fracunits per tic."; } stringarg0 { title = "Crushing sound"; + tooltip = "Takes a DS constant.\nExample: DSTHOK"; type = 2; } } @@ -720,6 +705,7 @@ udmf arg1 { title = "Sinking speed"; + tooltip = "In fracunits per tic."; } arg2 { @@ -761,6 +747,7 @@ udmf { title = "Alpha"; default = 255; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -804,6 +791,7 @@ udmf { title = "Alpha"; default = 128; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -880,6 +868,7 @@ udmf { title = "Alpha"; default = 255; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -922,6 +911,7 @@ udmf { title = "Alpha"; default = 255; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -952,6 +942,7 @@ udmf arg5 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg6 { @@ -1009,6 +1000,7 @@ udmf { title = "Alpha"; default = 255; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -1079,14 +1071,17 @@ udmf arg1 { title = "Falling speed"; + tooltip = "In fracunits per tic."; } arg2 { title = "Rising speed"; + tooltip = "In fracunits per tic."; } stringarg0 { title = "Crushing sound"; + tooltip = "Takes a DS constant.\nExample: DSTHOK"; type = 2; } } @@ -1105,6 +1100,7 @@ udmf { title = "Alpha"; default = 255; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -1162,6 +1158,7 @@ udmf arg2 { title = "Sinking speed"; + tooltip = "In fracunits per tic."; } arg3 { @@ -1183,6 +1180,7 @@ udmf { title = "Alpha"; default = 128; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -1216,6 +1214,7 @@ udmf { title = "Alpha"; default = 255; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg2 { @@ -2155,6 +2154,7 @@ udmf arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } } @@ -2260,6 +2260,7 @@ udmf arg2 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg3 { @@ -2276,7 +2277,7 @@ udmf 405 { - title = "Move Planes by Distance"; + title = "Move Planes by Set Distance"; prefix = "(405)"; arg0 { @@ -2296,6 +2297,7 @@ udmf arg3 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg4 { @@ -2328,14 +2330,15 @@ udmf arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { - title = "Starting delay"; + title = "Starting delay (tics)"; } arg3 { - title = "Delay before flip"; + title = "Delay before flip (tics)"; } arg4 { @@ -2367,10 +2370,12 @@ udmf arg2 { title = "Crush speed"; + tooltip = "In fracunits per tic."; } arg3 { title = "Retract speed"; + tooltip = "In fracunits per tic."; } } } @@ -2385,7 +2390,7 @@ udmf prefix = "(412)"; arg0 { - title = "Destination tag"; + title = "Destination thing tag"; type = 14; } arg1 @@ -2771,6 +2776,7 @@ udmf stringarg0 { title = "Music name"; + tooltip = "Takes a music lump name, without the O_ or D_ prefix. Use - to disable music.\nExample: GFZ1"; type = 2; } } @@ -2810,6 +2816,7 @@ udmf stringarg0 { title = "Sound name"; + tooltip = "Takes a DS constant.\nExample: DSTHOK"; type = 2; } } @@ -3065,11 +3072,11 @@ udmf prefix = "(448)"; arg0 { - title = "Viewpoint ID"; + title = "Viewpoint thing tag"; } arg1 { - title = "Centerpoint ID"; + title = "Centerpoint thing tag"; } arg2 { @@ -3154,6 +3161,7 @@ udmf arg2 { title = "Alpha"; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg3 { @@ -3184,10 +3192,11 @@ udmf arg2 { title = "Alpha"; + tooltip = "Ranges from 0 (fully transparent) to 255 (fully opaque)."; } arg3 { - title = "Fading speed"; + title = "Fading speed (tics)"; } arg4 { @@ -3373,16 +3382,17 @@ udmf 480 { - title = "Door Slide"; + title = "PolyObject Door Slide"; prefix = "(480)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { @@ -3390,22 +3400,23 @@ udmf } arg3 { - title = "Return delay"; + title = "Return delay (tics)"; } } 481 { - title = "Door Swing"; + title = "PolyObject Door Swing"; prefix = "(481)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { @@ -3414,22 +3425,23 @@ udmf } arg3 { - title = "Return delay"; + title = "Return delay (tics)"; } } 482 { - title = "Move"; + title = "Move PolyObject"; prefix = "(482)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { @@ -3445,20 +3457,22 @@ udmf 484 { - title = "Rotate"; + title = "Rotate PolyObject"; prefix = "(484)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Speed"; + tooltip = "In degrees per tic."; } arg2 { title = "Rotation"; + tooltip = "How many degrees the PolyObject will rotate."; type = 8; } arg3 @@ -3477,20 +3491,22 @@ udmf 488 { - title = "Move by Waypoints"; + title = "Move PolyObject by Waypoints"; prefix = "(488)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Speed"; + tooltip = "In fracunits per tic."; } arg2 { title = "Waypoint sequence"; + tooltip = "The sequence number of (zoom tube) waypoints to use."; } arg3 { @@ -3517,11 +3533,11 @@ udmf 489 { - title = "Set Visibility, Tangibility"; + title = "Set PolyObject Visibility/Tangibility"; prefix = "(489)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 @@ -3550,16 +3566,17 @@ udmf 491 { - title = "Set Translucency"; + title = "Set PolyObject Translucency"; prefix = "(491)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Translucency level"; + tooltip = "Ranges from 0 (fully opaque) to 10 (fully transparent)."; } arg2 { @@ -3571,16 +3588,17 @@ udmf 492 { - title = "Fade Translucency"; + title = "Fade PolyObject Translucency"; prefix = "(492)"; arg0 { - title = "PolyObject ID"; + title = "PolyObject tag"; type = 14; } arg1 { title = "Translucency level"; + tooltip = "Ranges from 0 (fully opaque) to 10 (fully transparent)."; } arg2 { @@ -3608,7 +3626,7 @@ udmf 500 { - title = "Scroll Walls"; + title = "Scroll Wall"; prefix = "(500)"; arg0 { @@ -3628,7 +3646,7 @@ udmf 502 { - title = "Scroll Walls Remotely"; + title = "Scroll Tagged Walls"; prefix = "(502)"; arg0 { @@ -3665,6 +3683,7 @@ udmf { title = "Sector tag"; type = 13; + tooltip = "A tag of 0 will scroll the planes of this line's front sector."; } arg1 { @@ -3702,6 +3721,7 @@ udmf { title = "Sector tag"; type = 13; + tooltip = "A tag of 0 will apply the effect to this line's front sector."; } arg1 { @@ -3725,7 +3745,7 @@ udmf { title = "Flags"; type = 12; - flags + enum { 1 = "Slide"; 2 = "Non-exclusive"; diff --git a/extras/conf/udb/Includes/SRB222_misc.cfg b/extras/conf/udb/Includes/SRB222_misc.cfg index e274fece6..405d043c1 100644 --- a/extras/conf/udb/Includes/SRB222_misc.cfg +++ b/extras/conf/udb/Includes/SRB222_misc.cfg @@ -229,20 +229,363 @@ Field data types: */ universalfields { - sector - { - } - linedef { + alpha + { + type = 1; + default = 1.0; + } + + comment + { + type = 2; + default = ""; + } + + renderstyle + { + type = 2; + default = ""; + } + + stringarg0 + { + type = 2; + default = ""; + } + + stringarg1 + { + type = 2; + default = ""; + } + + executordelay + { + type = 0; + default = 0; + } } sidedef { + comment + { + type = 2; + default = ""; + } + + //light + //{ + // type = 0; + // default = 0; + //} + // + //lightabsolute + //{ + // type = 3; + // default = false; + //} + // + //light_top + //{ + // type = 0; + // default = 0; + //} + // + //lightabsolute_top + //{ + // type = 3; + // default = false; + //} + // + //light_mid + //{ + // type = 0; + // default = 0; + //} + // + //lightabsolute_mid + //{ + // type = 3; + // default = false; + //} + // + //light_bottom + //{ + // type = 0; + // default = 0; + //} + // + //lightabsolute_bottom + //{ + // type = 3; + // default = false; + //} + + offsetx_bottom + { + type = 1; + default = 0.0; + } + + offsetx_mid + { + type = 1; + default = 0.0; + } + + offsetx_top + { + type = 1; + default = 0.0; + } + + offsety_bottom + { + type = 1; + default = 0.0; + } + + offsety_mid + { + type = 1; + default = 0.0; + } + + offsety_top + { + type = 1; + default = 0.0; + } + + scalex_bottom + { + type = 1; + default = 1.0; + } + + scalex_mid + { + type = 1; + default = 1.0; + } + + scalex_top + { + type = 1; + default = 1.0; + } + + scaley_bottom + { + type = 1; + default = 1.0; + } + + scaley_mid + { + type = 1; + default = 1.0; + } + + scaley_top + { + type = 1; + default = 1.0; + } } thing { + comment + { + type = 2; + default = ""; + } + + pitch + { + type = 0; + } + + roll + { + type = 0; + } + + scalex + { + type = 1; + default = 1.0; + } + + scaley + { + type = 1; + default = 1.0; + } + + stringarg0 + { + type = 2; + default = ""; + } + + stringarg1 + { + type = 2; + default = ""; + } + + mobjscale + { + type = 1; + default = 1.0; + managed = false; + } + } + + sector + { + comment + { + type = 2; + default = ""; + } + + damagetype + { + type = 2; + default = ""; + } + + gravity + { + type = 1; + default = 1.0; + } + + lightcolor + { + type = 0; + default = 0; + } + + fadecolor + { + type = 0; + default = 0; + } + + lightalpha + { + type = 0; + default = 25; + } + + fadealpha + { + type = 0; + default = 25; + } + + fadestart + { + type = 0; + default = 0; + } + + fadeend + { + type = 0; + default = 31; + } + + xpanningfloor + { + type = 1; + default = 0.0; + } + + ypanningfloor + { + type = 1; + default = 0.0; + } + + rotationfloor + { + type = 1; + default = 0.0; + } + + xscalefloor + { + type = 1; + default = 1.0; + } + + yscalefloor + { + type = 1; + default = 1.0; + } + + lightfloor + { + type = 0; + default = 0; + } + + lightfloorabsolute + { + type = 3; + default = false; + } + + xpanningceiling + { + type = 1; + default = 0.0; + } + + ypanningceiling + { + type = 1; + default = 0.0; + } + + rotationceiling + { + type = 1; + default = 0.0; + } + + xscaleceiling + { + type = 1; + default = 1.0; + } + + yscaleceiling + { + type = 1; + default = 1.0; + } + + lightceiling + { + type = 0; + default = 0; + } + + lightceilingabsolute + { + type = 3; + default = false; + } } } diff --git a/extras/conf/udb/Includes/SRB222_things.cfg b/extras/conf/udb/Includes/SRB222_things.cfg index 9eb227974..990f8dca9 100644 --- a/extras/conf/udb/Includes/SRB222_things.cfg +++ b/extras/conf/udb/Includes/SRB222_things.cfg @@ -1127,56 +1127,63 @@ udmf } } } - 290 + + bossinvisibles { - arrow = 0; - title = "Boss Escape Point"; - width = 8; - height = 16; - sprite = "internal:eggmanend"; - } - 291 - { - arrow = 0; - title = "Egg Capsule Center"; - width = 8; - height = 16; - sprite = "internal:capsule"; - } - 292 - { - arrow = 0; - title = "Boss Waypoint"; - width = 8; - height = 16; - sprite = "internal:eggmanway"; - arg0 + title = "Misc. Invisible"; + color = 15; // White + + 290 { - title = "Sea Egg sequence"; + arrow = 0; + title = "Boss Escape Point"; + width = 8; + height = 16; + sprite = "internal:eggmanend"; } - arg1 + 291 { - title = "Brak Eggman sequence"; + arrow = 0; + title = "Egg Capsule Center"; + width = 8; + height = 16; + sprite = "internal:capsule"; } - } - 293 - { - title = "Metal Sonic Gather Point"; - sprite = "internal:metal"; - width = 8; - height = 16; - } - 294 - { - title = "Fang Waypoint"; - sprite = "internal:eggmanway"; - width = 8; - height = 16; - arg0 + 292 { - title = "Center waypoint?"; - type = 11; - enum = "noyes"; + arrow = 0; + title = "Boss Waypoint"; + width = 8; + height = 16; + sprite = "internal:eggmanway"; + arg0 + { + title = "Sea Egg sequence"; + } + arg1 + { + title = "Brak Eggman sequence"; + } + } + 293 + { + title = "Metal Sonic Gather Point"; + sprite = "internal:metal"; + width = 8; + height = 16; + } + 294 + { + title = "Fang Waypoint"; + sprite = "internal:eggmanway"; + width = 8; + height = 16; + arg0 + { + title = "Center waypoint?"; + type = 11; + enum = "noyes"; + } } } } @@ -1196,6 +1203,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1207,6 +1215,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1218,6 +1227,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1230,6 +1240,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1241,6 +1252,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1252,6 +1264,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1263,6 +1276,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1274,6 +1288,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1285,6 +1300,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1296,6 +1312,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1309,6 +1326,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1322,6 +1340,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1335,6 +1354,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1348,6 +1368,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1361,6 +1382,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1374,6 +1396,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1412,6 +1435,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1459,6 +1483,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1470,6 +1495,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1483,6 +1509,7 @@ udmf arg1 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -1952,7 +1979,7 @@ udmf generic { color = 11; // Light_Cyan - title = "Generic Items & Hazards"; + title = "Generic Objects "; 500 { @@ -1963,6 +1990,7 @@ udmf arg0 { title = "Distance check?"; + tooltip = "If enabled, bubbles are only spawned a player is within 2048 fracunits."; type = 11; enum = "yesno"; } @@ -1992,19 +2020,12 @@ udmf enum = "noyes"; } } - 520 - { - title = "Bomb Sphere"; - sprite = "SPHRD0"; - width = 16; - height = 24; - arg0 - { - title = "Float?"; - type = 11; - enum = "yesno"; - } - } + } + + hazards + { + color = 17; // Orange + title = "Generic Hazards"; 521 { title = "Spikeball"; @@ -2014,6 +2035,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; type = 11; enum = "yesno"; } @@ -2162,6 +2184,7 @@ udmf stringarg0 { title = "Color"; + tooltip = "Uses a SKINCOLOR_ constant.\nExample: SKINCOLOR_RED"; } } 550 @@ -2240,6 +2263,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 16 fracunits."; type = 11; enum = "yesno"; } @@ -2254,6 +2278,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 16 fracunits."; type = 11; enum = "yesno"; } @@ -2268,6 +2293,7 @@ udmf arg0 { title = "Float?"; + tooltip = "This raises the object by 16 fracunits."; type = 11; enum = "yesno"; } @@ -2322,7 +2348,7 @@ udmf arrow = 1; title = "Special Placement Patterns"; width = 16; - height = 384; + height = 64; sprite = "RINGA0"; 600 @@ -2330,6 +2356,7 @@ udmf arrow = 0; title = "5 Vertical Rings (Yellow Spring)"; sprite = "internal:ringverticalyellow"; + height = 384; } 601 { @@ -2363,6 +2390,7 @@ udmf title = "Circle of Rings (Big)"; sprite = "internal:circlebigring"; width = 192; + height = 384; centerhitbox = true; } 606 @@ -2378,6 +2406,7 @@ udmf title = "Circle of Blue Spheres (Big)"; sprite = "internal:circlebigsphere"; width = 192; + height = 384; centerhitbox = true; } 608 @@ -2393,47 +2422,59 @@ udmf title = "Circle of Rings and Spheres (Big)"; sprite = "internal:circlebigringsphere"; width = 192; + height = 384; centerhitbox = true; } 610 { title = "Row of Items"; - sprite = "RINGA0"; + sprite = "internal:customrow"; + width = 32; + height = 384; arg0 { title = "Number of items"; + default = 5; } arg1 { title = "Horizontal spacing"; + default = 64; } arg2 { title = "Vertical spacing"; + default = 64; } stringarg0 { title = "Object types"; + tooltip = "A list of MT_ constants to use, separated by spaces.\nExample: MT_RING MT_BLUESPHERE"; } } 611 { title = "Circle of Items"; - sprite = "RINGA0"; - width = 96; - height = 192; + sprite = "internal:customcircle"; + width = 32; + height = 64; centerhitbox = true; arg0 { title = "Number of items"; + default = 16; } arg1 { title = "Radius"; + renderstyle = "circle"; + rendercolor = "#6600FF"; + default = 128; } stringarg0 { title = "Object types"; + tooltip = "A list of MT_ constants to use, separated by spaces.\nExample: MT_RING MT_BLUESPHERE"; } } } @@ -2456,10 +2497,13 @@ udmf arg0 { title = "Repeat speed"; + tooltip = "In tics."; + default = 35; } stringarg0 { title = "Sound"; + tooltip = "Takes a DS constant.\nExample: DSAMWTR3"; } } @@ -2495,7 +2539,7 @@ udmf sprite = "internal:zoom"; arg0 { - title = "Sequence"; + title = "Sequence number"; } arg1 { @@ -2510,6 +2554,7 @@ udmf arg0 { title = "Radius"; + renderstyle = "circle"; } arg1 { @@ -2547,24 +2592,28 @@ udmf height = 16; arg0 { - title = "Particles"; + title = "Number of particles"; } arg1 { title = "Radius"; + renderstyle = "circle"; } arg2 { title = "Rising speed"; + tooltip = "In fracunits per tic."; } arg3 { title = "Rotation speed"; + tooltip = "In degrees per tic."; type = 8; } arg4 { title = "Spawn interval"; + tooltip = "In tics."; } arg5 { @@ -2575,6 +2624,11 @@ udmf title = "Heights control linedef"; type = 15; } + stringarg0 + { + title = "Particle object type"; + tooltip = "Uses a MT_ constant.\nExample: MT_PARTICLE\nDefaults to MT_PARTICLE."; + } } 758 { @@ -2770,6 +2824,7 @@ udmf sprite = "GARGA1"; width = 16; height = 40; + color = 6; arg0 { title = "Push behavior"; @@ -2785,6 +2840,7 @@ udmf sprite = "GARGB1"; width = 32; height = 80; + color = 6; arg0 { title = "Push behavior"; @@ -2893,6 +2949,7 @@ udmf width = 28; height = 56; sprite = "BMNEA1"; + color = 17; } 1013 { @@ -2922,6 +2979,348 @@ udmf color = 2; // Green title = "Castle Eggman"; + macespawns + { + title = "Mace Spawnpoints"; + color = 11; + + 1104 + { + title = "Mace Spawn"; + sprite = "SMCEA0"; + width = 17; + height = 34; + arg0 + { + title = "Number of links"; + } + arg1 + { + title = "Number of extra spokes"; + } + arg2 + { + title = "Width"; + tooltip = "Adds extra maces to both sides."; + } + arg3 + { + title = "Speed"; + tooltip = "In fracunits per tic."; + } + arg4 + { + title = "Phase"; + type = 8; + } + arg5 + { + title = "Pinch"; + type = 8; + } + arg6 + { + title = "Omitted spokes"; + } + arg7 + { + title = "Omitted links"; + } + arg8 + { + title = "Flags"; + type = 12; + enum = "maceflags"; + } + } + 1105 + { + title = "Chain & Maces Spawn"; + sprite = "SMCEA0"; + width = 17; + height = 34; + arg0 + { + title = "Number of links"; + } + arg1 + { + title = "Number of extra spokes"; + } + arg2 + { + title = "Width"; + tooltip = "Adds extra chains/maces to both sides."; + } + arg3 + { + title = "Speed"; + tooltip = "In fracunits per tic."; + } + arg4 + { + title = "Phase"; + type = 8; + } + arg5 + { + title = "Pinch"; + type = 8; + } + arg6 + { + title = "Omitted spokes"; + } + arg7 + { + title = "Omitted links"; + } + arg8 + { + title = "Flags"; + type = 12; + enum = "maceflags"; + } + } + 1106 + { + title = "Spring Ball Spawn"; + sprite = "YSPBA0"; + width = 17; + height = 34; + arg0 + { + title = "Number of links"; + } + arg1 + { + title = "Number of extra spokes"; + } + arg2 + { + title = "Width"; + tooltip = "Adds extra springs to both sides."; + } + arg3 + { + title = "Speed"; + tooltip = "In fracunits per tic."; + } + arg4 + { + title = "Phase"; + type = 8; + } + arg5 + { + title = "Pinch"; + type = 8; + } + arg6 + { + title = "Omitted spokes"; + } + arg7 + { + title = "Omitted links"; + } + arg8 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Red spring"; + 2 = "No sounds"; + 4 = "Player-turnable chain"; + 8 = "Swing instead of spin"; + 16 = "Make chain from end item"; + 32 = "Spawn link at origin"; + 64 = "Clip inside ground"; + 128 = "No distance check"; + } + } + } + 1107 + { + title = "Chain Spawn"; + sprite = "BMCHA0"; + width = 17; + height = 34; + arg0 + { + title = "Number of links"; + } + arg1 + { + title = "Number of extra spokes"; + } + arg2 + { + title = "Width"; + tooltip = "Adds extra chains to both sides."; + } + arg3 + { + title = "Speed"; + tooltip = "In fracunits per tic."; + } + arg4 + { + title = "Phase"; + type = 8; + } + arg5 + { + title = "Pinch"; + type = 8; + } + arg6 + { + title = "Omitted spokes"; + } + arg7 + { + title = "Omitted links"; + } + arg8 + { + title = "Flags"; + type = 12; + enum = "maceflags"; + + } + } + 1108 + { + arrow = 1; + title = "Hidden Chain Spawn"; + sprite = "internal:chain3"; + width = 17; + height = 34; + } + 1109 + { + title = "Firebar Spawn"; + sprite = "BFBRA0"; + width = 17; + height = 34; + arg0 + { + title = "Number of links"; + } + arg1 + { + title = "Number of extra spokes"; + } + arg2 + { + title = "Width"; + tooltip = "Adds extra firebars to both sides."; + } + arg3 + { + title = "Speed"; + tooltip = "In fracunits per tic."; + } + arg4 + { + title = "Phase"; + type = 8; + } + arg5 + { + title = "Pinch"; + type = 8; + } + arg6 + { + title = "Omitted spokes"; + } + arg7 + { + title = "Omitted links"; + } + arg8 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Double size"; + 2 = "No sounds"; + 4 = "Player-turnable chain"; + 8 = "Swing instead of spin"; + 16 = "Omit chain links"; + 32 = "Spawn link at origin"; + 64 = "Clip inside ground"; + 128 = "No distance check"; + } + } + } + 1110 + { + title = "Custom Mace Spawn"; + sprite = "SMCEA0"; + width = 17; + height = 34; + arg0 + { + title = "Number of links"; + } + arg1 + { + title = "Number of extra spokes"; + } + arg2 + { + title = "Width"; + tooltip = "Adds extra maces to both sides."; + } + arg3 + { + title = "Speed"; + tooltip = "In fracunits per tic."; + } + arg4 + { + title = "Phase"; + type = 8; + } + arg5 + { + title = "Pinch"; + type = 8; + } + arg6 + { + title = "Omitted spokes"; + } + arg7 + { + title = "Omitted links"; + } + arg8 + { + title = "Flags"; + type = 12; + enum = "maceflags"; + } + stringarg0 + { + title = "Mace object type"; + tooltip = "Uses a MT_ constant.\nExample: MT_BIGMACE"; + type = 2; + } + stringarg1 + { + title = "Link object type"; + tooltip = "Uses a MT_ constant.\nExample: MT_BIGCHAIN"; + type = 2; + } + } + } + 1100 { title = "Chain (Decorative)"; @@ -2951,6 +3350,7 @@ udmf sprite = "ESTAA1"; width = 32; height = 240; + color = 6; arg0 { title = "Push behavior"; @@ -2971,327 +3371,6 @@ udmf width = 16; height = 40; } - 1104 - { - title = "Mace Spawnpoint"; - sprite = "SMCEA0"; - width = 17; - height = 34; - arg0 - { - title = "Number of links"; - } - arg1 - { - title = "Number of spokes"; - } - arg2 - { - title = "Width"; - } - arg3 - { - title = "Speed"; - } - arg4 - { - title = "Phase"; - type = 8; - } - arg5 - { - title = "Pinch"; - type = 8; - } - arg6 - { - title = "Omitted spokes"; - } - arg7 - { - title = "Omitted links"; - } - arg8 - { - title = "Flags"; - type = 12; - enum = "maceflags"; - } - } - 1105 - { - title = "Chain with Maces Spawnpoint"; - sprite = "SMCEA0"; - width = 17; - height = 34; - arg0 - { - title = "Number of links"; - } - arg1 - { - title = "Number of spokes"; - } - arg2 - { - title = "Width"; - } - arg3 - { - title = "Speed"; - } - arg4 - { - title = "Phase"; - type = 8; - } - arg5 - { - title = "Pinch"; - type = 8; - } - arg6 - { - title = "Omitted spokes"; - } - arg7 - { - title = "Omitted links"; - } - arg8 - { - title = "Flags"; - type = 12; - enum = "maceflags"; - } - } - 1106 - { - title = "Chained Spring Spawnpoint"; - sprite = "YSPBA0"; - width = 17; - height = 34; - arg0 - { - title = "Number of links"; - } - arg1 - { - title = "Number of spokes"; - } - arg2 - { - title = "Width"; - } - arg3 - { - title = "Speed"; - } - arg4 - { - title = "Phase"; - type = 8; - } - arg5 - { - title = "Pinch"; - type = 8; - } - arg6 - { - title = "Omitted spokes"; - } - arg7 - { - title = "Omitted links"; - } - arg8 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Red spring"; - 2 = "No sounds"; - 4 = "Player-turnable chain"; - 8 = "Swing instead of spin"; - 16 = "Make chain from end item"; - 32 = "Spawn link at origin"; - 64 = "Clip inside ground"; - 128 = "No distance check"; - } - } - } - 1107 - { - title = "Chain Spawnpoint"; - sprite = "BMCHA0"; - width = 17; - height = 34; - arg0 - { - title = "Number of links"; - } - arg1 - { - title = "Number of spokes"; - } - arg2 - { - title = "Width"; - } - arg3 - { - title = "Speed"; - } - arg4 - { - title = "Phase"; - type = 8; - } - arg5 - { - title = "Pinch"; - type = 8; - } - arg6 - { - title = "Omitted spokes"; - } - arg7 - { - title = "Omitted links"; - } - arg8 - { - title = "Flags"; - type = 12; - enum = "maceflags"; - - } - } - 1108 - { - arrow = 1; - title = "Hidden Chain Spawnpoint"; - sprite = "internal:chain3"; - width = 17; - height = 34; - } - 1109 - { - title = "Firebar Spawnpoint"; - sprite = "BFBRA0"; - width = 17; - height = 34; - arg0 - { - title = "Number of links"; - } - arg1 - { - title = "Number of spokes"; - } - arg2 - { - title = "Width"; - } - arg3 - { - title = "Speed"; - } - arg4 - { - title = "Phase"; - type = 8; - } - arg5 - { - title = "Pinch"; - type = 8; - } - arg6 - { - title = "Omitted spokes"; - } - arg7 - { - title = "Omitted links"; - } - arg8 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Double size"; - 2 = "No sounds"; - 4 = "Player-turnable chain"; - 8 = "Swing instead of spin"; - 16 = "Omit chain links"; - 32 = "Spawn link at origin"; - 64 = "Clip inside ground"; - 128 = "No distance check"; - } - } - } - 1110 - { - title = "Custom Mace Spawnpoint"; - sprite = "SMCEA0"; - width = 17; - height = 34; - arg0 - { - title = "Number of links"; - } - arg1 - { - title = "Number of spokes"; - } - arg2 - { - title = "Width"; - } - arg3 - { - title = "Speed"; - } - arg4 - { - title = "Phase"; - type = 8; - } - arg5 - { - title = "Pinch"; - type = 8; - } - arg6 - { - title = "Omitted spokes"; - } - arg7 - { - title = "Omitted links"; - } - arg8 - { - title = "Flags"; - type = 12; - enum = "maceflags"; - } - stringarg0 - { - title = "Mace object type"; - type = 2; - } - stringarg1 - { - title = "Link object type"; - type = 2; - } - } 1111 { arrow = 1; @@ -3300,6 +3379,7 @@ udmf sprite = "CSTAA1"; width = 16; height = 40; + color = 6; arg0 { title = "Push behavior"; @@ -3315,6 +3395,7 @@ udmf sprite = "CBBSA1"; width = 32; height = 72; + color = 6; arg0 { title = "Push behavior"; @@ -3415,6 +3496,7 @@ udmf sprite = "internal:cannonball"; width = 8; height = 16; + color = 17; } 1124 { @@ -3423,6 +3505,7 @@ udmf sprite = "CBLLA0"; width = 20; height = 40; + color = 6; arg0 { title = "Push behavior"; @@ -3443,6 +3526,7 @@ udmf sprite = "LCKNC0"; width = 16; height = 32; + color = 15; } 1127 { @@ -3450,6 +3534,7 @@ udmf sprite = "EGR1A1"; width = 20; height = 72; + color = 17; arg0 { title = "Movement"; @@ -3485,6 +3570,143 @@ udmf color = 2; // Green title = "Arid Canyon"; + + cacti + { + title = "Cacti"; + color = 17; + + 1203 + { + title = "Tiny Red Flower Cactus"; + sprite = "CACTA0"; + width = 13; + height = 24; + } + 1204 + { + title = "Small Red Flower Cactus"; + sprite = "CACTB0"; + width = 15; + height = 52; + } + 1205 + { + title = "Tiny Blue Flower Cactus"; + sprite = "CACTC0"; + width = 13; + height = 24; + } + 1206 + { + title = "Small Blue Flower Cactus"; + sprite = "CACTD0"; + width = 15; + height = 52; + } + 1207 + { + title = "Prickly Pear"; + sprite = "CACTE0"; + width = 32; + height = 96; + } + 1208 + { + title = "Barrel Cactus"; + sprite = "CACTF0"; + width = 20; + height = 128; + } + 1209 + { + title = "Tall Barrel Cactus"; + sprite = "CACTG0"; + width = 24; + height = 224; + } + 1210 + { + title = "Armed Cactus"; + sprite = "CACTH0"; + width = 24; + height = 256; + } + 1211 + { + title = "Ball Cactus"; + sprite = "CACTI0"; + width = 48; + height = 96; + } + 1230 + { + title = "Tiny Cactus"; + sprite = "CACTJ0"; + width = 13; + height = 28; + } + 1231 + { + title = "Small Cactus"; + sprite = "CACTK0"; + width = 15; + height = 60; + } + } + + minecarts + { + title = "Minecart"; + color = 11; + + 1219 + { + title = "Minecart Spawner"; + sprite = "MCRTCLFR"; + width = 22; + height = 32; + } + 1220 + { + title = "Minecart Stopper"; + sprite = "MCRTIR"; + width = 32; + height = 32; + } + 1221 + { + title = "Minecart Saloon Door"; + sprite = "SALDARAL"; + width = 96; + height = 160; + arg0 + { + title = "Allow non-minecart players?"; + type = 11; + enum = "noyes"; + } + } + 1229 + { + title = "Minecart Switch Point"; + sprite = "internal:zoom"; + width = 8; + height = 16; + color = 15; + arg0 + { + title = "Type"; + type = 11; + enum + { + 0 = "Disable"; + 1 = "Enable"; + } + } + } + } + 1200 { title = "Tumbleweed (Big)"; @@ -3518,6 +3740,7 @@ udmf sprite = "ROIAA0"; width = 8; height = 16; + color = 17; arg0 { title = "Speed"; @@ -3538,69 +3761,6 @@ udmf type = 2; } } - 1203 - { - title = "Tiny Red Flower Cactus"; - sprite = "CACTA0"; - width = 13; - height = 24; - } - 1204 - { - title = "Small Red Flower Cactus"; - sprite = "CACTB0"; - width = 15; - height = 52; - } - 1205 - { - title = "Tiny Blue Flower Cactus"; - sprite = "CACTC0"; - width = 13; - height = 24; - } - 1206 - { - title = "Small Blue Flower Cactus"; - sprite = "CACTD0"; - width = 15; - height = 52; - } - 1207 - { - title = "Prickly Pear"; - sprite = "CACTE0"; - width = 32; - height = 96; - } - 1208 - { - title = "Barrel Cactus"; - sprite = "CACTF0"; - width = 20; - height = 128; - } - 1209 - { - title = "Tall Barrel Cactus"; - sprite = "CACTG0"; - width = 24; - height = 224; - } - 1210 - { - title = "Armed Cactus"; - sprite = "CACTH0"; - width = 24; - height = 256; - } - 1211 - { - title = "Ball Cactus"; - sprite = "CACTI0"; - width = 48; - height = 96; - } 1212 { title = "Caution Sign"; @@ -3639,6 +3799,7 @@ udmf sprite = "BARRA1"; width = 24; height = 63; + color = 17; arg0 { title = "Push behavior"; @@ -3652,6 +3813,7 @@ udmf sprite = "REMTA0"; width = 64; height = 40; + color = 17; } 1218 { @@ -3659,33 +3821,7 @@ udmf sprite = "TAZDCR"; width = 80; height = 416; - } - 1219 - { - title = "Minecart Spawner"; - sprite = "MCRTCLFR"; - width = 22; - height = 32; - } - 1220 - { - title = "Minecart Stopper"; - sprite = "MCRTIR"; - width = 32; - height = 32; - } - 1221 - { - title = "Minecart Saloon Door"; - sprite = "SALDARAL"; - width = 96; - height = 160; - arg0 - { - title = "Allow non-minecart players?"; - type = 11; - enum = "noyes"; - } + color = 11; } 1222 { @@ -3693,6 +3829,7 @@ udmf sprite = "TRAEBRBL"; width = 28; height = 32; + color = 15; } 1223 { @@ -3700,6 +3837,7 @@ udmf sprite = "ADSTA0"; width = 4; height = 4; + color = 15; } 1224 { @@ -3707,37 +3845,7 @@ udmf sprite = "STEAA0"; width = 4; height = 4; - } - 1229 - { - title = "Minecart Switch Point"; - sprite = "internal:zoom"; - width = 8; - height = 16; - arg0 - { - title = "Type"; - type = 11; - enum - { - 0 = "Disable"; - 1 = "Enable"; - } - } - } - 1230 - { - title = "Tiny Cactus"; - sprite = "CACTJ0"; - width = 13; - height = 28; - } - 1231 - { - title = "Small Cactus"; - sprite = "CACTK0"; - width = 15; - height = 60; + color = 15; } } @@ -3753,6 +3861,7 @@ udmf sprite = "internal:flameh"; width = 16; height = 40; + color = 17; arg0 { title = "On time"; @@ -3782,6 +3891,7 @@ udmf sprite = "internal:flamev"; width = 16; height = 40; + color = 17; arg0 { title = "On time"; @@ -3811,6 +3921,7 @@ udmf sprite = "internal:flame2"; width = 16; height = 24; + color = 17; } 1303 { @@ -3818,6 +3929,7 @@ udmf sprite = "internal:flame1"; width = 16; height = 24; + color = 17; } 1304 { @@ -3825,6 +3937,7 @@ udmf sprite = "LFALF0"; width = 30; height = 32; + color = 17; arg0 { title = "Initial delay"; @@ -3842,6 +3955,7 @@ udmf sprite = "PUMIA1A5"; width = 30; height = 60; + color = 11; arg0 { title = "Buoyant?"; @@ -3886,937 +4000,77 @@ udmf } } - botanicserenity + tutorial { color = 2; // Green - title = "Botanic Serenity"; - width = 16; - height = 32; - sprite = "BSZ1A0"; - 1400 + title = "Tutorial"; + + 799 { - title = "Tall Flower (Red)"; - sprite = "BSZ1A0"; - } - 1401 - { - title = "Tall Flower (Purple)"; - sprite = "BSZ1B0"; - } - 1402 - { - title = "Tall Flower (Blue)"; - sprite = "BSZ1C0"; - } - 1403 - { - title = "Tall Flower (Cyan)"; - sprite = "BSZ1D0"; - } - 1404 - { - title = "Tall Flower (Yellow)"; - sprite = "BSZ1E0"; - } - 1405 - { - title = "Tall Flower (Orange)"; - sprite = "BSZ1F0"; - } - 1410 - { - title = "Medium Flower (Red)"; - sprite = "BSZ2A0"; - } - 1411 - { - title = "Medium Flower (Purple)"; - sprite = "BSZ2B0"; - } - 1412 - { - title = "Medium Flower (Blue)"; - sprite = "BSZ2C0"; - } - 1413 - { - title = "Medium Flower (Cyan)"; - sprite = "BSZ2D0"; - } - 1414 - { - title = "Medium Flower (Yellow)"; - sprite = "BSZ2E0"; - } - 1415 - { - title = "Medium Flower (Orange)"; - sprite = "BSZ2F0"; - } - 1420 - { - title = "Short Flower (Red)"; - sprite = "BSZ3A0"; - } - 1421 - { - title = "Short Flower (Purple)"; - sprite = "BSZ3B0"; - } - 1422 - { - title = "Short Flower (Blue)"; - sprite = "BSZ3C0"; - } - 1423 - { - title = "Short Flower (Cyan)"; - sprite = "BSZ3D0"; - } - 1424 - { - title = "Short Flower (Yellow)"; - sprite = "BSZ3E0"; - } - 1425 - { - title = "Short Flower (Orange)"; - sprite = "BSZ3F0"; - } - 1430 - { - title = "Tulip (Red)"; - sprite = "BST1A0"; - } - 1431 - { - title = "Tulip (Purple)"; - sprite = "BST2A0"; - } - 1432 - { - title = "Tulip (Blue)"; - sprite = "BST3A0"; - } - 1433 - { - title = "Tulip (Cyan)"; - sprite = "BST4A0"; - } - 1434 - { - title = "Tulip (Yellow)"; - sprite = "BST5A0"; - } - 1435 - { - title = "Tulip (Orange)"; - sprite = "BST6A0"; - } - 1440 - { - title = "Cluster (Red)"; - sprite = "BSZ5A0"; - } - 1441 - { - title = "Cluster (Purple)"; - sprite = "BSZ5B0"; - } - 1442 - { - title = "Cluster (Blue)"; - sprite = "BSZ5C0"; - } - 1443 - { - title = "Cluster (Cyan)"; - sprite = "BSZ5D0"; - } - 1444 - { - title = "Cluster (Yellow)"; - sprite = "BSZ5E0"; - } - 1445 - { - title = "Cluster (Orange)"; - sprite = "BSZ5F0"; - } - 1450 - { - title = "Bush (Red)"; - sprite = "BSZ6A0"; - } - 1451 - { - title = "Bush (Purple)"; - sprite = "BSZ6B0"; - } - 1452 - { - title = "Bush (Blue)"; - sprite = "BSZ6C0"; - } - 1453 - { - title = "Bush (Cyan)"; - sprite = "BSZ6D0"; - } - 1454 - { - title = "Bush (Yellow)"; - sprite = "BSZ6E0"; - } - 1455 - { - title = "Bush (Orange)"; - sprite = "BSZ6F0"; - } - 1460 - { - title = "Vine (Red)"; - sprite = "BSZ7A0"; - } - 1461 - { - title = "Vine (Purple)"; - sprite = "BSZ7B0"; - } - 1462 - { - title = "Vine (Blue)"; - sprite = "BSZ7C0"; - } - 1463 - { - title = "Vine (Cyan)"; - sprite = "BSZ7D0"; - } - 1464 - { - title = "Vine (Yellow)"; - sprite = "BSZ7E0"; - } - 1465 - { - title = "Vine (Orange)"; - sprite = "BSZ7F0"; - } - 1470 - { - title = "BSZ Shrub"; - sprite = "BSZ8A0"; - } - 1471 - { - title = "BSZ Clover"; - sprite = "BSZ8B0"; - } - 1473 - { - title = "Palm Tree (Big)"; - width = 16; - height = 160; - sprite = "BSZ8D0"; - } - 1475 - { - title = "Palm Tree (Small)"; - width = 16; - height = 80; - sprite = "BSZ8F0"; + title = "Tutorial Plant"; + sprite = "TUPFH0"; + width = 40; + height = 144; + arg0 + { + title = "Start frame"; + } } } - azuretemple + frozenhillside { color = 2; // Green - title = "Azure Temple"; + title = "Frozen Hillside"; - 1500 + 2100 { - arrow = 1; - blocking = 2; - title = "Glaregoyle"; - sprite = "BGARA1"; - width = 16; - height = 40; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - arg1 - { - title = "Starting delay"; - } - } - 1501 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle (Up)"; - sprite = "BGARA1"; - width = 16; - height = 40; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - arg1 - { - title = "Starting delay"; - } - } - 1502 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle (Down)"; - sprite = "BGARA1"; - width = 16; - height = 40; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - arg1 - { - title = "Starting delay"; - } - } - 1503 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle (Long)"; - sprite = "BGARA1"; - width = 16; - height = 40; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - arg1 - { - title = "Starting delay"; - } - } - 1504 - { - title = "ATZ Target"; - sprite = "RCRYB0"; - width = 24; - height = 32; - } - 1505 - { - title = "Green Flame"; - sprite = "CFLMA0E0"; + title = "Ice Shard (Small)"; + sprite = "FHZIA0"; width = 8; height = 32; } - 1506 + 2101 { - arrow = 1; - blocking = 2; - title = "Blue Gargoyle"; - sprite = "BGARD1"; - width = 16; - height = 40; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - } - } - - dreamhill - { - color = 2; // Green - title = "Dream Hill"; - - 1600 - { - title = "Spring Tree"; - sprite = "TRE6A0"; - width = 16; + title = "Ice Shard (Large)"; + sprite = "FHZIB0"; + width = 8; height = 32; } - 1601 + 2102 { - title = "Shleep"; - sprite = "SHLPA0"; - width = 24; - height = 32; + title = "Crystal Tree (Aqua)"; + sprite = "TRE3A0"; + width = 20; + height = 200; } - 1602 + 2103 { - title = "Nightopian"; - sprite = "NTPNA1"; + title = "Crystal Tree (Pink)"; + sprite = "TRE3B0"; + width = 20; + height = 200; + } + 2104 + { + title = "Amy Cameo"; + sprite = "ROSYA1"; width = 16; - height = 40; + height = 48; + color = 11; arg0 { - title = "Can move?"; - type = 11; - enum = "yesno"; - } - } - } - - nightstrk - { - color = 16; // Light Pink - title = "NiGHTS Track & Misc."; - width = 8; - height = 4096; - sprite = "UNKNA0"; - - 1700 - { - title = "Axis"; - sprite = "internal:axis1"; - circle = 1; - arg0 - { - title = "Mare"; - } - arg1 - { - title = "Order"; - } - arg2 - { - title = "Radius"; - } - arg3 - { - title = "Direction"; - type = 11; - enum - { - 0 = "Counterclockwise"; - 1 = "Clockwise"; - } - } - } - 1701 - { - title = "Axis Transfer"; - sprite = "internal:axis2"; - arg0 - { - title = "Mare"; - } - arg1 - { - title = "Order"; - } - } - 1702 - { - title = "Axis Transfer Line"; - sprite = "internal:axis3"; - arg0 - { - title = "Mare"; - } - arg1 - { - title = "Order"; - } - } - 1703 - { - title = "Ideya Drone"; - sprite = "NDRNA1"; - width = 16; - height = 56; - arg0 - { - title = "Time limit"; - } - arg1 - { - title = "Height"; - } - arg2 - { - title = "Radius"; - } - arg3 - { - title = "Alignment"; - type = 11; - enum - { - 0 = "Bottom with offset"; - 1 = "Bottom"; - 2 = "Middle"; - 3 = "Top"; - } - } - arg4 - { - title = "Die upon time up?"; + title = "Grayscale?"; type = 11; enum = "noyes"; } } - 1710 + 2105 { - title = "Ideya Capture"; - sprite = "CAPSA0"; - width = 72; - height = 144; - arg0 - { - title = "Mare"; - } - arg1 - { - title = "Required spheres"; - } - } - 1714 - { - title = "Ideya Anchor Point"; - sprite = "internal:ideya"; - width = 8; - height = 16; - arg0 - { - title = "Mare"; - } - } - } - - nights - { - color = 13; // Pink - title = "NiGHTS Items"; - width = 16; - height = 32; - - 1704 - { - arrow = 1; - title = "NiGHTS Bumper"; - sprite = "NBMPG3G7"; - width = 32; - height = 64; - } - 1706 - { - title = "Blue Sphere"; - sprite = "SPHRA0"; - width = 16; - height = 24; - arg0 - { - title = "Float?"; - type = 11; - enum = "yesno"; - } - } - 1707 - { - title = "Super Paraloop"; - sprite = "NPRUA0"; - arg0 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Bonus time only"; - 2 = "Spawn immediately"; - } - } - } - 1708 - { - title = "Drill Refill"; - sprite = "NPRUB0"; - arg0 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Bonus time only"; - 2 = "Spawn immediately"; - } - } - } - 1709 - { - title = "Nightopian Helper"; - sprite = "NPRUC0"; - arg0 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Bonus time only"; - 2 = "Spawn immediately"; - } - } - } - 1711 - { - title = "Extra Time"; - sprite = "NPRUD0"; - arg0 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Bonus time only"; - 2 = "Spawn immediately"; - } - } - } - 1712 - { - title = "Link Freeze"; - sprite = "NPRUE0"; - arg0 - { - title = "Flags"; - type = 12; - enum - { - 1 = "Bonus time only"; - 2 = "Spawn immediately"; - } - } - } - 1713 - { - arrow = 1; - title = "Hoop"; - sprite = "internal:nightshoop"; - width = 80; - height = 160; - centerhitbox = true; - arg0 - { - title = "Radius"; - } - } - } - - mario - { - color = 6; // Brown - title = "Mario"; - - 1800 - { - title = "Coin"; - sprite = "COINA0"; - width = 16; - height = 24; - arg0 - { - title = "Float?"; - type = 11; - enum = "yesno"; - } - } - 1801 - { - arrow = 1; - title = "Goomba"; - sprite = "GOOMA0"; - width = 24; - height = 32; - } - 1802 - { - arrow = 1; - title = "Goomba (Blue)"; - sprite = "BGOMA0"; - width = 24; - height = 32; - } - 1803 - { - title = "Fire Flower"; - sprite = "FFWRB0"; - width = 16; - height = 32; - } - 1804 - { - title = "Koopa Shell"; - sprite = "SHLLA1"; - width = 16; - height = 20; - } - 1805 - { - title = "Puma (Jumping Fireball)"; - sprite = "PUMAA0"; - width = 8; - height = 16; - arg0 - { - title = "Jump strength"; - } - } - 1806 - { - title = "King Bowser"; - sprite = "KOOPA0"; - width = 16; - height = 48; - arg0 - { - title = "Death trigger tag"; - type = 15; - } - } - 1807 - { - title = "Axe"; - sprite = "MAXEA0"; - width = 8; - height = 16; - arg0 - { - title = "Death trigger tag"; - type = 15; - } - } - 1808 - { - title = "Bush (Short)"; - sprite = "MUS1A0"; - width = 16; - height = 32; - } - 1809 - { - title = "Bush (Tall)"; - sprite = "MUS2A0"; - width = 16; - height = 32; - } - 1810 - { - title = "Toad"; - sprite = "TOADA0"; - width = 8; - height = 32; - } - } - - christmasdisco - { - color = 2; // Green - title = "Christmas & Disco"; - - 1850 - { - title = "Christmas Pole"; - sprite = "XMS1A0"; - width = 16; - height = 40; - } - 1851 - { - title = "Candy Cane"; - sprite = "XMS2A0"; - width = 8; - height = 32; - } - 1852 - { - blocking = 2; - title = "Snowman"; - sprite = "XMS3A0"; - width = 16; - height = 64; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - } - 1853 - { - blocking = 2; - title = "Snowman (With Hat)"; - sprite = "XMS3B0"; - width = 16; - height = 80; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - } - 1854 - { - title = "Lamp Post"; - sprite = "XMS4A0"; - width = 8; - height = 120; - } - 1855 - { - title = "Lamp Post (Snow)"; - sprite = "XMS4B0"; - width = 8; - height = 120; - } - 1856 - { - title = "Hanging Star"; - sprite = "XMS5A0"; - width = 4; - height = 80; - hangs = 1; - } - 1857 - { - title = "Berry Bush (Snow)"; - sprite = "BUS1B0"; - width = 16; - height = 32; - } - 1858 - { - title = "Bush (Snow)"; - sprite = "BUS2B0"; - width = 16; - height = 32; - } - 1859 - { - title = "Blueberry Bush (Snow)"; - sprite = "BUS3B0"; - width = 16; - height = 32; - } - 1875 - { - title = "Disco Ball"; - sprite = "DBALA0"; - width = 16; - height = 54; - hangs = 1; - } - 1876 - { - arrow = 1; - blocking = 2; - title = "Eggman Disco Statue"; - sprite = "ESTAB1"; - width = 20; - height = 96; - arg0 - { - title = "Push behavior"; - type = 11; - enum = "pushablebehavior"; - } - } - } - - stalagmites - { - color = 2; // Green - title = "Stalagmites"; - width = 16; - height = 40; - - 1900 - { - title = "Brown Stalagmite (Tall)"; - sprite = "STLGA0"; - width = 16; - height = 40; - } - 1901 - { - title = "Brown Stalagmite"; - sprite = "STLGB0"; - width = 16; - height = 40; - } - 1902 - { - title = "Orange Stalagmite (Tall)"; - sprite = "STLGC0"; - width = 16; - height = 40; - } - 1903 - { - title = "Orange Stalagmite"; - sprite = "STLGD0"; - width = 16; - height = 40; - } - 1904 - { - title = "Red Stalagmite (Tall)"; - sprite = "STLGE0"; - width = 16; - height = 40; - } - 1905 - { - title = "Red Stalagmite"; - sprite = "STLGF0"; - width = 16; - height = 40; - } - 1906 - { - title = "Gray Stalagmite (Tall)"; - sprite = "STLGG0"; - width = 24; - height = 96; - } - 1907 - { - title = "Gray Stalagmite"; - sprite = "STLGH0"; - width = 16; - height = 40; - } - 1908 - { - title = "Blue Stalagmite (Tall)"; - sprite = "STLGI0"; - width = 16; - height = 40; - } - 1909 - { - title = "Blue Stalagmite"; - sprite = "STLGJ0"; - width = 16; - height = 40; + title = "Mistletoe"; + sprite = "XMS6A0"; + width = 52; + height = 106; } } @@ -4831,6 +4085,7 @@ udmf sprite = "FMCEA0"; width = 18; height = 28; + color = 17; arg0 { title = "Initial delay"; @@ -4926,82 +4181,1009 @@ udmf } } - frozenhillside + azuretemple { color = 2; // Green - title = "Frozen Hillside"; + title = "Azure Temple"; - 2100 + 1500 { - title = "Ice Shard (Small)"; - sprite = "FHZIA0"; - width = 8; - height = 32; - } - 2101 - { - title = "Ice Shard (Large)"; - sprite = "FHZIB0"; - width = 8; - height = 32; - } - 2102 - { - title = "Crystal Tree (Aqua)"; - sprite = "TRE3A0"; - width = 20; - height = 200; - } - 2103 - { - title = "Crystal Tree (Pink)"; - sprite = "TRE3B0"; - width = 20; - height = 200; - } - 2104 - { - title = "Amy Cameo"; - sprite = "ROSYA1"; + arrow = 1; + blocking = 2; + title = "Glaregoyle"; + sprite = "BGARA1"; width = 16; - height = 48; + height = 40; + color = 17; arg0 { - title = "Grayscale?"; + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + arg1 + { + title = "Starting delay"; + } + } + 1501 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle (Up)"; + sprite = "BGARA1"; + width = 16; + height = 40; + color = 17; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + arg1 + { + title = "Starting delay"; + } + } + 1502 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle (Down)"; + sprite = "BGARA1"; + width = 16; + height = 40; + color = 17; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + arg1 + { + title = "Starting delay"; + } + } + 1503 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle (Long)"; + sprite = "BGARA1"; + width = 16; + height = 40; + color = 17; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + arg1 + { + title = "Starting delay"; + } + } + 1504 + { + title = "ATZ Target"; + sprite = "RCRYB0"; + width = 24; + height = 32; + color = 11; + } + 1505 + { + title = "Green Flame"; + sprite = "CFLMA0E0"; + width = 8; + height = 32; + color = 17; + } + 1506 + { + arrow = 1; + blocking = 2; + title = "Blue Gargoyle"; + sprite = "BGARD1"; + width = 16; + height = 40; + color = 6; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + } + } + + nightstrk + { + color = 16; // Light Pink + title = "NiGHTS Track"; + width = 8; + height = 4096; + sprite = "UNKNA0"; + + 1700 + { + title = "Axis"; + sprite = "internal:axis1"; + circle = 1; + arg0 + { + title = "Mare"; + } + arg1 + { + title = "Order"; + } + arg2 + { + title = "Radius"; + default = 256; + } + arg3 + { + title = "Direction"; + type = 11; + enum + { + 0 = "Counterclockwise"; + 1 = "Clockwise"; + } + } + } + 1701 + { + title = "Axis Transfer"; + sprite = "internal:axis2"; + arg0 + { + title = "Mare"; + } + arg1 + { + title = "Order"; + } + } + 1702 + { + title = "Axis Transfer Line"; + sprite = "internal:axis3"; + arg0 + { + title = "Mare"; + } + arg1 + { + title = "Order"; + } + } + } + + nights + { + color = 13; // Pink + title = "NiGHTS Items & Misc."; + width = 16; + height = 32; + 1703 + { + title = "Ideya Drone"; + sprite = "NDRNA1"; + width = 16; + height = 56; + color = 16; + arg0 + { + title = "Time limit"; + } + arg1 + { + title = "Height"; + } + arg2 + { + title = "Radius"; + } + arg3 + { + title = "Alignment"; + type = 11; + enum + { + 0 = "Bottom with offset"; + 1 = "Bottom"; + 2 = "Middle"; + 3 = "Top"; + } + } + arg4 + { + title = "Die upon time up?"; type = 11; enum = "noyes"; } } - 2105 + 1710 { - title = "Mistletoe"; - sprite = "XMS6A0"; - width = 52; - height = 106; + title = "Ideya Capture"; + sprite = "CAPSA0"; + width = 72; + height = 144; + color = 16; + arg0 + { + title = "Mare"; + } + arg1 + { + title = "Required spheres"; + } + } + 1714 + { + title = "Ideya Anchor Point"; + sprite = "internal:ideya"; + width = 8; + height = 16; + color = 16; + arg0 + { + title = "Mare"; + } + } + 1704 + { + arrow = 1; + title = "NiGHTS Bumper"; + sprite = "NBMPG3G7"; + width = 32; + height = 64; + color = 12; + } + 520 + { + title = "Bomb Sphere"; + sprite = "SPHRD0"; + width = 16; + height = 24; + color = 17; + arg0 + { + title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; + type = 11; + enum = "yesno"; + } + } + 1706 + { + title = "Blue Sphere"; + sprite = "SPHRA0"; + width = 16; + height = 24; + color = 14; + arg0 + { + title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; + type = 11; + enum = "yesno"; + } + } + 1707 + { + title = "Super Paraloop"; + sprite = "NPRUA0"; + arg0 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Bonus time only"; + 2 = "Spawn immediately"; + } + } + } + 1708 + { + title = "Drill Refill"; + sprite = "NPRUB0"; + arg0 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Bonus time only"; + 2 = "Spawn immediately"; + } + } + } + 1709 + { + title = "Nightopian Helper"; + sprite = "NPRUC0"; + arg0 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Bonus time only"; + 2 = "Spawn immediately"; + } + } + } + 1711 + { + title = "Extra Time"; + sprite = "NPRUD0"; + arg0 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Bonus time only"; + 2 = "Spawn immediately"; + } + } + } + 1712 + { + title = "Link Freeze"; + sprite = "NPRUE0"; + arg0 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Bonus time only"; + 2 = "Spawn immediately"; + } + } + } + 1713 + { + arrow = 1; + title = "Hoop"; + sprite = "internal:nightshoop"; + width = 80; + height = 160; + centerhitbox = true; + color = 14; + arg0 + { + title = "Radius"; + default = 96; + } } } - tutorial + dreamhill { color = 2; // Green - title = "Tutorial"; + title = "Dream Hill"; - 799 + 1600 { - title = "Tutorial Plant"; - sprite = "TUPFH0"; - width = 40; - height = 144; + title = "Spring Tree"; + sprite = "TRE6A0"; + width = 16; + height = 32; + } + 1601 + { + title = "Shleep"; + sprite = "SHLPA0"; + width = 24; + height = 32; + color = 9; + } + 1602 + { + title = "Nightopian"; + sprite = "NTPNA1"; + width = 16; + height = 40; + color = 19; arg0 { - title = "Start frame"; + title = "Can move?"; + type = 11; + enum = "yesno"; } } } + botanicserenity + { + color = 2; // Green + title = "Botanic Serenity"; + width = 16; + height = 32; + + flowers + { + title = "Flowers"; + 1400 + { + title = "Tall Flower (Red)"; + sprite = "BSZ1A0"; + } + 1401 + { + title = "Tall Flower (Purple)"; + sprite = "BSZ1B0"; + } + 1402 + { + title = "Tall Flower (Blue)"; + sprite = "BSZ1C0"; + } + 1403 + { + title = "Tall Flower (Cyan)"; + sprite = "BSZ1D0"; + } + 1404 + { + title = "Tall Flower (Yellow)"; + sprite = "BSZ1E0"; + } + 1405 + { + title = "Tall Flower (Orange)"; + sprite = "BSZ1F0"; + } + 1410 + { + title = "Medium Flower (Red)"; + sprite = "BSZ2A0"; + } + 1411 + { + title = "Medium Flower (Purple)"; + sprite = "BSZ2B0"; + } + 1412 + { + title = "Medium Flower (Blue)"; + sprite = "BSZ2C0"; + } + 1413 + { + title = "Medium Flower (Cyan)"; + sprite = "BSZ2D0"; + } + 1414 + { + title = "Medium Flower (Yellow)"; + sprite = "BSZ2E0"; + } + 1415 + { + title = "Medium Flower (Orange)"; + sprite = "BSZ2F0"; + } + 1420 + { + title = "Short Flower (Red)"; + sprite = "BSZ3A0"; + } + 1421 + { + title = "Short Flower (Purple)"; + sprite = "BSZ3B0"; + } + 1422 + { + title = "Short Flower (Blue)"; + sprite = "BSZ3C0"; + } + 1423 + { + title = "Short Flower (Cyan)"; + sprite = "BSZ3D0"; + } + 1424 + { + title = "Short Flower (Yellow)"; + sprite = "BSZ3E0"; + } + 1425 + { + title = "Short Flower (Orange)"; + sprite = "BSZ3F0"; + } + } + + tulips + { + title = "Tulips"; + 1430 + { + title = "Tulip (Red)"; + sprite = "BST1A0"; + } + 1431 + { + title = "Tulip (Purple)"; + sprite = "BST2A0"; + } + 1432 + { + title = "Tulip (Blue)"; + sprite = "BST3A0"; + } + 1433 + { + title = "Tulip (Cyan)"; + sprite = "BST4A0"; + } + 1434 + { + title = "Tulip (Yellow)"; + sprite = "BST5A0"; + } + 1435 + { + title = "Tulip (Orange)"; + sprite = "BST6A0"; + } + 1440 + { + title = "Cluster (Red)"; + sprite = "BSZ5A0"; + } + 1441 + { + title = "Cluster (Purple)"; + sprite = "BSZ5B0"; + } + 1442 + { + title = "Cluster (Blue)"; + sprite = "BSZ5C0"; + } + 1443 + { + title = "Cluster (Cyan)"; + sprite = "BSZ5D0"; + } + 1444 + { + title = "Cluster (Yellow)"; + sprite = "BSZ5E0"; + } + 1445 + { + title = "Cluster (Orange)"; + sprite = "BSZ5F0"; + } + } + + bushes + { + title = "Bushes"; + 1450 + { + title = "Bush (Red)"; + sprite = "BSZ6A0"; + } + 1451 + { + title = "Bush (Purple)"; + sprite = "BSZ6B0"; + } + 1452 + { + title = "Bush (Blue)"; + sprite = "BSZ6C0"; + } + 1453 + { + title = "Bush (Cyan)"; + sprite = "BSZ6D0"; + } + 1454 + { + title = "Bush (Yellow)"; + sprite = "BSZ6E0"; + } + 1455 + { + title = "Bush (Orange)"; + sprite = "BSZ6F0"; + } + } + + vines + { + title = "Vines"; + 1460 + { + title = "Vine (Red)"; + sprite = "BSZ7A0"; + } + 1461 + { + title = "Vine (Purple)"; + sprite = "BSZ7B0"; + } + 1462 + { + title = "Vine (Blue)"; + sprite = "BSZ7C0"; + } + 1463 + { + title = "Vine (Cyan)"; + sprite = "BSZ7D0"; + } + 1464 + { + title = "Vine (Yellow)"; + sprite = "BSZ7E0"; + } + 1465 + { + title = "Vine (Orange)"; + sprite = "BSZ7F0"; + } + } + 1470 + { + title = "BSZ Shrub"; + sprite = "BSZ8A0"; + } + 1471 + { + title = "BSZ Clover"; + sprite = "BSZ8B0"; + } + 1473 + { + title = "Palm Tree (Big)"; + width = 16; + height = 160; + sprite = "BSZ8D0"; + } + 1475 + { + title = "Palm Tree (Small)"; + width = 16; + height = 80; + sprite = "BSZ8F0"; + } + } + + stalagmites + { + color = 2; // Green + title = "Stalagmites"; + width = 16; + height = 40; + + 1900 + { + title = "Brown Stalagmite (Tall)"; + sprite = "STLGA0"; + width = 16; + height = 40; + } + 1901 + { + title = "Brown Stalagmite"; + sprite = "STLGB0"; + width = 16; + height = 40; + } + 1902 + { + title = "Orange Stalagmite (Tall)"; + sprite = "STLGC0"; + width = 16; + height = 40; + } + 1903 + { + title = "Orange Stalagmite"; + sprite = "STLGD0"; + width = 16; + height = 40; + } + 1904 + { + title = "Red Stalagmite (Tall)"; + sprite = "STLGE0"; + width = 16; + height = 40; + } + 1905 + { + title = "Red Stalagmite"; + sprite = "STLGF0"; + width = 16; + height = 40; + } + 1906 + { + title = "Gray Stalagmite (Tall)"; + sprite = "STLGG0"; + width = 24; + height = 96; + } + 1907 + { + title = "Gray Stalagmite"; + sprite = "STLGH0"; + width = 16; + height = 40; + } + 1908 + { + title = "Blue Stalagmite (Tall)"; + sprite = "STLGI0"; + width = 16; + height = 40; + } + 1909 + { + title = "Blue Stalagmite"; + sprite = "STLGJ0"; + width = 16; + height = 40; + } + } + + christmasdisco + { + color = 2; // Green + title = "Christmas & Disco"; + + 1850 + { + title = "Christmas Pole"; + sprite = "XMS1A0"; + width = 16; + height = 40; + } + 1851 + { + title = "Candy Cane"; + sprite = "XMS2A0"; + width = 8; + height = 32; + } + 1852 + { + blocking = 2; + title = "Snowman"; + sprite = "XMS3A0"; + width = 16; + height = 64; + color = 6; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + } + 1853 + { + blocking = 2; + title = "Snowman (With Hat)"; + sprite = "XMS3B0"; + width = 16; + height = 80; + color = 6; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + } + 1854 + { + title = "Lamp Post"; + sprite = "XMS4A0"; + width = 8; + height = 120; + } + 1855 + { + title = "Lamp Post (Snow)"; + sprite = "XMS4B0"; + width = 8; + height = 120; + } + 1856 + { + title = "Hanging Star"; + sprite = "XMS5A0"; + width = 4; + height = 80; + hangs = 1; + } + 1857 + { + title = "Berry Bush (Snow)"; + sprite = "BUS1B0"; + width = 16; + height = 32; + } + 1858 + { + title = "Bush (Snow)"; + sprite = "BUS2B0"; + width = 16; + height = 32; + } + 1859 + { + title = "Blueberry Bush (Snow)"; + sprite = "BUS3B0"; + width = 16; + height = 32; + } + 1875 + { + title = "Disco Ball"; + sprite = "DBALA0"; + width = 16; + height = 54; + hangs = 1; + } + 1876 + { + arrow = 1; + blocking = 2; + title = "Eggman Disco Statue"; + sprite = "ESTAB1"; + width = 20; + height = 96; + color = 6; + arg0 + { + title = "Push behavior"; + type = 11; + enum = "pushablebehavior"; + } + } + } + + mario + { + color = 2; // Green + title = "Mario"; + + 1800 + { + title = "Coin"; + sprite = "COINA0"; + width = 16; + height = 24; + color = 14; + arg0 + { + title = "Float?"; + tooltip = "This raises the object by 24 fracunits."; + type = 11; + enum = "yesno"; + } + } + 1801 + { + arrow = 1; + title = "Goomba"; + sprite = "GOOMA0"; + width = 24; + height = 32; + color = 9; + } + 1802 + { + arrow = 1; + title = "Goomba (Blue)"; + sprite = "BGOMA0"; + width = 24; + height = 32; + color = 9; + } + 1803 + { + title = "Fire Flower"; + sprite = "FFWRB0"; + width = 16; + height = 32; + color = 14; + } + 1804 + { + title = "Koopa Shell"; + sprite = "SHLLA1"; + width = 16; + height = 20; + color = 11; + } + 1805 + { + title = "Puma (Jumping Fireball)"; + sprite = "PUMAA0"; + width = 8; + height = 16; + color = 17; + arg0 + { + title = "Jump strength"; + } + } + 1806 + { + title = "King Bowser"; + sprite = "KOOPA0"; + width = 16; + height = 48; + color = 4; + arg0 + { + title = "Death trigger tag"; + type = 15; + } + } + 1807 + { + title = "Axe"; + sprite = "MAXEA0"; + width = 8; + height = 16; + color = 11; + arg0 + { + title = "Death trigger tag"; + type = 15; + } + } + 1808 + { + title = "Bush (Short)"; + sprite = "MUS1A0"; + width = 16; + height = 32; + color = 2; + } + 1809 + { + title = "Bush (Tall)"; + sprite = "MUS2A0"; + width = 16; + height = 32; + color = 2; + } + 1810 + { + title = "Toad"; + sprite = "TOADA0"; + width = 8; + height = 32; + color = 2; + } + } + flickies { - color = 2; // Green + color = 6; // Brown title = "Flickies"; width = 8; height = 20; diff --git a/extras/conf/udb/SRB2-22binary.cfg b/extras/conf/udb/SRB2-22binary.cfg new file mode 100644 index 000000000..3073b76c4 --- /dev/null +++ b/extras/conf/udb/SRB2-22binary.cfg @@ -0,0 +1,7183 @@ +/*********************************************************\ + Zone Builder Game Configuration + For Sonic Robo Blast 2 Version 2.2 + Contributors (alphabetical): + * Foxboy + * FuriousFox + * JJames19119 + * Kalaron + * Kristos + * MascaraSnake + * mazmazz + * Morpheus + * Neo Chaotikal + * Nev3r + * Oogaland + * Rob + * Shadow Hog + * sphere + * SRB2-Playah + * SSNTails + * SteelT + * ST218 + * toaster + * Viola +\*********************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Sonic Robo Blast 2 - 2.2 (legacy)"; + +//GZDB specific. Don't try to load lumps that don't exist. +basegame = "doom"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// When this is set to true, sectors with the same tag will light up when a line is highlighted +linetagindicatesectors = true; + +// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder +formatinterface = "DoomMapSetIO"; + +//Maximum safe map size check (0 means skip check) +safeboundary = 0; + +//Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0"; + SKY2 = "MAPM7,MAPMB"; + SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1"; + SKY6 = "MAP05,MAP51,MAPMA"; + SKY7 = "MAPM2,MAPM5"; + SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1"; + SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3"; + SKY11 = "MAP11,MAPF7"; + SKY13 = "MAP13,MAP64"; + SKY14 = "MAP14"; + SKY15 = "MAP15,MAP54"; + SKY17 = "MAP70"; + SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5"; + SKY21 = "MAPM4"; + SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6"; + SKY30 = "MAP30"; + SKY31 = "MAP31"; + SKY35 = "MAP42"; + SKY40 = "MAP41,MAP71,MAPM9"; + SKY55 = "MAPF3,MAPM8"; + SKY68 = "MAPF8"; + SKY99 = "MAP57,MAPZ0"; + SKY159 = "MAP16"; + SKY172 = "MAP40"; + SKY300 = "MAP72"; + SKY301 = "MAP73"; +} + +// Default lump name for new map +defaultlumpname = "MAP01"; + +// Default testing parameters +testparameters = "-folder \"%AF\" -file \"%AA\" \"%F\" -warp %L"; +testshortpaths = true; + +// Default nodebuilder configurations +defaultsavecompiler = "zennode_normal"; +defaulttestcompiler = "zennode_fast"; + +// Skill levels +skills +{ + 1 = "Normal"; +} + +// Skins +skins +{ + Sonic; + Tails; + Knuckles; + Amy; + Fang; + Metalsonic; +} + +// Gametypes +gametypes +{ + -1 = "Single Player"; + 0 = "Co-op"; + 1 = "Competition"; + 2 = "Race"; + 3 = "Match"; + 4 = "Team Match"; + 5 = "Tag"; + 6 = "Hide and Seek"; + 7 = "CTF"; +} + +// Special linedefs +soundlinedefflag = 64; // See linedefflags +singlesidedflag = 1; // See linedefflags +doublesidedflag = 4; // See linedefflags +impassableflag = 1; +upperunpeggedflag = 8; +lowerunpeggedflag = 16; +repeatmidtextureflag = 1024; +pegmidtextureflag = 256; + +// Generalized actions +generalizedlinedefs = false; +generalizedsectors = true; + +// Texture loading options +defaultwalltexture = "GFZROCK"; +defaultfloortexture = "GFZFLR01"; +defaultceilingtexture = "F_SKY1"; +mixtexturesflats = true; +defaulttexturescale = 1.0f; +defaultflatscale = 1.0f; + +// Thing number for start position in 3D Mode +start3dmode = 3328; + + + + +/* +TEXTURES AND FLAT SOURCES +This tells Doom Builder where to find the information for textures +and flats in the IWAD file, Addition WAD file and Map WAD file. + +Start and end lumps must be given in a structure (of which the +key name doesnt matter) and any textures or flats in between them +are loaded in either the textures category or flats category. + +For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default. +Kalaron: and now TX_START +*/ + +// Texture sources +textures +{ + zdoom1 + { + start = "TX_START"; + end = "TX_END"; + } +} + +// Patch sources +patches +{ + standard1 + { + start = "P_START"; + end = "P_END"; + } + + standard2 + { + start = "PP_START"; + end = "PP_END"; + } +} + +// Sprite sources +sprites +{ + standard1 + { + start = "S_START"; + end = "S_END"; + } + + standard2 + { + start = "SS_START"; + end = "SS_END"; + } +} + +// Flat sources +flats +{ + standard1 + { + start = "F_START"; + end = "F_END"; + } + + standard2 + { + start = "FF_START"; + end = "FF_END"; + } + + standard3 + { + start = "FF_START"; + end = "F_END"; + } + + standard4 + { + start = "F_START"; + end = "FF_END"; + } +} + + +/* +GAME DETECT PATTERN +Used to guess the game for which a WAD file is made. + +1 = One of these lumps must exist +2 = None of these lumps must exist +3 = All of these lumps must exist +*/ + +gamedetect +{ + EXTENDED = 2; + + + BEHAVIOR = 2; + + E#M# = 2; + + MAP?? = 1; +} + + +/* +MAP LUMP NAMES +Map lumps are loaded with the map as long as they are right after each other. When the editor +meets a lump which is not defined in this list it will ignore the map if not satisfied. +The order of items defines the order in which lumps will be written to WAD file on save. +To indicate the map header lump, use ~MAP + +Legenda: +required = Lump is required to exist. +blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use) +nodebuild = The nodebuilder generates this lump. +allowempty = The nodebuilder is allowed to leave this lump empty. +script = This lump is a text-based script. Specify the filename of the script configuration to use. +*/ + +maplumpnames +{ + ~MAP + { + required = true; + blindcopy = true; + nodebuild = false; + } + + THINGS + { + required = true; + nodebuild = true; + allowempty = true; + } + + LINEDEFS + { + required = true; + nodebuild = true; + allowempty = false; + } + + SIDEDEFS + { + required = true; + nodebuild = true; + allowempty = false; + } + + VERTEXES + { + required = true; + nodebuild = true; + allowempty = false; + } + + SEGS + { + required = false; + nodebuild = true; + allowempty = false; + } + + SSECTORS + { + required = false; + nodebuild = true; + allowempty = false; + } + + NODES + { + required = false; + nodebuild = true; + allowempty = false; + } + + SECTORS + { + required = true; + nodebuild = true; + allowempty = false; + } + + REJECT + { + required = false; + nodebuild = true; + allowempty = false; + } + + BLOCKMAP + { + required = false; + nodebuild = true; + allowempty = true; + } +} + +scriptlumpnames +{ + MAINCFG + { + script = "SOC.cfg"; + } + + OBJCTCFG + { + script = "SOC.cfg"; + } + + SOC_ + { + script = "SOC.cfg"; + isprefix = true; + } + + LUA_ + { + script = "Lua.cfg"; + isprefix = true; + } +} + +// DEFAULT SECTOR BRIGHTNESS LEVELS +sectorbrightness +{ + 255; + 248; + 240; + 232; + 224; + 216; + 208; + 200; + 192; + 184; + 176; + 168; + 160; + 152; + 144; + 136; + 128; + 120; + 112; + 104; + 96; + 88; + 80; + 72; + 64; + 56; + 48; + 40; + 32; + 24; + 16; + 8; + 0; +} + +// SECTOR TYPES----------------------------------------------------------------- +sectortypes +{ + 0 = "Normal"; + 1 = "Damage"; + 2 = "Damage (Water)"; + 3 = "Damage (Fire)"; + 4 = "Damage (Electrical)"; + 5 = "Spikes"; + 6 = "Death Pit (Camera Tilt)"; + 7 = "Death Pit (No Camera Tilt)"; + 8 = "Instant Kill"; + 9 = "Ring Drainer (Floor Touch)"; + 10 = "Ring Drainer (Anywhere in Sector)"; + 11 = "Special Stage Damage"; + 12 = "Space Countdown"; + 13 = "Ramp Sector (double step-up/down)"; + 14 = "Non-Ramp Sector (no step-down)"; + 15 = "Bouncy FOF "; + 16 = "Trigger Line Ex. (Pushable Objects)"; + 32 = "Trigger Line Ex. (Anywhere, All Players)"; + 48 = "Trigger Line Ex. (Floor Touch, All Players)"; + 64 = "Trigger Line Ex. (Anywhere in Sector)"; + 80 = "Trigger Line Ex. (Floor Touch)"; + 96 = "Trigger Line Ex. (Emerald Check) "; + 112 = "Trigger Line Ex. (NiGHTS Mare) "; + 128 = "Check for Linedef Executor on FOFs"; + 144 = "Egg Capsule"; + 160 = "Special Stage Time/Spheres Parameters "; + 176 = "Custom Global Gravity "; + 512 = "Wind/Current "; + 1024 = "Conveyor Belt "; + 1280 = "Speed Pad"; + 1536 = "Flip Gravity on Jump"; + 4096 = "Star Post Activator"; + 8192 = "Exit/Special Stage Pit/Return Flag"; + 12288 = "CTF Red Team Base"; + 16384 = "CTF Blue Team Base"; + 20480 = "Fan Sector"; + 24576 = "Super Sonic Transform"; + 28672 = "Force Spin"; + 32768 = "Zoom Tube Start"; + 36864 = "Zoom Tube End"; + 40960 = "Circuit Finish Line"; + 45056 = "Rope Hang"; + 49152 = "Intangible to the Camera"; +} + + +// GENERALISED SECTOR TYPES----------------------------------------------------------------- +gen_sectortypes +{ + first + { + 0 = "Normal"; + 1 = "Damage"; + 2 = "Damage (Water)"; + 3 = "Damage (Fire)"; + 4 = "Damage (Electrical)"; + 5 = "Spikes"; + 6 = "Death Pit (Camera Tilt)"; + 7 = "Death Pit (No Camera Tilt)"; + 8 = "Instant Kill"; + 9 = "Ring Drainer (Floor Touch)"; + 10 = "Ring Drainer (Anywhere in Sector)"; + 11 = "Special Stage Damage"; + 12 = "Space Countdown"; + 13 = "Ramp Sector (double step-up/down)"; + 14 = "Non-Ramp Sector (no step-down)"; + 15 = "Bouncy FOF "; + } + + second + { + 0 = "Normal"; + 16 = "Trigger Line Ex. (Pushable Objects)"; + 32 = "Trigger Line Ex. (Anywhere, All Players)"; + 48 = "Trigger Line Ex. (Floor Touch, All Players)"; + 64 = "Trigger Line Ex. (Anywhere in Sector)"; + 80 = "Trigger Line Ex. (Floor Touch)"; + 96 = "Trigger Line Ex. (Emerald Check) "; + 112 = "Trigger Line Ex. (NiGHTS Mare) "; + 128 = "Check for Linedef Executor on FOFs"; + 144 = "Egg Capsule"; + 160 = "Special Stage Time/Spheres Parameters "; + 176 = "Custom Global Gravity "; + } + + third + { + 0 = "Normal"; + 512 = "Wind/Current "; + 1024 = "Conveyor Belt "; + 1280 = "Speed Pad"; + 1536 = "Flip Gravity on Jump"; + } + + fourth + { + 0 = "Normal"; + 4096 = "Star Post Activator"; + 8192 = "Exit/Special Stage Pit/Return Flag"; + 12288 = "CTF Red Team Base"; + 16384 = "CTF Blue Team Base"; + 20480 = "Fan Sector"; + 24576 = "Super Sonic Transform"; + 28672 = "Force Spin"; + 32768 = "Zoom Tube Start"; + 36864 = "Zoom Tube End"; + 40960 = "Circuit Finish Line"; + 45056 = "Rope Hang"; + 49152 = "Intangible to the Camera"; + } +} + +// LINEDEF FLAGS +linedefflags +{ + 1 = "[0] Impassable"; + 2 = "[1] Block Enemies"; + 4 = "[2] Double-Sided"; + 8 = "[3] Upper Unpegged"; + 16 = "[4] Lower Unpegged"; + 32 = "[5] Slope Skew (E1)"; + 64 = "[6] Not Climbable"; + 128 = "[7] No Midtexture Skew (E2)"; + 256 = "[8] Peg Midtexture (E3)"; + 512 = "[9] Solid Midtexture (E4)"; + 1024 = "[10] Repeat Midtexture (E5)"; + 2048 = "[11] Netgame Only"; + 4096 = "[12] No Netgame"; + 8192 = "[13] Effect 6"; + 16384 = "[14] Bouncy Wall"; + 32768 = "[15] Transfer Line"; +} + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + 1 = "blocking"; + 2 = "blockmonsters"; + 4 = "twosided"; + 8 = "dontpegtop"; + 16 = "dontpegbottom"; + 32 = "secret"; + 64 = "blocksound"; + 128 = "dontdraw"; + 256 = "mapped"; +} + +// LINEDEF ACTIVATIONS +linedefactivations +{ +} + +// LINEDEF TYPES +linedeftypes +{ + misc + { + title = "Miscellaneous"; + + 0 + { + title = "None"; + prefix = "(0)"; + } + + 1 + { + title = "Per-Sector Gravity"; + prefix = "(1)"; + flags64text = "[6] Flip in reverse gravity"; + flags8192text = "[13] Cancel MF2_OBJECTFLIP"; + } + + 5 + { + title = "Camera Scanner"; + prefix = "(5)"; + } + + 7 + { + title = "Sector Flat Alignment"; + prefix = "(7)"; + flags2048text = "[11] Don't align floor"; + flags4096text = "[12] Don't align ceiling"; + flags8192text = "[13] Use texture offsets"; + } + + 10 + { + title = "Culling Plane"; + prefix = "(10)"; + flags64text = "[6] Cull only while in sector"; + } + + 13 + { + title = "Heat Wave Effect"; + prefix = "(13)"; + } + + 40 + { + title = "Visual Portal Between Tagged Linedefs"; + prefix = "(40)"; + } + + 41 + { + title = "Horizon Effect"; + prefix = "(41)"; + } + + 50 + { + title = "Instantly Lower Floor on Level Load"; + prefix = "(50)"; + } + + 51 + { + title = "Instantly Raise Ceiling on Level Load"; + prefix = "(51)"; + } + + 63 + { + title = "Fake Floor/Ceiling Planes"; + prefix = "(63)"; + } + + 96 + { + title = "Add Front Sector Tag to Tagged Sectors"; + prefix = "(96)"; + flags1024text = "[10] Offsets are target tags"; + flags8192text = "[13] Add front side offsets"; + flags32768text = "[15] Add back side offsets"; + } + + 97 + { + title = "Add Tag to Front Sector"; + prefix = "(97)"; + flags8192text = "[13] Add front side offsets"; + flags32768text = "[15] Add back side offsets"; + } + + 98 + { + title = "Add Tag to Back Sector"; + prefix = "(98)"; + flags8192text = "[13] Add front side offsets"; + flags32768text = "[15] Add back side offsets"; + } + + 99 + { + title = "Add Tag to Front and Back Sectors"; + prefix = "(99)"; + flags8192text = "[13] Add front side offsets"; + flags32768text = "[15] Add back side offsets"; + } + + 540 + { + title = "Floor Friction"; + prefix = "(540)"; + } + } + + parameters + { + title = "Parameters"; + + 2 + { + title = "Custom Exit"; + prefix = "(2)"; + flags2text = "[1] Check emeralds"; + flags64text = "[6] Skip score tally"; + } + + 3 + { + title = "Zoom Tube Parameters"; + prefix = "(3)"; + flags512text = "[9] Ignore player direction"; + } + + 4 + { + title = "Speed Pad Parameters"; + prefix = "(4)"; + flags512text = "[9] No teleport to center"; + flags1024text = "[10] Force spinning frames"; + } + + 8 + { + title = "Special Sector Properties"; + prefix = "(8)"; + flags32text = "[5] Invert precipitation"; + flags64text = "[6] Touch only ceiling"; + flags128text = "[7] Allow opposite gravity"; + flags256text = "[8] Touch sector edge"; + flags512text = "[9] Touch floor or ceiling"; + } + + 9 + { + title = "Chain Parameters"; + prefix = "(9)"; + flags32text = "[5] Swing instead of spin"; + flags128text = "[7] Make chain from end item"; + flags64text = "[6] Player-turnable chain"; + flags256text = "[8] Spawn link at origin"; + flags512text = "[9] Don't clip inside ground"; + flags1024text = "[10] No distance check"; + } + + 11 + { + title = "Rope Hang Parameters"; + prefix = "(11)"; + flags32text = "[5] Don't loop"; + flags64text = "[6] Static"; + } + + 12 + { + title = "Rock Spawner Parameters"; + prefix = "(12)"; + flags64text = "[6] Randomize speed"; + } + + 14 + { + title = "Bustable Block Parameters"; + prefix = "(14)"; + flags32text = "[5] Particles launch from center"; + } + + 15 + { + title = "Fan Particle Spawner Parameters"; + prefix = "(15)"; + } + + 16 + { + title = "Minecart Parameters"; + prefix = "(16)"; + } + + 64 + { + title = "Continuously Appearing/Disappearing FOF"; + prefix = "(64)"; + flags2text = "[1] Use control sector tag"; + flags64text = "[6] No sound effect"; + } + + 76 + { + title = "Make FOF Bouncy"; + prefix = "(76)"; + } + } + + polyobject + { + title = "PolyObject"; + + 20 + { + title = "PolyObject First Line"; + prefix = "(20)"; + } + + 22 + { + title = "PolyObject Parameters"; + prefix = "(22)"; + flags8text = "[3] Set translucency by X offset"; + flags32text = "[5] Render outer sides only"; + flags64text = "[6] Trigger linedef executor"; + flags128text = "[7] Intangible"; + flags256text = "[8] Stopped by pushables"; + flags512text = "[9] Render flats"; + flags8192text = "[13] Cut cyan flat pixels"; + } + + 30 + { + title = "PolyObject Waving Flag"; + prefix = "(30)"; + } + + 31 + { + title = "Move PolyObject by Front Sector Displacement"; + prefix = "(31)"; + } + + 32 + { + title = "Rotate PolyObject by Front Sector Displacement"; + prefix = "(32)"; + flags64text = "[6] Don't turn players"; + flags512text = "[9] Turn all objects"; + } + } + + planemove + { + title = "Plane Movement"; + + 52 + { + title = "Continuously Falling Sector"; + prefix = "(52)"; + flags64text = "[6] Continuously rising"; + } + + 53 + { + title = "Continuous Floor/Ceiling Mover"; + prefix = "(53)"; + } + + 54 + { + title = "Continuous Floor Mover"; + prefix = "(54)"; + } + + 55 + { + title = "Continuous Ceiling Mover"; + prefix = "(55)"; + } + + 56 + { + title = "Continuous Two-Speed Floor/Ceiling Mover"; + prefix = "(56)"; + } + + 57 + { + title = "Continuous Two-Speed Floor Mover"; + prefix = "(57)"; + } + + 58 + { + title = "Continuous Two-Speed Ceiling Mover"; + prefix = "(58)"; + } + + 59 + { + title = "Activate Moving Platform"; + prefix = "(59)"; + flags64text = "[6] Move upwards at start"; + } + + 60 + { + title = "Activate Moving Platform (Adjustable Speed)"; + prefix = "(60)"; + flags64text = "[6] Move upwards at start"; + } + + 61 + { + title = "Crusher (Ceiling to Floor)"; + prefix = "(61)"; + flags512text = "[9] Double, constant speed"; + } + + 62 + { + title = "Crusher (Floor to Ceiling)"; + prefix = "(62)"; + flags512text = "[9] Double, constant speed"; + } + + 66 + { + title = "Move Floor by Displacement"; + prefix = "(66)"; + flags64text = "[6] Inverse movement"; + } + + 67 + { + title = "Move Ceiling by Displacement"; + prefix = "(67)"; + flags64text = "[6] Inverse movement"; + } + + 68 + { + title = "Move Floor and Ceiling by Displacement"; + prefix = "(68)"; + flags64text = "[6] Inverse movement"; + } + } + + fofsolid + { + title = "FOF (solid)"; + + 100 + { + title = "Solid, Opaque"; + prefix = "(100)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 101 + { + title = "Solid, Opaque, No Shadow"; + prefix = "(101)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "1DF"; + } + + 102 + { + title = "Solid, Translucent"; + prefix = "(102)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Render insides"; + flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "195F"; + flags643dfloorflagsadd = "7C80"; + } + + 103 + { + title = "Solid, Sides Only"; + prefix = "(103)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "1CF"; + } + + 104 + { + title = "Solid, No Sides"; + prefix = "(104)"; + flags32text = "[5] Only block player"; + flags64text = "[6] Cast shadow"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "1D7"; + flags643dfloorflagsremove = "40"; + } + + 105 + { + title = "Solid, Invisible"; + prefix = "(105)"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "47"; + invisiblefof = true; + } + + 140 + { + title = "Intangible from Bottom, Opaque"; + prefix = "(140)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "200841F"; + flags643dfloorflagsadd = "40"; + } + + 141 + { + title = "Intangible from Bottom, Translucent"; + prefix = "(141)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "200191F"; + flags1283dfloorflagsadd = "7C80"; + flags643dfloorflagsadd = "40"; + } + + 142 + { + title = "Intangible from Bottom, Translucent, No Sides"; + prefix = "(142)"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "2001917"; + flags1283dfloorflagsadd = "7C80"; + flags643dfloorflagsadd = "40"; + } + + 143 + { + title = "Intangible from Top, Opaque"; + prefix = "(143)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "400841F"; + flags643dfloorflagsadd = "40"; + } + + 144 + { + title = "Intangible from Top, Translucent"; + prefix = "(144)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "400191F"; + flags1283dfloorflagsadd = "7C80"; + flags643dfloorflagsadd = "40"; + } + + 145 + { + title = "Intangible from Top, Translucent, No Sides"; + prefix = "(145)"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "4001917"; + flags1283dfloorflagsadd = "7C80"; + flags643dfloorflagsadd = "40"; + } + + 146 + { + title = "Only Tangible from Sides"; + prefix = "(146)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "600800F"; + } + } + + fofintangible + { + title = "FOF (intangible)"; + + 120 + { + title = "Water, Opaque"; + prefix = "(120)"; + flags2text = "[1] Make lava intangible"; + flags8text = "[3] Slope skew sides"; + flags64text = "[6] Use two light levels"; + flags512text = "[9] Use target light level"; + flags1024text = "[10] Ripple effect"; + 3dfloor = true; + 3dfloorflags = "8F39"; + flags643dfloorflagsadd = "20000"; + flags5123dfloorflagsadd = "80000000"; + flags10243dfloorflagsadd = "40000000"; + } + + 121 + { + title = "Water, Translucent"; + prefix = "(121)"; + flags2text = "[1] Make lava intangible"; + flags8text = "[3] Slope skew sides"; + flags64text = "[6] Use two light levels"; + flags512text = "[9] Use target light level"; + flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "9F39"; + flags643dfloorflagsadd = "20000"; + flags5123dfloorflagsadd = "80000000"; + flags10243dfloorflagsadd = "40000000"; + } + + 122 + { + title = "Water, Opaque, No Sides"; + prefix = "(122)"; + flags2text = "[1] Make lava intangible"; + flags64text = "[6] Use two light levels"; + flags512text = "[9] Use target light level"; + flags1024text = "[10] Ripple effect"; + 3dfloor = true; + 3dfloorflags = "F31"; + flags643dfloorflagsadd = "20000"; + flags5123dfloorflagsadd = "80000000"; + flags10243dfloorflagsadd = "40000000"; + } + + 123 + { + title = "Water, Translucent, No Sides"; + prefix = "(123)"; + flags2text = "[1] Make lava intangible"; + flags64text = "[6] Use two light levels"; + flags512text = "[9] Use target light level"; + flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "1F31"; + flags643dfloorflagsadd = "20000"; + flags5123dfloorflagsadd = "80000000"; + flags10243dfloorflagsadd = "40000000"; + } + + 124 + { + title = "Goo Water, Translucent"; + prefix = "(124)"; + flags2text = "[1] Make lava intangible"; + flags8text = "[3] Slope skew sides"; + flags64text = "[6] Use two light levels"; + flags512text = "[9] Use target light level"; + flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "209F39"; + flags643dfloorflagsadd = "20000"; + flags5123dfloorflagsadd = "80000000"; + flags10243dfloorflagsadd = "40000000"; + } + + 125 + { + title = "Goo Water, Translucent, No Sides"; + prefix = "(125)"; + flags2text = "[1] Make lava intangible"; + flags64text = "[6] Use two light levels"; + flags512text = "[9] Use target light level"; + flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "201F31"; + flags643dfloorflagsadd = "20000"; + flags5123dfloorflagsadd = "80000000"; + flags10243dfloorflagsadd = "40000000"; + } + + 220 + { + title = "Intangible, Opaque"; + prefix = "(220)"; + flags8text = "[3] Slope skew sides"; + 3dfloor = true; + 3dfloorflags = "8F19"; + } + + 221 + { + title = "Intangible, Translucent"; + prefix = "(221)"; + flags8text = "[3] Slope skew sides"; + flags64text = "[6] Cast shadow"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "1B59"; + flags643dfloorflagsremove = "40"; + } + + 222 + { + title = "Intangible, Sides Only"; + prefix = "(222)"; + flags8text = "[3] Slope skew sides"; + flags64text = "[6] Cast shadow"; + 3dfloor = true; + 3dfloorflags = "8249"; + flags643dfloorflagsremove = "240"; + } + + 223 + { + title = "Intangible, Invisible"; + prefix = "(223)"; + 3dfloor = true; + 3dfloorflags = "41"; + invisiblefof = true; + } + } + + fofmoving + { + title = "FOF (moving)"; + + 150 + { + title = "Air Bobbing"; + prefix = "(150)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 151 + { + title = "Air Bobbing (Adjustable)"; + prefix = "(151)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 152 + { + title = "Reverse Air Bobbing (Adjustable)"; + prefix = "(152)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 153 + { + title = "Dynamically Sinking Platform"; + prefix = "(153)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 160 + { + title = "Water Bobbing"; + prefix = "(160)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "4019F"; + } + + 190 + { + title = "Rising Platform, Solid, Opaque"; + prefix = "(190)"; + flags2text = "[1] Sink when stepped on"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 191 + { + title = "Rising Platform, Solid, Opaque, No Shadow"; + prefix = "(191)"; + flags2text = "[1] Sink when stepped on"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "1DF"; + } + + 192 + { + title = "Rising Platform, Solid, Translucent"; + prefix = "(192)"; + flags2text = "[1] Sink when stepped on"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "195F"; + } + + 193 + { + title = "Rising Platform, Solid, Invisible"; + prefix = "(193)"; + flags2text = "[1] Sink when stepped on"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "47"; + } + + 194 + { + title = "Rising Platform, Intangible from Bottom, Opaque"; + prefix = "(194)"; + flags2text = "[1] Sink when stepped on"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash, no shadow"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "200841F"; + flags643dfloorflagsadd = "40"; + } + + 195 + { + title = "Rising Platform, Intangible from Bottom, Translucent"; + prefix = "(195)"; + flags2text = "[1] Sink when stepped on"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash, no shadow"; + flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "2009D1F"; + flags643dfloorflagsadd = "40"; + } + } + + fofcrumbling + { + title = "FOF (crumbling)"; + + 170 + { + title = "Crumbling, Respawn"; + prefix = "(170)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "10019F"; + } + + 171 + { + title = "Crumbling, No Respawn"; + prefix = "(171)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "80019F"; + } + + 172 + { + title = "Crumbling, Respawn, Intangible from Bottom"; + prefix = "(172)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "210841F"; + flags643dfloorflagsadd = "40"; + } + + 173 + { + title = "Crumbling, No Respawn, Intangible from Bottom"; + prefix = "(173)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "218841F"; + flags643dfloorflagsadd = "40"; + } + + 174 + { + title = "Crumbling, Respawn, Int. from Bottom, Translucent"; + prefix = "(174)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "210959F"; + flags643dfloorflagsadd = "40"; + } + + 175 + { + title = "Crumbling, No Respawn, Int. from Bottom, Translucent"; + prefix = "(175)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Don't cast shadow"; + flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "218959F"; + flags643dfloorflagsadd = "40"; + } + + 176 + { + title = "Crumbling, Respawn, Floating, Bobbing"; + prefix = "(176)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "14019F"; + } + + 177 + { + title = "Crumbling, No Respawn, Floating, Bobbing"; + prefix = "(177)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "1C019F"; + } + + 178 + { + title = "Crumbling, Respawn, Floating"; + prefix = "(178)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "14019F"; + } + + 179 + { + title = "Crumbling, No Respawn, Floating"; + prefix = "(179)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "1C019F"; + } + + 180 + { + title = "Crumbling, Respawn, Air Bobbing"; + prefix = "(180)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "10019F"; + } + } + + fofspecial + { + title = "FOF (special)"; + + 200 + { + title = "Light Block"; + prefix = "(200)"; + 3dfloor = true; + 3dfloorflags = "20201"; + invisiblefof = true; + } + + 201 + { + title = "Half Light Block"; + prefix = "(201)"; + 3dfloor = true; + 3dfloorflags = "201"; + invisiblefof = true; + } + + 202 + { + title = "Fog Block"; + prefix = "(202)"; + 3dfloor = true; + 3dfloorflags = "3EF01"; + invisiblefof = true; + } + + 250 + { + title = "Mario Block"; + prefix = "(250)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Invisible block"; + flags64text = "[6] Brick block"; + 3dfloor = true; + 3dfloorflags = "40019F"; + flags323dfloorflagsremove = "19E"; + flags643dfloorflagsadd = "200000"; + } + + 251 + { + title = "Thwomp Block"; + prefix = "(251)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + flags512text = "[9] Custom crushing sound"; + flags1024text = "[10] Custom speed"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + + 252 + { + title = "Shatter Block"; + prefix = "(252)"; + flags8text = "[3] Slope skew sides"; + flags64text = "[6] Shatter only from below"; + flags512text = "[9] Shattered by pushables"; + flags1024text = "[10] Trigger linedef executor"; + 3dfloor = true; + 3dfloorflags = "880001D"; + flags643dfloorflagsadd = "200002"; + } + + 253 + { + title = "Shatter Block, Translucent"; + prefix = "(253)"; + flags8text = "[3] Slope skew sides"; + flags512text = "[9] Shattered by pushables"; + flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "880101D"; + } + + 254 + { + title = "Bustable Block"; + prefix = "(254)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Strong characters only"; + flags128text = "[7] Only block non-players"; + flags512text = "[9] Shattered by pushables"; + flags1024text = "[10] Trigger linedef executor"; + 3dfloor = true; + 3dfloorflags = "80001F"; + flags643dfloorflagsadd = "20000000"; + } + + 255 + { + title = "Spin-Bustable Block"; + prefix = "(255)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + flags512text = "[9] Shattered by pushables"; + flags1024text = "[10] Trigger linedef executor"; + 3dfloor = true; + 3dfloorflags = "1080001F"; + } + + 256 + { + title = "Spin-Bustable Block, Translucent"; + prefix = "(256)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + flags512text = "[9] Shattered by pushables"; + flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "1080101F"; + } + + 257 + { + title = "Quicksand"; + prefix = "(257)"; + flags8text = "[3] Slope skew sides"; + flags1024text = "[10] Ripple effect"; + 3dfloor = true; + 3dfloorflags = "1008219"; + flags10243dfloorflagsadd = "40000000"; + } + + 258 + { + title = "Laser"; + prefix = "(258)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Don't damage bosses"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorflags = "959"; + } + + 259 + { + title = "Custom FOF"; + prefix = "(259)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; + flags512text = "[9] Shattered by pushables"; + flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; + 3dfloor = true; + 3dfloorcustom = true; + } + } + + linedeftrigger + { + title = "Linedef Executor Trigger"; + + 300 + { + title = "Continuous"; + prefix = "(300)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 301 + { + title = "Each Time"; + prefix = "(301)"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Also trigger on exit"; + } + + 302 + { + title = "Once"; + prefix = "(302)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 303 + { + title = "Ring Count - Continuous"; + prefix = "(303)"; + flags2text = "[1] Rings greater or equal"; + flags64text = "[6] Rings less or equal"; + flags512text = "[9] Consider all players"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 304 + { + title = "Ring Count - Once"; + prefix = "(304)"; + flags2text = "[1] Rings greater or equal"; + flags64text = "[6] Rings less or equal"; + flags512text = "[9] Consider all players"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 305 + { + title = "Character Ability - Continuous"; + prefix = "(305)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 306 + { + title = "Character Ability - Each Time"; + prefix = "(306)"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Also trigger on exit"; + } + + 307 + { + title = "Character Ability - Once"; + prefix = "(307)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 308 + { + title = "Race Only - Once"; + prefix = "(308)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 309 + { + title = "CTF Red Team - Continuous"; + prefix = "(309)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 310 + { + title = "CTF Red Team - Each Time"; + prefix = "(310)"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Also trigger on exit"; + } + + 311 + { + title = "CTF Blue Team - Continuous"; + prefix = "(311)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 312 + { + title = "CTF Blue Team - Each Time"; + prefix = "(312)"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Also trigger on exit"; + } + + 313 + { + title = "No More Enemies - Once"; + prefix = "(313)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 314 + { + title = "Number of Pushables - Continuous"; + prefix = "(314)"; + flags64text = "[6] Number greater or equal"; + flags512text = "[9] Number less"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 315 + { + title = "Number of Pushables - Once"; + prefix = "(315)"; + flags64text = "[6] Number greater or equal"; + flags512text = "[9] Number less"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 317 + { + title = "Condition Set Trigger - Continuous"; + prefix = "(317)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 318 + { + title = "Condition Set Trigger - Once"; + prefix = "(318)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 319 + { + title = "Unlockable - Continuous"; + prefix = "(319)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 320 + { + title = "Unlockable - Once"; + prefix = "(320)"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 321 + { + title = "Trigger After X Calls - Continuous"; + prefix = "(321)"; + flags64text = "[6] Trigger more than once"; + flags1024text = "[10] Use faster, unordered execution"; + + } + + 322 + { + title = "Trigger After X Calls - Each Time"; + prefix = "(322)"; + flags64text = "[6] Trigger more than once"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 323 + { + title = "NiGHTSerize - Each Time"; + prefix = "(323)"; + flags2text = "[1] Mare >= Front X Offset"; + flags8text = "[3] Run only if player is NiGHTS"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Run if no more mares"; + flags32768text = "[15] Run if player is not NiGHTS"; + } + + 324 + { + title = "NiGHTSerize - Once"; + prefix = "(324)"; + flags2text = "[1] Mare >= Front X Offset"; + flags8text = "[3] Run only if player is NiGHTS"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Run if no more mares"; + flags32768text = "[15] Run if player is not NiGHTS"; + } + + 325 + { + title = "De-NiGHTSerize - Each Time"; + prefix = "(325)"; + flags2text = "[1] Mare >= Front X Offset"; + flags8text = "[3] Run if anyone is NiGHTS"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + flags32768text = "[15] Run if no one is NiGHTS"; + } + + 326 + { + title = "De-NiGHTSerize - Once"; + prefix = "(326)"; + flags2text = "[1] Mare >= Front X Offset"; + flags8text = "[3] Run if anyone is NiGHTS"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + flags32768text = "[15] Run if no one is NiGHTS"; + } + + 327 + { + title = "NiGHTS Lap - Each Time"; + prefix = "(327)"; + flags2text = "[1] Mare >= Front X Offset"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 328 + { + title = "NiGHTS Lap - Once"; + prefix = "(328)"; + flags2text = "[1] Mare >= Front X Offset"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 329 + { + title = "Ideya Capture Touch - Each Time"; + prefix = "(329)"; + flags2text = "[1] Mare >= Front X Offset"; + flags8text = "[3] Run regardless of spheres"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Only if not enough spheres"; + flags32768text = "[15] Run when entering Capture"; + } + + 330 + { + title = "Ideya Capture Touch - Once"; + prefix = "(330)"; + flags2text = "[1] Mare >= Front X Offset"; + flags8text = "[3] Run regardless of spheres"; + flags16text = "[4] Count from lowest of players"; + flags32text = "[5] Lap <= Front Y Offset"; + flags64text = "[6] Mare <= Front X Offset"; + flags128text = "[7] Lap >= Front Y Offset"; + flags256text = "[8] Count laps from Bonus Time"; + flags512text = "[9] Count from triggering player"; + flags1024text = "[10] Use faster, unordered execution"; + flags16384text = "[14] Only if not enough spheres"; + flags32768text = "[15] Run when entering Capture"; + } + + 331 + { + title = "Player Skin - Continuous"; + prefix = "(331)"; + flags64text = "[6] Disable for this skin"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 332 + { + title = "Player Skin - Each Time"; + prefix = "(332)"; + flags64text = "[6] Disable for this skin"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 333 + { + title = "Player Skin - Once"; + prefix = "(333)"; + flags64text = "[6] Disable for this skin"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 334 + { + title = "Object Dye - Continuous"; + prefix = "(334)"; + flags64text = "[6] Disable for this color"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 335 + { + title = "Object Dye - Each Time"; + prefix = "(335)"; + flags64text = "[6] Disable for this color"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 336 + { + title = "Object Dye - Once"; + prefix = "(336)"; + flags64text = "[6] Disable for this color"; + flags1024text = "[10] Use faster, unordered execution"; + } + + 337 + { + title = "Emerald Check - Continuous"; + prefix = "(337)"; + } + + 338 + { + title = "Emerald Check - Each Time"; + prefix = "(338)"; + } + + 339 + { + title = "Emerald Check - Once"; + prefix = "(339)"; + } + + 340 + { + title = "NiGHTS Mare - Continuous"; + flags2text = "[1] Mare greater or equal"; + flags64text = "[6] Mare less or equal"; + prefix = "(340)"; + } + + 341 + { + title = "NiGHTS Mare - Each Time"; + flags2text = "[1] Mare greater or equal"; + flags64text = "[6] Mare less or equal"; + prefix = "(341)"; + } + + 342 + { + title = "NiGHTS Mare - Once"; + flags2text = "[1] Mare greater or equal"; + flags64text = "[6] Mare less or equal"; + prefix = "(342)"; + } + + 343 + { + title = "Gravity Check - Continuous"; + flags2text = "[1] Check temporary reverse gravity"; + flags64text = "[6] Check for reverse gravity"; + prefix = "(343)"; + } + + 344 + { + title = "Gravity Check - Each Time"; + flags2text = "[1] Check temporary reverse gravity"; + flags64text = "[6] Check for reverse gravity"; + prefix = "(344)"; + } + + 345 + { + title = "Gravity Check - Once"; + flags2text = "[1] Check temporary reverse gravity"; + flags64text = "[6] Check for reverse gravity"; + prefix = "(345)"; + } + + 399 + { + title = "Level Load"; + prefix = "(399)"; + flags1024text = "[10] Use faster, unordered execution"; + } + } + + linedefexecsector + { + title = "Linedef Executor (sector)"; + + 400 + { + title = "Set Tagged Sector's Floor Height/Texture"; + prefix = "(400)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't change floor texture"; + } + + 401 + { + title = "Set Tagged Sector's Ceiling Height/Texture"; + prefix = "(401)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't change ceiling texture"; + } + + 402 + { + title = "Copy Light Level to Tagged Sectors"; + prefix = "(402)"; + flags8text = "[3] Set delay by backside sector"; + } + + 408 + { + title = "Set Tagged Sector's Flats"; + prefix = "(408)"; + flags64text = "[6] Don't set floor flat"; + flags512text = "[9] Don't set ceiling flat"; + } + + 409 + { + title = "Change Tagged Sector's Tag"; + prefix = "(409)"; + flags2text = "[1] Remove tag"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Add tag"; + } + + 410 + { + title = "Change Front Sector's Tag"; + prefix = "(410)"; + flags2text = "[1] Remove tag"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Add tag"; + } + + 416 + { + title = "Start Adjustable Flickering Light"; + prefix = "(416)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Second level from back"; + } + + 417 + { + title = "Start Adjustable Pulsating Light"; + prefix = "(417)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Second level from back"; + } + + 418 + { + title = "Start Adjustable Blinking Light (unsynchronized)"; + prefix = "(418)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Second level from back"; + } + + 419 + { + title = "Start Adjustable Blinking Light (synchronized)"; + prefix = "(419)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Second level from back"; + } + + 420 + { + title = "Fade Light Level"; + prefix = "(420)"; + flags8text = "[3] Set delay by backside sector"; + flags16text = "[4] Set params by X/Y offsets"; + flags512text = "[9] Speed = Tic Duration"; + flags1024text = "[10] Override existing fade"; + } + + 421 + { + title = "Stop Lighting Effect"; + prefix = "(421)"; + flags8text = "[3] Set delay by backside sector"; + } + + 435 + { + title = "Change Plane Scroller Direction"; + prefix = "(435)"; + flags8text = "[3] Set delay by backside sector"; + } + + 467 + { + title = "Set Tagged Sector's Light Level"; + prefix = "(467)"; + flags8text = "[3] Set delay by backside sector"; + flags256text = "[8] Set relative to current"; + } + } + + linedefexecplane + { + title = "Linedef Executor (plane movement)"; + + 403 + { + title = "Move Tagged Sector's Floor"; + prefix = "(403)"; + flags2text = "[1] Trigger linedef executor"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Change floor texture"; + } + + 404 + { + title = "Move Tagged Sector's Ceiling"; + prefix = "(404)"; + flags2text = "[1] Trigger linedef executor"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Change ceiling texture"; + } + + 405 + { + title = "Move Floor According to Front Texture Offsets"; + prefix = "(405)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Move instantly"; + } + + 407 + { + title = "Move Ceiling According to Front Texture Offsets"; + prefix = "(407)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Move instantly"; + } + + 411 + { + title = "Stop Plane Movement"; + prefix = "(411)"; + flags8text = "[3] Set delay by backside sector"; + } + + 428 + { + title = "Start Platform Movement"; + prefix = "(428)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Move upwards at start"; + } + + 429 + { + title = "Crush Ceiling Once"; + prefix = "(429)"; + flags8text = "[3] Set delay by backside sector"; + flags512text = "[9] Double, constant speed"; + } + + 430 + { + title = "Crush Floor Once"; + prefix = "(430)"; + flags8text = "[3] Set delay by backside sector"; + } + + 431 + { + title = "Crush Floor and Ceiling Once"; + prefix = "(431)"; + flags8text = "[3] Set delay by backside sector"; + flags512text = "[9] Double, constant speed"; + } + } + + linedefexecplayer + { + title = "Linedef Executor (player/object)"; + + 412 + { + title = "Teleporter"; + prefix = "(412)"; + flags2text = "[1] Silent"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Retain angle"; + flags256text = "[8] Relative, silent"; + flags512text = "[9] Retain momentum"; + } + + 425 + { + title = "Change Object State"; + prefix = "(425)"; + flags8text = "[3] Set delay by backside sector"; + } + + 426 + { + title = "Stop Object"; + prefix = "(426)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Teleport to sector center"; + } + + 427 + { + title = "Award Score"; + prefix = "(427)"; + flags8text = "[3] Set delay by backside sector"; + } + + 432 + { + title = "Enable/Disable 2D Mode"; + prefix = "(432)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Return to 3D"; + } + + 433 + { + title = "Enable/Disable Gravity Flip"; + prefix = "(433)"; + flags2text = "[1] Force MFE_VERTICALFLIP"; + flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Invert current gravity"; + flags64text = "[6] Return to normal"; + } + + 434 + { + title = "Award Power-Up"; + prefix = "(434)"; + flags2text = "[1] Use back upper texture"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] No time limit"; + } + + 437 + { + title = "Disable Player Control"; + prefix = "(437)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Allow jumping"; + } + + 438 + { + title = "Change Object Size"; + prefix = "(438)"; + flags8text = "[3] Set delay by backside sector"; + } + + 442 + { + title = "Change Object Type State"; + prefix = "(442)"; + flags8text = "[3] Set delay by backside sector"; + } + + 449 + { + title = "Enable Bosses with Parameter"; + prefix = "(449)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Disable bosses"; + } + + 457 + { + title = "Track Object's Angle"; + prefix = "(457)"; + flags8text = "[3] Set delay by backside sector"; + flags128text = "[7] Don't stop after first fail"; + } + + 458 + { + title = "Stop Tracking Object's Angle"; + prefix = "(458)"; + flags8text = "[3] Set delay by backside sector"; + } + + 460 + { + title = "Award Rings"; + prefix = "(460)"; + flags8text = "[3] Set delay by backside sector"; + } + + 461 + { + title = "Spawn Object"; + prefix = "(461)"; + flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Use line angle for object"; + flags64text = "[6] Spawn inside a range"; + } + + 462 + { + title = "Stop Timer/Exit Stage in Record Attack"; + prefix = "(462)"; + flags8text = "[3] Set delay by backside sector"; + } + + 463 + { + title = "Dye Object"; + prefix = "(463)"; + } + + 464 + { + title = "Trigger Egg Capsule"; + prefix = "(464)"; + flags64text = "[6] Don't end level"; + } + } + + linedefexecmisc + { + title = "Linedef Executor (misc.)"; + + 413 + { + title = "Change Music"; + prefix = "(413)"; + flags2text = "[1] Keep after death"; + flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Seek from current position"; + flags64text = "[6] For everyone"; + flags128text = "[7] Fade to custom volume"; + flags512text = "[9] Don't loop"; + flags16384text = "[14] Force music reload"; + } + + 414 + { + title = "Play Sound Effect"; + prefix = "(414)"; + flags2text = "[1] From calling sector"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] From nowhere for triggerer"; + flags512text = "[9] From nowhere for everyone"; + flags1024text = "[10] From tagged sectors"; + } + + 415 + { + title = "Run Script"; + prefix = "(415)"; + flags8text = "[3] Set delay by backside sector"; + } + + 422 + { + title = "Switch to Cut-Away View"; + prefix = "(422)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Adjust pitch"; + } + + 423 + { + title = "Change Sky"; + prefix = "(423)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] For everyone"; + } + + 424 + { + title = "Change Weather"; + prefix = "(424)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] For everyone"; + } + + 436 + { + title = "Shatter FOF"; + prefix = "(436)"; + flags8text = "[3] Set delay by backside sector"; + } + + 439 + { + title = "Change Tagged Linedef's Textures"; + prefix = "(439)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Only existing"; + flags8192text = "[13] Use backside textures"; + } + + 440 + { + title = "Start Metal Sonic Race"; + prefix = "(440)"; + flags8text = "[3] Set delay by backside sector"; + } + + 441 + { + title = "Condition Set Trigger"; + prefix = "(441)"; + flags8text = "[3] Set delay by backside sector"; + } + + 443 + { + title = "Call Lua Function"; + prefix = "(443)"; + flags8text = "[3] Set delay by backside sector"; + } + + 444 + { + title = "Earthquake"; + prefix = "(444)"; + flags8text = "[3] Set delay by backside sector"; + } + + 445 + { + title = "Make FOF Disappear/Reappear"; + prefix = "(445)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Reappear"; + } + + 446 + { + title = "Make FOF Crumble"; + prefix = "(446)"; + flags2text = "[1] Flags determine respawn"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't respawn"; + } + + 447 + { + title = "Change Tagged Sector's Colormap"; + prefix = "(447)"; + flags8text = "[3] Set delay by backside sector"; + flags16text = "[4] Front X/Y = Alpha"; + flags32text = "[5] Subtract Red value"; + flags64text = "[6] Subtract Green value"; + flags128text = "[7] Subtract Blue value"; + flags256text = "[8] Set relative to current"; + flags32768text = "[15] Use backside colormap"; + } + + 448 + { + title = "Change Skybox"; + prefix = "(448)"; + flags2text = "[1] Change centerpoint"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] For everyone"; + flags512text = "[9] Don't change viewpoint"; + } + + 450 + { + title = "Execute Linedef Executor (specific tag)"; + prefix = "(450)"; + flags8text = "[3] Set delay by backside sector"; + } + + 451 + { + title = "Execute Linedef Executor (random tag in range)"; + prefix = "(451)"; + flags8text = "[3] Set delay by backside sector"; + } + + 452 + { + title = "Set FOF Translucency"; + prefix = "(452)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Do not handle FF_TRANS"; + flags256text = "[8] Set relative to current"; + } + + 453 + { + title = "Fade FOF"; + prefix = "(453)"; + flags2text = "[1] Do not handle FF_EXISTS"; + flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] No collision during fade"; + flags64text = "[6] Do not handle FF_TRANS"; + flags128text = "[7] Do not handle lighting"; + flags256text = "[8] Set relative to current"; + flags512text = "[9] Speed = Tic Duration"; + flags1024text = "[10] Override existing fade"; + flags16384text = "[14] Do not handle collision"; + flags32768text = "[15] Use exact alpha in OGL"; + } + + 454 + { + title = "Stop Fading FOF"; + prefix = "(454)"; + flags2text = "[1] Do not finalize collision"; + flags8text = "[3] Set delay by backside sector"; + } + + 455 + { + title = "Fade Tagged Sector's Colormap"; + prefix = "(455)"; + flags8text = "[3] Set delay by backside sector"; + flags16text = "[4] Front X/Y = Alpha"; + flags32text = "[5] Subtract Red value"; + flags64text = "[6] Subtract Green value"; + flags128text = "[7] Subtract Blue value"; + flags256text = "[8] Set relative to current"; + flags512text = "[9] Speed = Tic Duration"; + flags1024text = "[10] Override existing fade"; + flags16384text = "[14] Fade from invisible black"; + flags32768text = "[15] Use backside colormap"; + } + + 456 + { + title = "Stop Fading Tagged Sector's Colormap"; + prefix = "(456)"; + flags8text = "[3] Set delay by backside sector"; + } + + 459 + { + title = "Control Text Prompt"; + prefix = "(459)"; + flags2text = "[1] Close text prompt"; + flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Run executor tag on close"; + flags128text = "[7] Don't disable controls"; + flags32768text = "[15] Find prompt by name"; + } + } + + linedefexecpoly + { + title = "Linedef Executor (polyobject)"; + + 480 + { + title = "PolyObject Door Slide"; + prefix = "(480)"; + flags8text = "[3] Set delay by backside sector"; + } + + 481 + { + title = "PolyObject Door Swing"; + prefix = "(481)"; + flags8text = "[3] Set delay by backside sector"; + } + + 482 + { + title = "Move PolyObject"; + prefix = "(482)"; + flags8text = "[3] Set delay by backside sector"; + } + + 483 + { + title = "Move PolyObject, Override"; + prefix = "(483)"; + flags8text = "[3] Set delay by backside sector"; + } + + 484 + { + title = "Rotate PolyObject Right"; + prefix = "(484)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't turn players"; + flags512text = "[9] Turn all objects"; + } + + 485 + { + title = "Rotate PolyObject Right, Override"; + prefix = "(485)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't turn players"; + flags512text = "[9] Turn all objects"; + } + + 486 + { + title = "Rotate PolyObject Left"; + prefix = "(486)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't turn players"; + flags512text = "[9] Turn all objects"; + } + + 487 + { + title = "Rotate PolyObject Left, Override"; + prefix = "(487)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Don't turn players"; + flags512text = "[9] Turn all objects"; + } + + 488 + { + title = "Move PolyObject by Waypoints"; + prefix = "(488)"; + flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Reverse order"; + flags128text = "[7] There and back"; + flags256text = "[8] Return when done"; + flags512text = "[9] Loop movement"; + } + + 489 + { + title = "Turn PolyObject Invisible, Intangible"; + prefix = "(489)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Only invisible"; + } + + 490 + { + title = "Turn PolyObject Visible, Tangible"; + prefix = "(490)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Only visible"; + } + + 491 + { + title = "Set PolyObject Translucency"; + prefix = "(491)"; + flags8text = "[3] Set delay by backside sector"; + flags16text = "[4] Set raw alpha by Front X"; + flags256text = "[8] Set relative to current"; + } + + 492 + { + title = "Fade PolyObject Translucency"; + prefix = "(492)"; + flags8text = "[3] Set delay by backside sector"; + flags16text = "[4] Set raw alpha by Front X"; + flags32text = "[5] No collision during fade"; + flags256text = "[8] Set relative to current"; + flags512text = "[9] Speed = Tic Duration"; + flags1024text = "[10] Override existing fade"; + flags16384text = "[14] Do not handle collision"; + } + } + + wallscroll + { + title = "Wall Scrolling"; + + 500 + { + title = "Scroll Front Wall Left"; + prefix = "(500)"; + } + + 501 + { + title = "Scroll Front Wall Right"; + prefix = "(501)"; + } + + 502 + { + title = "Scroll Tagged Walls"; + prefix = "(502)"; + flags128text = "[7] Use texture offsets"; + flags256text = "[8] Scroll back side"; + } + + 503 + { + title = "Scroll Tagged Walls (Accelerative)"; + prefix = "(503)"; + flags128text = "[7] Use texture offsets"; + flags256text = "[8] Scroll back side"; + } + + 504 + { + title = "Scroll Tagged Walls (Displacement)"; + prefix = "(504)"; + flags128text = "[7] Use texture offsets"; + flags256text = "[8] Scroll back side"; + } + + 505 + { + title = "Scroll Front Wall by Front Side Offsets"; + prefix = "(505)"; + } + + 506 + { + title = "Scroll Front Wall by Back Side Offsets"; + prefix = "(506)"; + } + + 507 + { + title = "Scroll Back Wall by Front Side Offsets"; + prefix = "(507)"; + } + + 508 + { + title = "Scroll Back Wall by Back Side Offsets"; + prefix = "(508)"; + } + } + + planescroll + { + title = "Plane Scrolling"; + + 510 + { + title = "Scroll Floor Texture"; + prefix = "(510)"; + } + + 511 + { + title = "Scroll Floor Texture (Accelerative)"; + prefix = "(511)"; + } + + 512 + { + title = "Scroll Floor Texture (Displacement)"; + prefix = "(512)"; + } + + 513 + { + title = "Scroll Ceiling Texture"; + prefix = "(513)"; + } + + 514 + { + title = "Scroll Ceiling Texture (Accelerative)"; + prefix = "(514)"; + } + + 515 + { + title = "Scroll Ceiling Texture (Displacement)"; + prefix = "(515)"; + } + + 520 + { + title = "Carry Objects on Floor"; + prefix = "(520)"; + flags64text = "[6] Exclusive"; + } + + 521 + { + title = "Carry Objects on Floor (Accelerative)"; + prefix = "(521)"; + flags64text = "[6] Exclusive"; + } + + 522 + { + title = "Carry Objects on Floor (Displacement)"; + prefix = "(522)"; + flags64text = "[6] Exclusive"; + } + + 523 + { + title = "Carry Objects on Ceiling"; + prefix = "(523)"; + flags64text = "[6] Exclusive"; + } + + 524 + { + title = "Carry Objects on Ceiling (Accelerative)"; + prefix = "(524)"; + flags64text = "[6] Exclusive"; + } + + 525 + { + title = "Carry Objects on Ceiling (Displacement)"; + prefix = "(525)"; + flags64text = "[6] Exclusive"; + } + + 530 + { + title = "Scroll Floor Texture and Carry Objects"; + prefix = "(530)"; + flags64text = "[6] Exclusive"; + } + + 531 + { + title = "Scroll Floor Texture and Carry Objects (Accelerative)"; + prefix = "(531)"; + flags64text = "[6] Exclusive"; + } + + 532 + { + title = "Scroll Floor Texture and Carry Objects (Displacement)"; + prefix = "(532)"; + flags64text = "[6] Exclusive"; + } + + 533 + { + title = "Scroll Ceiling Texture and Carry Objects"; + prefix = "(533)"; + flags64text = "[6] Exclusive"; + } + + 534 + { + title = "Scroll Ceiling Texture and Carry Objects (Accelerative)"; + prefix = "(534)"; + flags64text = "[6] Exclusive"; + } + + 535 + { + title = "Scroll Ceiling Texture and Carry Objects (Displacement)"; + prefix = "(535)"; + flags64text = "[6] Exclusive"; + } + } + + pusher + { + title = "Pusher"; + + 541 + { + title = "Wind"; + prefix = "(541)"; + flags512text = "[9] Player slides"; + flags64text = "[6] Exclusive"; + } + + 542 + { + title = "Upwards Wind"; + prefix = "(542)"; + flags512text = "[9] Player slides"; + flags64text = "[6] Exclusive"; + } + + 543 + { + title = "Downwards Wind"; + prefix = "(543)"; + flags512text = "[9] Player slides"; + flags64text = "[6] Exclusive"; + } + + 544 + { + title = "Current"; + prefix = "(544)"; + flags512text = "[9] Player slides"; + flags64text = "[6] Exclusive"; + } + + 545 + { + title = "Upwards Current"; + prefix = "(545)"; + flags512text = "[9] Player slides"; + flags64text = "[6] Exclusive"; + } + + 546 + { + title = "Downwards Current"; + prefix = "(546)"; + flags512text = "[9] Player slides"; + flags64text = "[6] Exclusive"; + } + + 547 + { + title = "Push/Pull"; + prefix = "(547)"; + flags64text = "[6] Exclusive"; + } + } + + light + { + title = "Lighting"; + + 600 + { + title = "Floor Lighting"; + prefix = "(600)"; + } + + 601 + { + title = "Ceiling Lighting"; + prefix = "(601)"; + } + + 602 + { + title = "Adjustable Pulsating Light"; + prefix = "(602)"; + } + + 603 + { + title = "Adjustable Flickering Light"; + prefix = "(603)"; + } + + 604 + { + title = "Adjustable Blinking Light (unsynchronized)"; + prefix = "(604)"; + } + + 605 + { + title = "Adjustable Blinking Light (synchronized)"; + prefix = "(605)"; + } + + 606 + { + title = "Colormap"; + prefix = "(606)"; + } + } + + slope + { + title = "Slope"; + + 700 + { + title = "Slope Frontside Floor"; + prefix = "(700)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 1; + copyslopeargs = 1; + } + + 701 + { + title = "Slope Frontside Ceiling"; + prefix = "(701)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 2; + copyslopeargs = 4; + } + + 702 + { + title = "Slope Frontside Floor and Ceiling"; + prefix = "(702)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 3; + copyslopeargs = 5; + } + + 703 + { + title = "Slope Frontside Floor and Backside Ceiling"; + prefix = "(703)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 9; + copyslopeargs = 8; + } + + 704 + { + title = "Slope Frontside Floor by 3 Tagged Vertex Things"; + prefix = "(704)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags8192text = "[13] Use tag and offsets"; + slope = "vertex"; + slopeargs = 0; + } + + 705 + { + title = "Slope Frontside Ceiling by 3 Tagged Vertex Things"; + prefix = "(705)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags8192text = "[13] Use tag and offsets"; + slope = "vertex"; + slopeargs = 1; + } + + 710 + { + title = "Slope Backside Floor"; + prefix = "(710)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 4; + copyslopeargs = 2; + } + + 711 + { + title = "Slope Backside Ceiling"; + prefix = "(711)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 8; + copyslopeargs = 8; + } + + 712 + { + title = "Slope Backside Floor and Ceiling"; + prefix = "(712)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 12; + copyslopeargs = 10; + } + + 713 + { + title = "Slope Backside Floor and Frontside Ceiling"; + prefix = "(713)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags32768text = "[15] Copy to other side"; + slope = "regular"; + slopeargs = 6; + copyslopeargs = 6; + } + + 714 + { + title = "Slope Backside Floor by 3 Tagged Vertex Things"; + prefix = "(714)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags8192text = "[13] Use tag and offsets"; + slope = "vertex"; + slopeargs = 2; + } + + 715 + { + title = "Slope Backside Ceiling by 3 Tagged Vertex Things"; + prefix = "(715)"; + flags2048text = "[11] No physics"; + flags4096text = "[12] Dynamic"; + flags8192text = "[13] Use tag and offsets"; + slope = "vertex"; + slopeargs = 3; + } + + 720 + { + title = "Copy Frontside Floor Slope from Line Tag"; + prefix = "(720)"; + slope = "copy"; + slopeargs = 1; + } + + 721 + { + title = "Copy Frontside Ceiling Slope from Line Tag"; + prefix = "(721)"; + slope = "copy"; + slopeargs = 2; + } + + 722 + { + title = "Copy Frontside Floor and Ceiling Slope from Line Tag"; + prefix = "(722)"; + slope = "copy"; + slopeargs = 3; + } + + 723 + { + title = "Copy Backside Floor Slope from Line Tag"; + prefix = "(723)"; + slope = "copy"; + slopeargs = 4; + } + + 724 + { + title = "Copy Backside Ceiling Slope from Line Tag"; + prefix = "(724)"; + slope = "copy"; + slopeargs = 8; + } + + 725 + { + title = "Copy Backside Floor and Ceiling Slope from Line Tag"; + prefix = "(725)"; + slope = "copy"; + slopeargs = 12; + } + + 730 + { + title = "Copy Frontside Floor Slope to Backside"; + prefix = "(730)"; + slope = "copy"; + copyslopeargs = 1; + } + + 731 + { + title = "Copy Frontside Ceiling Slope to Backside"; + prefix = "(731)"; + slope = "copy"; + copyslopeargs = 4; + } + + 732 + { + title = "Copy Frontside Floor and Ceiling Slope to Backside"; + prefix = "(732)"; + slope = "copy"; + copyslopeargs = 5; + } + + 733 + { + title = "Copy Backside Floor Slope to Frontside"; + prefix = "(733)"; + slope = "copy"; + copyslopeargs = 2; + } + + 734 + { + title = "Copy Backside Ceiling Slope to Frontside"; + prefix = "(734)"; + slope = "copy"; + copyslopeargs = 8; + } + + 735 + { + title = "Copy Backside Floor and Ceiling Slope to Frontside"; + prefix = "(735)"; + slope = "copy"; + copyslopeargs = 10; + } + + 799 + { + title = "Set Tagged Dynamic Slope Vertex to Front Sector Height"; + prefix = "(799)"; + flags64text = "[6] Use relative heights"; + } + } + + transwall + { + title = "Translucent Walls"; + + 900 + { + title = "90% Opaque"; + prefix = "(900)"; + } + + 901 + { + title = "80% Opaque"; + prefix = "(901)"; + } + + 902 + { + title = "70% Opaque"; + prefix = "(902)"; + } + + 903 + { + title = "60% Opaque"; + prefix = "(903)"; + } + + 904 + { + title = "50% Opaque"; + prefix = "(904)"; + } + + 905 + { + title = "40% Opaque"; + prefix = "(905)"; + } + + 906 + { + title = "30% Opaque"; + prefix = "(906)"; + } + + 907 + { + title = "20% Opaque"; + prefix = "(907)"; + } + + 908 + { + title = "10% Opaque"; + prefix = "(908)"; + } + + 909 + { + title = "Fog Wall"; + prefix = "(909)"; + } + + 910 + { + title = "100% Additive"; + prefix = "(910)"; + } + + 911 + { + title = "90% Additive"; + prefix = "(911)"; + } + + 912 + { + title = "80% Additive"; + prefix = "(912)"; + } + + 913 + { + title = "70% Additive"; + prefix = "(913)"; + } + + 914 + { + title = "60% Additive"; + prefix = "(914)"; + } + + 915 + { + title = "50% Additive"; + prefix = "(915)"; + } + + 916 + { + title = "40% Additive"; + prefix = "(916)"; + } + + 917 + { + title = "30% Additive"; + prefix = "(917)"; + } + + 918 + { + title = "20% Additive"; + prefix = "(918)"; + } + + 919 + { + title = "10% Additive"; + prefix = "(919)"; + } + + 920 + { + title = "100% Subtractive"; + prefix = "(920)"; + } + + 921 + { + title = "90% Subtractive"; + prefix = "(921)"; + } + + 922 + { + title = "80% Subtractive"; + prefix = "(922)"; + } + + 923 + { + title = "70% Subtractive"; + prefix = "(923)"; + } + + 924 + { + title = "60% Subtractive"; + prefix = "(924)"; + } + + 925 + { + title = "50% Subtractive"; + prefix = "(925)"; + } + + 926 + { + title = "40% Subtractive"; + prefix = "(926)"; + } + + 927 + { + title = "30% Subtractive"; + prefix = "(927)"; + } + + 928 + { + title = "20% Subtractive"; + prefix = "(928)"; + } + + 929 + { + title = "10% Subtractive"; + prefix = "(929)"; + } + + 930 + { + title = "100% Reverse Subtractive"; + prefix = "(930)"; + } + + 931 + { + title = "90% Reverse Subtractive"; + prefix = "(931)"; + } + + 932 + { + title = "80% Reverse Subtractive"; + prefix = "(932)"; + } + + 933 + { + title = "70% Reverse Subtractive"; + prefix = "(933)"; + } + + 934 + { + title = "60% Reverse Subtractive"; + prefix = "(934)"; + } + + 935 + { + title = "50% Reverse Subtractive"; + prefix = "(935)"; + } + + 936 + { + title = "40% Reverse Subtractive"; + prefix = "(936)"; + } + + 937 + { + title = "30% Reverse Subtractive"; + prefix = "(937)"; + } + + 938 + { + title = "20% Reverse Subtractive"; + prefix = "(938)"; + } + + 939 + { + title = "10% Reverse Subtractive"; + prefix = "(939)"; + } + + 940 + { + title = "Modulate"; + prefix = "(940)"; + } + } +} + + +// THING FLAGS +thingflags +{ + 1 = "[1] Extra"; + 2 = "[2] Flip"; + 4 = "[4] Special"; + 8 = "[8] Ambush"; +} + +// Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + 1 = "skill1"; + 2 = "skill2"; + 4 = "skill3"; + 8 = "ambush"; +} + +// THING FLAGS ERROR MASK +// Mask for the thing flags which indicates the options +// that make the same thing appear in the same modes +thingflagsmask1 = 7; // 1 + 2 + 4 +thingflagsmask2 = 0; + + +// THING TYPES------------------------------------------------------------------ +// Color values: 1-Dark_Blue 2-Dark_Green 3-Turqoise 4-Dark_Red 5-Purple 6-Brown 7-Gray +// 8-Dark_Gray 9-Blue 10-Green 11-Cyan 12-Red 13-Magenta +// 14-Yellow 15-White 16-Pink 17-Orange 18-Gold 19-Cream +thingtypes +{ + editor + { + color = 15; // White + arrow = 1; + title = ""; + error = -1; + width = 8; + height = 16; + sort = 1; + + 3328 = "3D Mode Start"; + } + + starts + { + color = 1; // Blue + arrow = 1; + title = "Player Starts"; + width = 16; + height = 48; + flags8text = "[8] Spawn on ceiling"; + sprite = "PLAYA0"; + + 1 + { + title = "Player 01 Start"; + sprite = "PLAYA0"; + } + 2 + { + title = "Player 02 Start"; + sprite = "PLAYA0"; + } + 3 + { + title = "Player 03 Start"; + sprite = "PLAYA0"; + } + 4 + { + title = "Player 04 Start"; + sprite = "PLAYA0"; + } + 5 + { + title = "Player 05 Start"; + sprite = "PLAYA0"; + } + 6 + { + title = "Player 06 Start"; + sprite = "PLAYA0"; + } + 7 + { + title = "Player 07 Start"; + sprite = "PLAYA0"; + } + 8 + { + title = "Player 08 Start"; + sprite = "PLAYA0"; + } + 9 + { + title = "Player 09 Start"; + sprite = "PLAYA0"; + } + 10 + { + title = "Player 10 Start"; + sprite = "PLAYA0"; + } + 11 + { + title = "Player 11 Start"; + sprite = "PLAYA0"; + } + 12 + { + title = "Player 12 Start"; + sprite = "PLAYA0"; + } + 13 + { + title = "Player 13 Start"; + sprite = "PLAYA0"; + } + 14 + { + title = "Player 14 Start"; + sprite = "PLAYA0"; + } + 15 + { + title = "Player 15 Start"; + sprite = "PLAYA0"; + } + 16 + { + title = "Player 16 Start"; + sprite = "PLAYA0"; + } + 17 + { + title = "Player 17 Start"; + sprite = "PLAYA0"; + } + 18 + { + title = "Player 18 Start"; + sprite = "PLAYA0"; + } + 19 + { + title = "Player 19 Start"; + sprite = "PLAYA0"; + } + 20 + { + title = "Player 20 Start"; + sprite = "PLAYA0"; + } + 21 + { + title = "Player 21 Start"; + sprite = "PLAYA0"; + } + 22 + { + title = "Player 22 Start"; + sprite = "PLAYA0"; + } + 23 + { + title = "Player 23 Start"; + sprite = "PLAYA0"; + } + 24 + { + title = "Player 24 Start"; + sprite = "PLAYA0"; + } + 25 + { + title = "Player 25 Start"; + sprite = "PLAYA0"; + } + 26 + { + title = "Player 26 Start"; + sprite = "PLAYA0"; + } + 27 + { + title = "Player 27 Start"; + sprite = "PLAYA0"; + } + 28 + { + title = "Player 28 Start"; + sprite = "PLAYA0"; + } + 29 + { + title = "Player 29 Start"; + sprite = "PLAYA0"; + } + 30 + { + title = "Player 30 Start"; + sprite = "PLAYA0"; + } + 31 + { + title = "Player 31 Start"; + sprite = "PLAYA0"; + } + 32 + { + title = "Player 32 Start"; + sprite = "PLAYA0"; + } + 33 + { + title = "Match Start"; + sprite = "NDRNA2A8"; + } + 34 + { + title = "CTF Red Team Start"; + sprite = "SIGNG0"; + } + 35 + { + title = "CTF Blue Team Start"; + sprite = "SIGNE0"; + } + } + + enemies + { + color = 9; // Light Blue + arrow = 1; + title = "Enemies"; + + 100 + { + title = "Crawla (Blue)"; + sprite = "POSSA1"; + width = 24; + height = 32; + } + 101 + { + title = "Crawla (Red)"; + sprite = "SPOSA1"; + width = 24; + height = 32; + } + 102 + { + title = "Stupid Dumb Unnamed RoboFish"; + sprite = "FISHA0"; + width = 8; + height = 28; + angletext = "Jump strength"; + fixedrotation = 1; + } + 103 + { + title = "Buzz (Gold)"; + sprite = "BUZZA1"; + width = 28; + height = 40; + flags8text = "[8] Cannot move"; + } + 104 + { + title = "Buzz (Red)"; + sprite = "RBUZA1"; + width = 28; + height = 40; + flags8text = "[8] Cannot move"; + } + 108 + { + title = "Deton"; + sprite = "DETNA1"; + width = 20; + height = 32; + } + 110 + { + title = "Turret"; + sprite = "TRETA1"; + width = 16; + height = 32; + } + 111 + { + title = "Pop-up Turret"; + sprite = "TURRI1"; + width = 12; + height = 64; + angletext = "Firing delay"; + fixedrotation = 1; + } + 122 + { + title = "Spring Shell (Green)"; + sprite = "SSHLA1"; + width = 24; + height = 40; + } + 125 + { + title = "Spring Shell (Yellow)"; + sprite = "SSHLI1"; + width = 24; + height = 40; + } + 109 + { + title = "Skim"; + sprite = "SKIMA1"; + width = 16; + height = 24; + } + 113 + { + title = "Jet Jaw"; + sprite = "JJAWA3A7"; + width = 12; + height = 20; + } + 126 + { + title = "Crushstacean"; + sprite = "CRABA0"; + width = 24; + height = 32; + flags8text = "[8] Move left from spawn"; + } + 138 + { + title = "Banpyura"; + sprite = "CR2BA0"; + width = 24; + height = 32; + flags8text = "[8] Move left from spawn"; + } + 117 + { + title = "Robo-Hood"; + sprite = "ARCHA1"; + width = 24; + height = 32; + flags8text = "[8] Don't jump away"; + } + 118 + { + title = "Lance-a-Bot"; + sprite = "CBFSA1"; + width = 32; + height = 72; + } + 1113 + { + title = "Suspicious Lance-a-Bot Statue"; + sprite = "CBBSA1"; + width = 32; + height = 72; + } + 119 + { + title = "Egg Guard"; + sprite = "ESHIA1"; + width = 16; + height = 48; + flags1text = "[1] 90 degrees clockwise"; + flags4text = "[4] 90 degrees counter-clockwise"; + flags8text = "[8] Double speed"; + } + 115 + { + title = "Bird Aircraft Strike Hazard"; + sprite = "VLTRF1"; + width = 12; + height = 24; + } + 120 + { + title = "Green Snapper"; + sprite = "GSNPA1"; + width = 24; + height = 24; + } + 121 + { + title = "Minus"; + sprite = "MNUSA0"; + width = 24; + height = 32; + } + 134 + { + title = "Canarivore"; + sprite = "CANAA0"; + width = 12; + height = 80; + hangs = 1; + } + 123 + { + title = "Unidus"; + sprite = "UNIDA1"; + width = 18; + height = 36; + } + 135 + { + title = "Pterabyte Spawner"; + sprite = "PTERA2A8"; + width = 24; + height = 48; + parametertext = "Spawns +1"; + arrow = 0; + } + 136 + { + title = "Pyre Fly"; + sprite = "PYREA0"; + width = 24; + height = 34; + flags8text = "[8] Start on fire"; + } + 137 + { + title = "Dragonbomber"; + sprite = "DRABA1"; + width = 28; + height = 48; + } + 105 + { + title = "Jetty-Syn Bomber"; + sprite = "JETBB1"; + width = 20; + height = 50; + flags8text = "[8] Cannot move"; + } + 106 + { + title = "Jetty-Syn Gunner"; + sprite = "JETGB1"; + width = 20; + height = 48; + flags8text = "[8] Cannot move"; + } + 112 + { + title = "Spincushion"; + sprite = "SHRPA1"; + width = 16; + height = 24; + } + 114 + { + title = "Snailer"; + sprite = "SNLRA3A7"; + width = 24; + height = 48; + } + 129 + { + title = "Penguinator"; + sprite = "PENGA1"; + width = 24; + height = 32; + } + 130 + { + title = "Pophat"; + sprite = "POPHA1"; + width = 24; + height = 32; + } + 107 + { + title = "Crawla Commander"; + sprite = "CCOMA1"; + width = 16; + height = 32; + } + 131 + { + title = "Spinbobert"; + sprite = "SBOBB0"; + width = 32; + height = 32; + } + 132 + { + title = "Cacolantern"; + sprite = "CACOA0"; + width = 32; + height = 32; + flags8text = "[8] Cannot move"; + } + 133 + { + title = "Hangster"; + sprite = "HBATC1"; + width = 24; + height = 24; + hangs = 1; + } + 127 + { + title = "Hive Elemental"; + sprite = "HIVEA0"; + width = 32; + height = 80; + parametertext = "No. bees"; + } + 128 + { + title = "Bumblebore"; + sprite = "BUMBA1"; + width = 16; + height = 32; + flags8text = "[8] Cannot move"; + } + 124 + { + title = "Buggle"; + sprite = "BBUZA1"; + width = 20; + height = 24; + } + 116 + { + title = "Pointy"; + sprite = "PNTYA1"; + width = 8; + height = 16; + } + } + + bosses + { + color = 4; // Dark Red + arrow = 1; + title = "Bosses"; + + 200 + { + title = "Egg Mobile"; + sprite = "EGGMA1"; + width = 36; + height = 84; + flags4text = "[4] End level on death"; + } + 201 + { + title = "Egg Slimer"; + sprite = "EGGNA1"; + width = 36; + height = 84; + flags4text = "[4] End level on death"; + flags8text = "[8] Speed up when hit"; + } + 202 + { + title = "Sea Egg"; + sprite = "EGGOA1"; + width = 36; + height = 116; + flags4text = "[4] End level on death"; + } + 203 + { + title = "Egg Colosseum"; + sprite = "EGGPA1"; + width = 36; + height = 84; + flags4text = "[4] End level on death"; + } + 204 + { + title = "Fang"; + sprite = "FANGA1"; + width = 24; + height = 60; + flags1text = "[1] Grayscale mode"; + flags4text = "[4] End level on death"; + flags8text = "[8] Skip intro"; + } + 206 + { + title = "Brak Eggman (Old)"; + sprite = "BRAKB1"; + width = 48; + height = 160; + flags4text = "[4] End level on death"; + } + 207 + { + title = "Metal Sonic (Race)"; + sprite = "METLI1"; + width = 16; + height = 48; + flags1text = "[1] Grayscale mode"; + } + 208 + { + title = "Metal Sonic (Battle)"; + sprite = "METLC1"; + width = 16; + height = 48; + flags1text = "[1] Grayscale mode"; + flags4text = "[4] End level on death"; + } + 209 + { + title = "Brak Eggman"; + sprite = "BRAK01"; + width = 48; + height = 160; + flags1text = "[1] No origin-fling death"; + flags4text = "[4] End level on death"; + flags8text = "[8] Electric barrier"; + } + 290 + { + arrow = 0; + title = "Boss Escape Point"; + width = 8; + height = 16; + sprite = "internal:eggmanend"; + } + 291 + { + arrow = 0; + title = "Egg Capsule Center"; + width = 8; + height = 16; + sprite = "internal:capsule"; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + } + 292 + { + arrow = 0; + title = "Boss Waypoint"; + width = 8; + height = 16; + flags8text = "[8] Sea Egg shooting point"; + sprite = "internal:eggmanway"; + angletext = "No. (Sea Egg)"; + fixedrotation = 1; + flagsvaluetext = "No. (Brak)"; + parametertext = "Next"; + } + 293 + { + arrow = 0; + title = "Metal Sonic Gather Point"; + sprite = "internal:metal"; + width = 8; + height = 16; + } + 294 + { + arrow = 0; + title = "Fang Waypoint"; + flags8text = "[8] Center waypoint"; + sprite = "internal:eggmanway"; + width = 8; + height = 16; + } + } + + rings + { + color = 14; // Yellow + title = "Rings and Weapon Panels"; + width = 24; + height = 24; + flags8height = 24; + flags8text = "[8] Float"; + sprite = "RINGA0"; + + 300 + { + title = "Ring"; + sprite = "RINGA0"; + width = 16; + } + 301 + { + title = "Bounce Ring"; + sprite = "RNGBA0"; + } + 302 + { + title = "Rail Ring"; + sprite = "RNGRA0"; + } + 303 + { + title = "Infinity Ring"; + sprite = "RNGIA0"; + } + 304 + { + title = "Automatic Ring"; + sprite = "RNGAA0"; + } + 305 + { + title = "Explosion Ring"; + sprite = "RNGEA0"; + } + 306 + { + title = "Scatter Ring"; + sprite = "RNGSA0"; + } + 307 + { + title = "Grenade Ring"; + sprite = "RNGGA0"; + } + 308 + { + title = "CTF Team Ring (Red)"; + sprite = "internal:TRNGA0R"; + width = 16; + } + 309 + { + title = "CTF Team Ring (Blue)"; + sprite = "internal:TRNGA0B"; + width = 16; + } + 330 + { + title = "Bounce Ring Panel"; + sprite = "PIKBA0"; + } + 331 + { + title = "Rail Ring Panel"; + sprite = "PIKRA0"; + } + 332 + { + title = "Automatic Ring Panel"; + sprite = "PIKAA0"; + } + 333 + { + title = "Explosion Ring Panel"; + sprite = "PIKEA0"; + } + 334 + { + title = "Scatter Ring Panel"; + sprite = "PIKSA0"; + } + 335 + { + title = "Grenade Ring Panel"; + sprite = "PIKGA0"; + } + } + + collectibles + { + color = 10; // Light Green + title = "Other Collectibles"; + width = 16; + height = 32; + sort = 1; + sprite = "CEMGA0"; + + 310 + { + title = "CTF Red Flag"; + sprite = "RFLGA0"; + width = 24; + height = 64; + } + 311 + { + title = "CTF Blue Flag"; + sprite = "BFLGA0"; + width = 24; + height = 64; + } + 312 + { + title = "Emerald Token"; + sprite = "TOKEA0"; + width = 16; + height = 32; + flags8height = 24; + flags8text = "[8] Float"; + } + 313 + { + title = "Chaos Emerald 1 (Green)"; + sprite = "CEMGA0"; + } + 314 + { + title = "Chaos Emerald 2 (Purple)"; + sprite = "CEMGB0"; + } + 315 + { + title = "Chaos Emerald 3 (Blue)"; + sprite = "CEMGC0"; + } + 316 + { + title = "Chaos Emerald 4 (Cyan)"; + sprite = "CEMGD0"; + } + 317 + { + title = "Chaos Emerald 5 (Orange)"; + sprite = "CEMGE0"; + } + 318 + { + title = "Chaos Emerald 6 (Red)"; + sprite = "CEMGF0"; + } + 319 + { + title = "Chaos Emerald 7 (Gray)"; + sprite = "CEMGG0"; + } + 320 + { + title = "Emerald Hunt Location"; + sprite = "SHRDA0"; + flags8height = 24; + flags8text = "[8] Float"; + } + 321 + { + title = "Match Chaos Emerald Spawn"; + sprite = "CEMGA0"; + flags8height = 24; + flags8text = "[8] Float"; + } + 322 + { + title = "Emblem"; + sprite = "EMBMA0"; + width = 16; + height = 30; + flags8height = 24; + flags8text = "[8] Float"; + angletext = "Tag"; + fixedrotation = 1; + } + } + + boxes + { + color = 7; // Gray + blocking = 2; + title = "Monitors"; + width = 18; + height = 40; + flags1text = "[1] Run linedef executor on pop"; + flags4text = "[4] Random (Strong)"; + flags8text = "[8] Random (Weak)"; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + + 400 + { + title = "Super Ring (10 Rings)"; + sprite = "TVRIA0"; + } + 401 + { + title = "Pity Shield"; + sprite = "TVPIA0"; + } + 402 + { + title = "Attraction Shield"; + sprite = "TVATA0"; + } + 403 + { + title = "Force Shield"; + sprite = "TVFOA0"; + } + 404 + { + title = "Armageddon Shield"; + sprite = "TVARA0"; + } + 405 + { + title = "Whirlwind Shield"; + sprite = "TVWWA0"; + } + 406 + { + title = "Elemental Shield"; + sprite = "TVELA0"; + } + 407 + { + title = "Super Sneakers"; + sprite = "TVSSA0"; + } + 408 + { + title = "Invincibility"; + sprite = "TVIVA0"; + } + 409 + { + title = "Extra Life"; + sprite = "TV1UA0"; + flags4text = "[4] Random (Strong) / 10k points"; + flags8text = "[8] Random (Weak) / 10k points"; + } + 410 + { + title = "Eggman"; + sprite = "TVEGA0"; + flags4text = "[4] Special"; + flags8text = "[8] Ambush"; + } + 411 + { + title = "Teleporter"; + sprite = "TVMXA0"; + } + 413 + { + title = "Gravity Boots"; + sprite = "TVGVA0"; + flags4text = "[4] Special"; + flags8text = "[8] Ambush"; + } + 414 + { + title = "CTF Team Ring Monitor (Red)"; + sprite = "TRRIA0"; + flags4text = "[4] Special"; + flags8text = "[8] Ambush"; + } + 415 + { + title = "CTF Team Ring Monitor (Blue)"; + sprite = "TBRIA0"; + flags4text = "[4] Special"; + flags8text = "[8] Ambush"; + } + 416 + { + title = "Recycler"; + sprite = "TVRCA0"; + } + 418 + { + title = "Score (1,000 Points)"; + sprite = "TV1KA0"; + flags4text = "[4] Special"; + flags8text = "[8] Ambush"; + } + 419 + { + title = "Score (10,000 Points)"; + sprite = "TVTKA0"; + flags4text = "[4] Special"; + flags8text = "[8] Ambush"; + } + 420 + { + title = "Flame Shield"; + sprite = "TVFLA0"; + } + 421 + { + title = "Water Shield"; + sprite = "TVBBA0"; + } + 422 + { + title = "Lightning Shield"; + sprite = "TVZPA0"; + } + } + + boxes2 + { + color = 18; // Gold + blocking = 2; + title = "Monitors (Respawning)"; + width = 20; + height = 44; + flags1text = "[1] Run linedef executor on pop"; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + + 431 + { + title = "Pity Shield (Respawn)"; + sprite = "TVPIB0"; + } + 432 + { + title = "Attraction Shield (Respawn)"; + sprite = "TVATB0"; + } + 433 + { + title = "Force Shield (Respawn)"; + sprite = "TVFOB0"; + } + 434 + { + title = "Armageddon Shield (Respawn)"; + sprite = "TVARB0"; + } + 435 + { + title = "Whirlwind Shield (Respawn)"; + sprite = "TVWWB0"; + } + 436 + { + title = "Elemental Shield (Respawn)"; + sprite = "TVELB0"; + } + 437 + { + title = "Super Sneakers (Respawn)"; + sprite = "TVSSB0"; + } + 438 + { + title = "Invincibility (Respawn)"; + sprite = "TVIVB0"; + } + 440 + { + title = "Eggman (Respawn)"; + sprite = "TVEGB0"; + } + 443 + { + title = "Gravity Boots (Respawn)"; + sprite = "TVGVB0"; + } + 450 + { + title = "Flame Shield (Respawn)"; + sprite = "TVFLB0"; + } + 451 + { + title = "Water Shield (Respawn)"; + sprite = "TVBBB0"; + } + 452 + { + title = "Lightning Shield (Respawn)"; + sprite = "TVZPB0"; + } + } + + generic + { + color = 11; // Light Cyan + title = "Generic Items & Hazards"; + + 500 + { + title = "Air Bubble Patch"; + sprite = "BUBLE0"; + width = 8; + height = 16; + flags8text = "[8] No distance check"; + } + 501 + { + title = "Signpost"; + sprite = "SIGND0"; + width = 8; + height = 32; + } + 502 + { + arrow = 1; + title = "Star Post"; + sprite = "STPTA0M0"; + width = 64; + height = 128; + flags4text = "[4] Respawn at center"; + angletext = "Angle/Order"; + fixedrotation = 1; + parametertext = "Order"; + } + 520 + { + title = "Bomb Sphere"; + sprite = "SPHRD0"; + width = 16; + height = 24; + flags8height = 24; + flags8text = "[8] Float"; + unflippable = true; + } + 521 + { + title = "Spikeball"; + sprite = "SPIKA0"; + width = 12; + height = 8; + flags8height = 24; + flags8text = "[8] Float"; + } + 522 + { + title = "Wall Spike"; + sprite = "WSPKALAR"; + width = 16; + height = 14; + arrow = 1; + flags1text = "[1] Start retracted"; + flags4text = "[4] Retractable"; + flags8text = "[8] Intangible"; + parametertext = "Start delay"; + } + 523 + { + title = "Spike"; + sprite = "USPKA0"; + width = 8; + height = 32; + flags1text = "[1] Start retracted"; + flags4text = "[4] Retractable"; + flags8text = "[8] Intangible"; + angletext = "Retraction interval"; + fixedrotation = 1; + parametertext = "Start delay"; + } + 1130 + { + title = "Small Mace"; + sprite = "SMCEA0"; + width = 17; + height = 34; + } + 1131 + { + title = "Big Mace"; + sprite = "BMCEA0"; + width = 34; + height = 68; + } + 1136 + { + title = "Small Fireball"; + sprite = "SFBRA0"; + width = 17; + height = 34; + } + 1137 + { + title = "Large Fireball"; + sprite = "BFBRA0"; + width = 34; + height = 68; + } + } + + springs + { + color = 12; // Light Red + title = "Springs and Fans"; + width = 20; + height = 16; + sprite = "RSPRD2"; + + 540 + { + title = "Fan"; + sprite = "FANSA0D0"; + width = 16; + height = 8; + flags4text = "[4] Invisible"; + flags8text = "[8] No distance check"; + angletext = "Lift height"; + fixedrotation = 1; + } + 541 + { + title = "Gas Jet"; + sprite = "STEMD0"; + flags8text = "[8] No sounds"; + width = 32; + } + 542 + { + title = "Bumper"; + sprite = "BUMPA0"; + width = 32; + height = 64; + angletext = "Strength"; + fixedrotation = 1; + } + 543 + { + title = "Balloon"; + sprite = "BLONA0"; + width = 32; + height = 64; + flags8text = "[8] Respawn"; + angletext = "Color"; + fixedrotation = 1; + } + 550 + { + title = "Yellow Spring"; + sprite = "SPRYA0"; + } + 551 + { + title = "Red Spring"; + sprite = "SPRRA0"; + } + 552 + { + title = "Blue Spring"; + sprite = "SPRBA0"; + } + 555 + { + arrow = 1; + title = "Diagonal Yellow Spring"; + sprite = "YSPRD2"; + width = 16; + flags4text = "[4] Ignore gravity"; + flags8text = "[8] Rotate 22.5° CCW"; + } + 556 + { + arrow = 1; + title = "Diagonal Red Spring"; + sprite = "RSPRD2"; + width = 16; + flags4text = "[4] Ignore gravity"; + flags8text = "[8] Rotate 22.5° CCW"; + } + 557 + { + arrow = 1; + title = "Diagonal Blue Spring"; + sprite = "BSPRD2"; + width = 16; + flags4text = "[4] Ignore gravity"; + flags8text = "[8] Rotate 22.5° CCW"; + } + 558 + { + arrow = 1; + title = "Horizontal Yellow Spring"; + sprite = "SSWYD2D8"; + flags8height = 16; + flags8text = "[8] Float"; + width = 16; + height = 32; + } + 559 + { + arrow = 1; + title = "Horizontal Red Spring"; + sprite = "SSWRD2D8"; + flags8height = 16; + flags8text = "[8] Float"; + width = 16; + height = 32; + } + 560 + { + arrow = 1; + title = "Horizontal Blue Spring"; + sprite = "SSWBD2D8"; + flags8height = 16; + flags8text = "[8] Float"; + width = 16; + height = 32; + } + 1134 + { + title = "Yellow Spring Ball"; + sprite = "YSPBA0"; + width = 17; + height = 34; + } + 1135 + { + title = "Red Spring Ball"; + sprite = "RSPBA0"; + width = 17; + height = 34; + } + 544 + { + arrow = 1; + title = "Yellow Boost Panel"; + sprite = "BSTYA0"; + flags8text = "[8] Force spin"; + width = 28; + height = 2; + } + 545 + { + arrow = 1; + title = "Red Boost Panel"; + sprite = "BSTRA0"; + flags8text = "[8] Force spin"; + width = 28; + height = 2; + } + } + + patterns + { + color = 5; // Magenta + arrow = 1; + title = "Special Placement Patterns"; + width = 16; + height = 384; + sprite = "RINGA0"; + + 600 + { + arrow = 0; + title = "5 Vertical Rings (Yellow Spring)"; + sprite = "internal:ringverticalyellow"; + } + 601 + { + arrow = 0; + title = "5 Vertical Rings (Red Spring)"; + sprite = "internal:ringverticalred"; + height = 1024; + } + 602 + { + title = "5 Diagonal Rings (Yellow Spring)"; + sprite = "RINGA0"; + height = 32; + } + 603 + { + title = "10 Diagonal Rings (Red Spring)"; + sprite = "RINGA0"; + height = 32; + } + 604 + { + title = "Circle of Rings"; + sprite = "internal:circlering"; + width = 96; + height = 192; + unflippable = true; + centerHitbox = true; + } + 605 + { + title = "Circle of Rings (Big)"; + sprite = "internal:circlebigring"; + width = 192; + unflippable = true; + centerHitbox = true; + } + 606 + { + title = "Circle of Blue Spheres"; + sprite = "internal:circlesphere"; + width = 96; + height = 192; + unflippable = true; + centerHitbox = true; + } + 607 + { + title = "Circle of Blue Spheres (Big)"; + sprite = "internal:circlebigsphere"; + width = 192; + unflippable = true; + centerHitbox = true; + } + 608 + { + title = "Circle of Rings and Spheres"; + sprite = "internal:circleringsphere"; + width = 96; + height = 192; + unflippable = true; + centerHitbox = true; + } + 609 + { + title = "Circle of Rings and Spheres (Big)"; + sprite = "internal:circlebigringsphere"; + width = 192; + unflippable = true; + centerHitbox = true; + } + } + + ambience + { + color = 8; // Dark Gray + title = "Ambience"; + width = 8; + height = 16; + sprite = "internal:ambiance"; + + 700 + { + title = "Water Ambience A (Large)"; + } + + 701 + { + title = "Water Ambience B (Large)"; + } + + 702 + { + title = "Water Ambience C (Medium)"; + } + + 703 + { + title = "Water Ambience D (Medium)"; + } + + 704 + { + title = "Water Ambience E (Small)"; + } + + 705 + { + title = "Water Ambience F (Small)"; + } + + 706 + { + title = "Water Ambience G (Extra Large)"; + } + + 707 + { + title = "Water Ambience H (Extra Large)"; + } + + 708 + { + title = "Disco Ambience"; + } + + 709 + { + title = "Volcano Ambience"; + } + + 710 + { + title = "Machine Ambience"; + } + } + + invisible + { + color = 15; // White + title = "Misc. Invisible"; + width = 8; + height = 16; + sprite = "UNKNA0"; + + 750 + { + title = "Slope Vertex"; + sprite = "internal:vertexslope"; + angletext = "Tag"; + fixedrotation = 1; + parametertext = "Absolute?"; + flagsvaluetext = "Absolute Z"; + tagthing = true; + } + + 751 + { + arrow = 1; + title = "Teleport Destination"; + sprite = "internal:tele"; + } + + 752 + { + arrow = 1; + title = "Alternate View Point"; + sprite = "internal:view"; + } + + 753 + { + title = "Zoom Tube Waypoint"; + sprite = "internal:zoom"; + angletext = "Order"; + fixedrotation = 1; + } + + 754 + { + title = "Push Point"; + flags4text = "[4] Fades using XY"; + flags8text = "[8] Push using XYZ"; + sprite = "GWLGA0"; + angletext = "Radius"; + fixedrotation = 1; + } + 755 + { + title = "Pull Point"; + flags4text = "[4] Fades using XY"; + flags8text = "[8] Pull using XYZ"; + sprite = "GWLRA0"; + angletext = "Radius"; + fixedrotation = 1; + } + 756 + { + title = "Blast Linedef Executor"; + sprite = "internal:blastexec"; + width = 32; + height = 16; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + } + 757 + { + title = "Fan Particle Generator"; + sprite = "internal:fanparticles"; + width = 8; + height = 16; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + } + 758 + { + title = "Object Angle Anchor"; + sprite = "internal:view"; + } + 760 + { + title = "PolyObject Anchor"; + sprite = "internal:polyanchor"; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + unflippable = true; + } + + 761 + { + title = "PolyObject Spawn Point"; + sprite = "internal:polycenter"; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + unflippable = true; + } + + 762 + { + title = "PolyObject Spawn Point (Crush)"; + sprite = "internal:polycentercrush"; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + unflippable = true; + } + 780 + { + title = "Skybox View Point"; + sprite = "internal:skyb"; + flags4text = "[4] In-map centerpoint"; + parametertext = "ID"; + fixedrotation = 1; + } + } + + greenflower + { + color = 2; // Green + title = "Greenflower"; + + 800 + { + title = "GFZ Flower"; + sprite = "FWR1A0"; + width = 16; + height = 40; + } + 801 + { + title = "Sunflower"; + sprite = "FWR2A0"; + width = 16; + height = 96; + } + 802 + { + title = "Budding Flower"; + sprite = "FWR3A0"; + width = 8; + height = 32; + } + 803 + { + title = "Blueberry Bush"; + sprite = "BUS3A0"; + width = 16; + height = 32; + } + 804 + { + title = "Berry Bush"; + sprite = "BUS1A0"; + width = 16; + height = 32; + } + 805 + { + title = "Bush"; + sprite = "BUS2A0"; + width = 16; + height = 32; + } + 806 + { + title = "GFZ Tree"; + sprite = "TRE1A0"; + width = 20; + height = 128; + } + 807 + { + title = "GFZ Berry Tree"; + sprite = "TRE1B0"; + width = 20; + height = 128; + } + 808 + { + title = "GFZ Cherry Tree"; + sprite = "TRE1C0"; + width = 20; + height = 128; + } + 809 + { + title = "Checkered Tree"; + sprite = "TRE2A0"; + width = 20; + height = 200; + } + 810 + { + title = "Checkered Tree (Sunset)"; + sprite = "TRE2B0"; + width = 20; + height = 200; + } + 811 + { + title = "Polygon Tree"; + sprite = "TRE4A0"; + width = 20; + height = 200; + } + 812 + { + title = "Bush Tree"; + sprite = "TRE5A0"; + width = 20; + height = 200; + } + 813 + { + title = "Red Bush Tree"; + sprite = "TRE5B0"; + width = 20; + height = 200; + } + } + + technohill + { + color = 2; // Green + title = "Techno Hill"; + + 900 + { + title = "THZ Steam Flower"; + sprite = "THZPA0"; + width = 8; + height = 32; + } + 901 + { + title = "Alarm"; + sprite = "ALRMA0"; + width = 8; + height = 16; + hangs = 1; + } + 902 + { + title = "THZ Spin Flower (Red)"; + sprite = "FWR5A0"; + width = 16; + height = 64; + } + 903 + { + title = "THZ Spin Flower (Yellow)"; + sprite = "FWR6A0"; + width = 16; + height = 64; + } + 904 + { + arrow = 1; + title = "Whistlebush"; + sprite = "THZTA0"; + width = 16; + height = 64; + } + } + + deepsea + { + color = 2; // Green + title = "Deep Sea"; + + 1000 + { + arrow = 1; + blocking = 2; + title = "Gargoyle"; + sprite = "GARGA1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1009 + { + arrow = 1; + blocking = 2; + title = "Gargoyle (Big)"; + sprite = "GARGB1"; + width = 32; + height = 80; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1001 + { + title = "Seaweed"; + sprite = "SEWEA0"; + width = 24; + height = 56; + } + 1002 + { + title = "Dripping Water"; + sprite = "DRIPD0"; + width = 8; + height = 16; + hangs = 1; + angletext = "Dripping delay"; + fixedrotation = 1; + } + 1003 + { + title = "Coral (Green)"; + sprite = "CORLA0"; + width = 29; + height = 40; + } + 1004 + { + title = "Coral (Red)"; + sprite = "CORLB0"; + width = 30; + height = 53; + } + 1005 + { + title = "Coral (Orange)"; + sprite = "CORLC0"; + width = 28; + height = 41; + } + 1006 + { + title = "Blue Crystal"; + sprite = "BCRYA1"; + width = 8; + height = 16; + } + 1007 + { + title = "Kelp"; + sprite = "KELPA0"; + width = 16; + height = 292; + flags4text = "[4] Double size"; + } + 1008 + { + title = "Stalagmite (DSZ1)"; + sprite = "DSTGA0"; + width = 8; + height = 116; + flags4text = "[4] Double size"; + } + 1010 + { + arrow = 1; + title = "Light Beam"; + sprite = "LIBEARAL"; + width = 16; + height = 16; + } + 1011 + { + title = "Stalagmite (DSZ2)"; + sprite = "DSTGB0"; + width = 8; + height = 116; + flags4text = "[4] Double size"; + } + 1012 + { + arrow = 1; + title = "Big Floating Mine"; + width = 28; + height = 56; + sprite = "BMNEA1"; + } + 1013 + { + title = "Animated Kelp"; + sprite = "ALGAA0"; + width = 48; + height = 120; + } + 1014 + { + title = "Large Coral (Brown)"; + sprite = "CORLD0"; + width = 56; + height = 112; + } + 1015 + { + title = "Large Coral (Beige)"; + sprite = "CORLE0"; + width = 56; + height = 112; + } + } + + castleeggman + { + color = 2; // Green + title = "Castle Eggman"; + + 1100 + { + title = "Chain (Decorative)"; + sprite = "CHANA0"; + width = 4; + height = 128; + hangs = 1; + } + 1101 + { + title = "Torch"; + sprite = "FLAMA0E0"; + width = 8; + height = 32; + flags1text = "[1] Add corona"; + } + 1102 + { + arrow = 1; + blocking = 2; + title = "Eggman Statue"; + sprite = "ESTAA1"; + width = 32; + height = 240; + flags1text = "[1] Solid gold"; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1103 + { + title = "CEZ Flower"; + sprite = "FWR4A0"; + width = 16; + height = 40; + } + 1104 + { + title = "Mace Spawnpoint"; + sprite = "SMCEA0"; + width = 17; + height = 34; + flags4text = "[4] No sounds"; + flags8text = "[8] Double size"; + angletext = "Tag"; + parametertext = "Spokes"; + fixedrotation = 1; + tagthing = true; + } + 1105 + { + title = "Chain with Maces Spawnpoint"; + sprite = "SMCEA0"; + width = 17; + height = 34; + flags4text = "[4] No sounds"; + flags8text = "[8] Double size"; + angletext = "Tag"; + parametertext = "Spokes"; + fixedrotation = 1; + tagthing = true; + } + 1106 + { + title = "Chained Spring Spawnpoint"; + sprite = "YSPBA0"; + width = 17; + height = 34; + flags4text = "[4] No sounds"; + flags8text = "[8] Red spring"; + angletext = "Tag"; + parametertext = "Spokes"; + fixedrotation = 1; + tagthing = true; + } + 1107 + { + title = "Chain Spawnpoint"; + sprite = "BMCHB0"; + width = 17; + height = 34; + flags8text = "[8] Double size"; + angletext = "Tag"; + parametertext = "Spokes"; + fixedrotation = 1; + tagthing = true; + } + 1108 + { + arrow = 1; + title = "Hidden Chain Spawnpoint"; + sprite = "SMCHA0"; + width = 17; + height = 34; + flags8text = "[8] Double size"; + } + 1109 + { + title = "Firebar Spawnpoint"; + sprite = "BFBRA0"; + width = 17; + height = 34; + flags4text = "[4] No sounds"; + flags8text = "[8] Double size"; + angletext = "Tag"; + parametertext = "Spokes"; + fixedrotation = 1; + tagthing = true; + } + 1110 + { + title = "Custom Mace Spawnpoint"; + sprite = "SMCEA0"; + width = 17; + height = 34; + flags4text = "[4] No sounds"; + angletext = "Tag"; + parametertext = "Spokes"; + fixedrotation = 1; + tagthing = true; + } + 1111 + { + arrow = 1; + blocking = 2; + title = "Crawla Statue"; + sprite = "CSTAA1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1112 + { + arrow = 1; + blocking = 2; + title = "Lance-a-Bot Statue"; + sprite = "CBBSA1"; + width = 32; + height = 72; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1114 + { + title = "Pine Tree"; + sprite = "PINEA0"; + width = 16; + height = 628; + } + 1115 + { + title = "CEZ Shrub (Small)"; + sprite = "CEZBA0"; + width = 16; + height = 24; + } + 1116 + { + title = "CEZ Shrub (Large)"; + sprite = "CEZBB0"; + width = 32; + height = 48; + } + 1117 + { + arrow = 1; + title = "Pole Banner (Red)"; + sprite = "BANRA0"; + width = 40; + height = 224; + } + 1118 + { + arrow = 1; + title = "Pole Banner (Blue)"; + sprite = "BANRA0"; + width = 40; + height = 224; + } + 1119 + { + title = "Candle"; + sprite = "CNDLA0"; + width = 8; + height = 48; + flags1text = "[1] Add corona"; + } + 1120 + { + title = "Candle Pricket"; + sprite = "CNDLB0"; + width = 8; + height = 176; + flags1text = "[1] Add corona"; + } + 1121 + { + title = "Flame Holder"; + sprite = "FLMHA0"; + width = 24; + height = 80; + flags1text = "[1] Add corona"; + flags4text = "[4] No flame"; + } + 1122 + { + title = "Fire Torch"; + sprite = "CTRCA0"; + width = 16; + height = 80; + } + 1123 + { + title = "Cannonball Launcher"; + sprite = "internal:cannonball"; + width = 8; + height = 16; + } + 1124 + { + blocking = 2; + title = "Cannonball"; + sprite = "CBLLA0"; + width = 20; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1125 + { + title = "Brambles"; + sprite = "CABRALAR"; + width = 48; + height = 32; + } + 1126 + { + title = "Invisible Lockon Object"; + sprite = "LCKNC0"; + width = 16; + height = 32; + } + 1127 + { + title = "Spectator Eggrobo"; + sprite = "EGR1A1"; + width = 20; + height = 72; + arrow = 1; + flags4text = "[4] Move right"; + flags8text = "[8] Move left"; + } + 1128 + { + arrow = 1; + title = "Waving Flag (Red)"; + sprite = "CFLGA0"; + width = 8; + height = 208; + } + 1129 + { + arrow = 1; + title = "Waving Flag (Blue)"; + sprite = "CFLGA0"; + width = 8; + height = 208; + } + } + + aridcanyon + { + color = 2; // Green + title = "Arid Canyon"; + + 1200 + { + title = "Tumbleweed (Big)"; + sprite = "BTBLA0"; + width = 24; + height = 48; + flags8text = "[8] Moves perpetually"; + } + 1201 + { + title = "Tumbleweed (Small)"; + sprite = "STBLA0"; + width = 12; + height = 24; + flags8text = "[8] Moves perpetually"; + } + 1202 + { + arrow = 1; + title = "Rock Spawner"; + sprite = "ROIAA0"; + width = 8; + height = 16; + angletext = "Tag"; + fixedrotation = 1; + tagthing = true; + } + 1203 + { + title = "Tiny Red Flower Cactus"; + sprite = "CACTA0"; + width = 13; + height = 24; + } + 1204 + { + title = "Small Red Flower Cactus"; + sprite = "CACTB0"; + width = 15; + height = 52; + } + 1205 + { + title = "Tiny Blue Flower Cactus"; + sprite = "CACTC0"; + width = 13; + height = 24; + } + 1206 + { + title = "Small Blue Flower Cactus"; + sprite = "CACTD0"; + width = 15; + height = 52; + } + 1207 + { + title = "Prickly Pear"; + sprite = "CACTE0"; + width = 32; + height = 96; + } + 1208 + { + title = "Barrel Cactus"; + sprite = "CACTF0"; + width = 20; + height = 128; + } + 1209 + { + title = "Tall Barrel Cactus"; + sprite = "CACTG0"; + width = 24; + height = 224; + } + 1210 + { + title = "Armed Cactus"; + sprite = "CACTH0"; + width = 24; + height = 256; + } + 1211 + { + title = "Ball Cactus"; + sprite = "CACTI0"; + width = 48; + height = 96; + } + 1212 + { + title = "Caution Sign"; + sprite = "WWSGAR"; + width = 22; + height = 64; + arrow = 1; + } + 1213 + { + title = "Cacti Sign"; + sprite = "WWS2AR"; + width = 22; + height = 64; + arrow = 1; + } + 1214 + { + title = "Sharp Turn Sign"; + sprite = "WWS3ALAR"; + width = 16; + height = 192; + arrow = 1; + } + 1215 + { + title = "Mine Oil Lamp"; + sprite = "OILLA0"; + width = 22; + height = 64; + hangs = 1; + } + 1216 + { + title = "TNT Barrel"; + sprite = "BARRA1"; + width = 24; + height = 63; + arrow = 1; + flags8text = "[8] Not pushable"; + } + 1217 + { + title = "TNT Proximity Shell"; + sprite = "REMTA0"; + width = 64; + height = 40; + } + 1218 + { + title = "Dust Devil"; + sprite = "TAZDCR"; + width = 80; + height = 416; + } + 1219 + { + title = "Minecart Spawner"; + sprite = "MCRTCLFR"; + width = 22; + height = 32; + arrow = 1; + } + 1220 + { + title = "Minecart Stopper"; + sprite = "MCRTIR"; + width = 32; + height = 32; + arrow = 1; + } + 1221 + { + title = "Minecart Saloon Door"; + sprite = "SALDARAL"; + width = 96; + height = 160; + arrow = 1; + flags8text = "[8] Allow non-minecart players"; + } + 1222 + { + title = "Train Cameo Spawner"; + sprite = "TRAEBRBL"; + width = 28; + height = 32; + } + 1223 + { + title = "Train Dust Spawner"; + sprite = "ADSTA0"; + width = 4; + height = 4; + } + 1224 + { + title = "Train Steam Spawner"; + sprite = "STEAA0"; + width = 4; + height = 4; + } + 1229 + { + title = "Minecart Switch Point"; + sprite = "internal:zoom"; + width = 8; + height = 16; + flags8text = "[8] Enable switching"; + } + 1230 + { + title = "Tiny Cactus"; + sprite = "CACTJ0"; + width = 13; + height = 28; + } + 1231 + { + title = "Small Cactus"; + sprite = "CACTK0"; + width = 15; + height = 60; + } + } + + redvolcano + { + color = 2; // Green + title = "Red Volcano"; + + 1300 + { + arrow = 1; + title = "Flame Jet (Horizontal)"; + sprite = "internal:flameh"; + width = 16; + height = 40; + flags8text = "[8] Waves vertically"; + angletext = "On/Off time"; + fixedrotation = 1; + parametertext = "Strength"; + } + 1301 + { + title = "Flame Jet (Vertical)"; + sprite = "internal:flamev"; + width = 16; + height = 40; + flags8text = "[8] Shoot downwards"; + angletext = "On/Off time"; + fixedrotation = 1; + parametertext = "Strength"; + } + 1302 + { + title = "Spinning Flame Jet (Counter-Clockwise)"; + sprite = "internal:flame2"; + width = 16; + height = 24; + } + 1303 + { + title = "Spinning Flame Jet (Clockwise)"; + sprite = "internal:flame1"; + width = 16; + height = 24; + } + 1304 + { + title = "Lavafall"; + sprite = "LFALF0"; + width = 30; + height = 32; + angletext = "Initial delay"; + fixedrotation = 1; + hangs = 1; + flags8text = "[8] Double size"; + } + 1305 + { + title = "Rollout Rock"; + sprite = "PUMIA1A5"; + width = 30; + height = 60; + flags8text = "[8] Non-buoyant"; + } + 1306 + { + title = "Big Fern"; + sprite = "JPLAB0"; + width = 32; + height = 48; + } + 1307 + { + title = "Jungle Palm"; + sprite = "JPLAC0"; + width = 32; + height = 48; + } + 1308 + { + title = "Torch Flower"; + sprite = "TFLOA0"; + width = 14; + height = 110; + } + 1309 + { + title = "RVZ1 Wall Vine (Long)"; + sprite = "WVINALAR"; + width = 1; + height = 288; + arrow = 1; + } + 1310 + { + title = "RVZ1 Wall Vine (Short)"; + sprite = "WVINBLBR"; + width = 1; + height = 288; + arrow = 1; + } + } + + botanicserenity + { + color = 2; // Green + title = "Botanic Serenity"; + width = 16; + height = 32; + sprite = "BSZ1A0"; + 1400 + { + title = "Tall Flower (Red)"; + sprite = "BSZ1A0"; + } + 1401 + { + title = "Tall Flower (Purple)"; + sprite = "BSZ1B0"; + } + 1402 + { + title = "Tall Flower (Blue)"; + sprite = "BSZ1C0"; + } + 1403 + { + title = "Tall Flower (Cyan)"; + sprite = "BSZ1D0"; + } + 1404 + { + title = "Tall Flower (Yellow)"; + sprite = "BSZ1E0"; + } + 1405 + { + title = "Tall Flower (Orange)"; + sprite = "BSZ1F0"; + } + 1410 + { + title = "Medium Flower (Red)"; + sprite = "BSZ2A0"; + } + 1411 + { + title = "Medium Flower (Purple)"; + sprite = "BSZ2B0"; + } + 1412 + { + title = "Medium Flower (Blue)"; + sprite = "BSZ2C0"; + } + 1413 + { + title = "Medium Flower (Cyan)"; + sprite = "BSZ2D0"; + } + 1414 + { + title = "Medium Flower (Yellow)"; + sprite = "BSZ2E0"; + } + 1415 + { + title = "Medium Flower (Orange)"; + sprite = "BSZ2F0"; + } + 1420 + { + title = "Short Flower (Red)"; + sprite = "BSZ3A0"; + } + 1421 + { + title = "Short Flower (Purple)"; + sprite = "BSZ3B0"; + } + 1422 + { + title = "Short Flower (Blue)"; + sprite = "BSZ3C0"; + } + 1423 + { + title = "Short Flower (Cyan)"; + sprite = "BSZ3D0"; + } + 1424 + { + title = "Short Flower (Yellow)"; + sprite = "BSZ3E0"; + } + 1425 + { + title = "Short Flower (Orange)"; + sprite = "BSZ3F0"; + } + 1430 + { + title = "Tulip (Red)"; + sprite = "BST1A0"; + } + 1431 + { + title = "Tulip (Purple)"; + sprite = "BST2A0"; + } + 1432 + { + title = "Tulip (Blue)"; + sprite = "BST3A0"; + } + 1433 + { + title = "Tulip (Cyan)"; + sprite = "BST4A0"; + } + 1434 + { + title = "Tulip (Yellow)"; + sprite = "BST5A0"; + } + 1435 + { + title = "Tulip (Orange)"; + sprite = "BST6A0"; + } + 1440 + { + title = "Cluster (Red)"; + sprite = "BSZ5A0"; + } + 1441 + { + title = "Cluster (Purple)"; + sprite = "BSZ5B0"; + } + 1442 + { + title = "Cluster (Blue)"; + sprite = "BSZ5C0"; + } + 1443 + { + title = "Cluster (Cyan)"; + sprite = "BSZ5D0"; + } + 1444 + { + title = "Cluster (Yellow)"; + sprite = "BSZ5E0"; + } + 1445 + { + title = "Cluster (Orange)"; + sprite = "BSZ5F0"; + } + 1450 + { + title = "Bush (Red)"; + sprite = "BSZ6A0"; + } + 1451 + { + title = "Bush (Purple)"; + sprite = "BSZ6B0"; + } + 1452 + { + title = "Bush (Blue)"; + sprite = "BSZ6C0"; + } + 1453 + { + title = "Bush (Cyan)"; + sprite = "BSZ6D0"; + } + 1454 + { + title = "Bush (Yellow)"; + sprite = "BSZ6E0"; + } + 1455 + { + title = "Bush (Orange)"; + sprite = "BSZ6F0"; + } + 1460 + { + title = "Vine (Red)"; + sprite = "BSZ7A0"; + } + 1461 + { + title = "Vine (Purple)"; + sprite = "BSZ7B0"; + } + 1462 + { + title = "Vine (Blue)"; + sprite = "BSZ7C0"; + } + 1463 + { + title = "Vine (Cyan)"; + sprite = "BSZ7D0"; + } + 1464 + { + title = "Vine (Yellow)"; + sprite = "BSZ7E0"; + } + 1465 + { + title = "Vine (Orange)"; + sprite = "BSZ7F0"; + } + 1470 + { + title = "BSZ Shrub"; + sprite = "BSZ8A0"; + } + 1471 + { + title = "BSZ Clover"; + sprite = "BSZ8B0"; + } + 1473 + { + title = "Palm Tree (Big)"; + width = 16; + height = 160; + sprite = "BSZ8D0"; + } + 1475 + { + title = "Palm Tree (Small)"; + width = 16; + height = 80; + sprite = "BSZ8F0"; + } + } + + azuretemple + { + color = 2; // Green + title = "Azure Temple"; + + 1500 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle"; + sprite = "BGARA1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1501 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle (Up)"; + sprite = "BGARA1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1502 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle (Down)"; + sprite = "BGARA1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1503 + { + arrow = 1; + blocking = 2; + title = "Glaregoyle (Long)"; + sprite = "BGARA1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1504 + { + title = "ATZ Target"; + sprite = "RCRYB0"; + width = 24; + height = 32; + } + 1505 + { + title = "Green Flame"; + sprite = "CFLMA0E0"; + width = 8; + height = 32; + } + 1506 + { + arrow = 1; + blocking = 2; + title = "Blue Gargoyle"; + sprite = "BGARD1"; + width = 16; + height = 40; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + } + + dreamhill + { + color = 2; // Green + title = "Dream Hill"; + + 1600 + { + title = "Spring Tree"; + sprite = "TRE6A0"; + width = 16; + height = 32; + } + 1601 + { + title = "Shleep"; + sprite = "SHLPA0"; + width = 24; + height = 32; + } + 1602 + { + title = "Nightopian"; + sprite = "NTPNA1"; + width = 16; + height = 40; + } + } + + nightstrk + { + color = 16; // Light Pink + title = "NiGHTS Track & Basics"; + width = 8; + height = 4096; + sprite = "UNKNA0"; + fixedrotation = 1; + + 1700 + { + title = "Axis"; + sprite = "internal:axis1"; + circle = 1; + unflippable = true; + ignoreZ = true; + flagsvaluetext = "Order"; + angletext = "Radius/Direction"; + parametertext = "Mare"; + } + 1701 + { + title = "Axis Transfer"; + sprite = "internal:axis2"; + unflippable = true; + ignoreZ = true; + flagsvaluetext = "Order"; + parametertext = "Mare"; + } + 1702 + { + title = "Axis Transfer Line"; + sprite = "internal:axis3"; + unflippable = true; + ignoreZ = true; + flagsvaluetext = "Order"; + parametertext = "Mare"; + } + 1703 + { + title = "Ideya Drone"; + sprite = "NDRNA1"; + width = 16; + height = 56; + flags1text = "[1] Align player to middle"; + flags4text = "[4] Align player to top"; + flags8text = "[8] Die upon time up"; + angletext = "Time limit"; + fixedrotation = 1; + parametertext = "Height"; + } + 1710 + { + title = "Ideya Capture"; + sprite = "CAPSA0"; + width = 72; + height = 144; + angletext = "Spheres"; + parametertext = "Mare"; + } + } + + nights + { + color = 13; // Pink + title = "NiGHTS Items"; + width = 16; + height = 32; + 1704 + { + arrow = 1; + title = "NiGHTS Bumper"; + sprite = "NBMPG3G7"; + width = 32; + height = 64; + unflippable = true; + flagsvaluetext = "Pitch"; + angletext = "Yaw"; + } + 1705 + { + arrow = 1; + title = "Hoop (Generic)"; + sprite = "internal:nightshoop"; + width = 80; + height = 160; + unflippable = true; + centerHitbox = true; + flagsvaluetext = "Height"; + angletext = "Pitch/Yaw"; + parametertext = "Degrees?"; + } + 1706 + { + title = "Blue Sphere"; + sprite = "SPHRA0"; + width = 16; + height = 24; + flags8height = 24; + flags8text = "[8] Float"; + } + 1707 + { + title = "Super Paraloop"; + sprite = "NPRUA0"; + flags4text = "[4] Bonus time only"; + flags8text = "[8] Spawn immediately"; + } + 1708 + { + title = "Drill Refill"; + sprite = "NPRUB0"; + flags4text = "[4] Bonus time only"; + flags8text = "[8] Spawn immediately"; + } + 1709 + { + title = "Nightopian Helper"; + sprite = "NPRUC0"; + flags4text = "[4] Bonus time only"; + flags8text = "[8] Spawn immediately"; + } + 1711 + { + title = "Extra Time"; + sprite = "NPRUD0"; + flags4text = "[4] Bonus time only"; + flags8text = "[8] Spawn immediately"; + } + 1712 + { + title = "Link Freeze"; + sprite = "NPRUE0"; + flags4text = "[4] Bonus time only"; + flags8text = "[8] Spawn immediately"; + } + 1713 + { + arrow = 1; + title = "Hoop (Customizable)"; + flags1text = "[1] Radius +16"; + flags2text = "[2] Radius +32"; + flags4text = "[4] Radius +64"; + flags8text = "[8] Radius +128"; + sprite = "internal:nightshoop"; + width = 80; + height = 160; + unflippable = true; + centerHitbox = true; + angletext = "Pitch/Yaw"; + parametertext = "Degrees?"; + } + 1714 + { + title = "Ideya Anchor Point"; + sprite = "internal:axis1"; + width = 8; + height = 16; + parametertext = "Ideya"; + } + } + + mario + { + color = 6; // Brown + title = "Mario"; + + 1800 + { + title = "Coin"; + sprite = "COINA0"; + width = 16; + height = 24; + flags8height = 24; + flags8text = "[8] Float"; + } + 1801 + { + arrow = 1; + title = "Goomba"; + sprite = "GOOMA0"; + width = 24; + height = 32; + } + 1802 + { + arrow = 1; + title = "Goomba (Blue)"; + sprite = "BGOMA0"; + width = 24; + height = 32; + } + 1803 + { + title = "Fire Flower"; + sprite = "FFWRB0"; + width = 16; + height = 32; + } + 1804 + { + title = "Koopa Shell"; + sprite = "SHLLA1"; + width = 16; + height = 20; + } + 1805 + { + title = "Puma (Jumping Fireball)"; + sprite = "PUMAA0"; + width = 8; + height = 16; + angletext = "Jump strength"; + fixedrotation = 1; + } + 1806 + { + title = "King Bowser"; + sprite = "KOOPA0"; + width = 16; + height = 48; + } + 1807 + { + title = "Axe"; + sprite = "MAXEA0"; + width = 8; + height = 16; + } + 1808 + { + title = "Bush (Short)"; + sprite = "MUS1A0"; + width = 16; + height = 32; + } + 1809 + { + title = "Bush (Tall)"; + sprite = "MUS2A0"; + width = 16; + height = 32; + } + 1810 + { + title = "Toad"; + sprite = "TOADA0"; + width = 8; + height = 32; + } + } + + christmasdisco + { + color = 2; // Green + title = "Christmas & Disco"; + + 1850 + { + title = "Christmas Pole"; + sprite = "XMS1A0"; + width = 16; + height = 40; + } + 1851 + { + title = "Candy Cane"; + sprite = "XMS2A0"; + width = 8; + height = 32; + } + 1852 + { + blocking = 2; + title = "Snowman"; + sprite = "XMS3A0"; + width = 16; + height = 64; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1853 + { + blocking = 2; + title = "Snowman (With Hat)"; + sprite = "XMS3B0"; + width = 16; + height = 80; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + 1854 + { + title = "Lamp Post"; + sprite = "XMS4A0"; + width = 8; + height = 120; + } + 1855 + { + title = "Lamp Post (Snow)"; + sprite = "XMS4B0"; + width = 8; + height = 120; + } + 1856 + { + title = "Hanging Star"; + sprite = "XMS5A0"; + width = 4; + height = 80; + hangs = 1; + } + 1857 + { + title = "Berry Bush (Snow)"; + sprite = "BUS1B0"; + width = 16; + height = 32; + } + 1858 + { + title = "Bush (Snow)"; + sprite = "BUS2B0"; + width = 16; + height = 32; + } + 1859 + { + title = "Blueberry Bush (Snow)"; + sprite = "BUS3B0"; + width = 16; + height = 32; + } + 1875 + { + title = "Disco Ball"; + sprite = "DBALA0"; + width = 16; + height = 54; + hangs = 1; + } + 1876 + { + arrow = 1; + blocking = 2; + title = "Eggman Disco Statue"; + sprite = "ESTAB1"; + width = 20; + height = 96; + flags4text = "[4] Slides when pushed"; + flags8text = "[8] Not pushable"; + } + } + + stalagmites + { + color = 2; // Green + title = "Stalagmites"; + width = 16; + height = 40; + + 1900 + { + title = "Brown Stalagmite (Tall)"; + sprite = "STLGA0"; + width = 16; + height = 40; + } + 1901 + { + title = "Brown Stalagmite"; + sprite = "STLGB0"; + width = 16; + height = 40; + } + 1902 + { + title = "Orange Stalagmite (Tall)"; + sprite = "STLGC0"; + width = 16; + height = 40; + } + 1903 + { + title = "Orange Stalagmite"; + sprite = "STLGD0"; + width = 16; + height = 40; + } + 1904 + { + title = "Red Stalagmite (Tall)"; + sprite = "STLGE0"; + width = 16; + height = 40; + } + 1905 + { + title = "Red Stalagmite"; + sprite = "STLGF0"; + width = 16; + height = 40; + } + 1906 + { + title = "Gray Stalagmite (Tall)"; + sprite = "STLGG0"; + width = 24; + height = 96; + } + 1907 + { + title = "Gray Stalagmite"; + sprite = "STLGH0"; + width = 16; + height = 40; + } + 1908 + { + title = "Blue Stalagmite (Tall)"; + sprite = "STLGI0"; + width = 16; + height = 40; + } + 1909 + { + title = "Blue Stalagmite"; + sprite = "STLGJ0"; + width = 16; + height = 40; + } + } + + hauntedheights + { + color = 2; // Green + title = "Haunted Heights"; + + 2000 + { + title = "Smashing Spikeball"; + sprite = "FMCEA0"; + width = 18; + height = 28; + angletext = "Initial delay"; + fixedrotation = 1; + } + 2001 + { + title = "HHZ Grass"; + sprite = "HHZMA0"; + width = 16; + height = 40; + } + 2002 + { + title = "HHZ Tentacle 1"; + sprite = "HHZMB0"; + width = 16; + height = 40; + } + 2003 + { + title = "HHZ Tentacle 2"; + sprite = "HHZMC0"; + width = 16; + height = 40; + } + 2004 + { + title = "HHZ Stalagmite (Tall)"; + sprite = "HHZME0"; + width = 16; + height = 40; + } + 2005 + { + title = "HHZ Stalagmite (Short)"; + sprite = "HHZMF0"; + width = 16; + height = 40; + } + 2006 + { + title = "Jack-o'-lantern 1"; + sprite = "PUMKA0"; + width = 16; + height = 40; + flags1text = "[1] Don't flicker"; + } + 2007 + { + title = "Jack-o'-lantern 2"; + sprite = "PUMKB0"; + width = 16; + height = 40; + flags1text = "[1] Don't flicker"; + } + 2008 + { + title = "Jack-o'-lantern 3"; + sprite = "PUMKC0"; + width = 16; + height = 40; + flags1text = "[1] Don't flicker"; + } + 2009 + { + title = "Purple Mushroom"; + sprite = "SHRMD0"; + width = 16; + height = 48; + } + 2010 + { + title = "HHZ Tree"; + sprite = "HHPLC0"; + width = 12; + height = 40; + } + } + + frozenhillside + { + color = 2; // Green + title = "Frozen Hillside"; + + 2100 + { + title = "Ice Shard (Small)"; + sprite = "FHZIA0"; + width = 8; + height = 32; + } + 2101 + { + title = "Ice Shard (Large)"; + sprite = "FHZIB0"; + width = 8; + height = 32; + } + 2102 + { + title = "Crystal Tree (Aqua)"; + sprite = "TRE3A0"; + width = 20; + height = 200; + } + 2103 + { + title = "Crystal Tree (Pink)"; + sprite = "TRE3B0"; + width = 20; + height = 200; + } + 2104 + { + title = "Amy Cameo"; + sprite = "ROSYA1"; + width = 16; + height = 48; + flags1text = "[1] Grayscale mode"; + } + 2105 + { + title = "Mistletoe"; + sprite = "XMS6A0"; + width = 52; + height = 106; + hangs = 1; + } + } + + tutorial + { + color = 2; // Green + title = "Tutorial"; + + 799 + { + title = "Tutorial Plant"; + sprite = "TUPFH0"; + width = 40; + height = 144; + parametertext = "Start frame"; + } + } + + flickies + { + color = 3; // Teal + title = "Flickies"; + width = 8; + height = 20; + flags1text = "[1] Move aimlessly"; + flags4text = "[4] No movement"; + flags8text = "[8] Hop"; + angletext = "Radius"; + fixedrotation = 1; + + 2200 + { + title = "Bluebird"; + sprite = "FL01A1"; + } + 2201 + { + title = "Rabbit"; + sprite = "FL02A1"; + } + 2202 + { + title = "Chicken"; + sprite = "FL03A1"; + } + 2203 + { + title = "Seal"; + sprite = "FL04A1"; + } + 2204 + { + title = "Pig"; + sprite = "FL05A1"; + } + 2205 + { + title = "Chipmunk"; + sprite = "FL06A1"; + } + 2206 + { + title = "Penguin"; + sprite = "FL07A1"; + } + 2207 + { + title = "Fish"; + sprite = "FL08A1"; + parametertext = "Color"; + } + 2208 + { + title = "Ram"; + sprite = "FL09A1"; + } + 2209 + { + title = "Puffin"; + sprite = "FL10A1"; + } + 2210 + { + title = "Cow"; + sprite = "FL11A1"; + } + 2211 + { + title = "Rat"; + sprite = "FL12A1"; + } + 2212 + { + title = "Bear"; + sprite = "FL13A1"; + } + 2213 + { + title = "Dove"; + sprite = "FL14A1"; + } + 2214 + { + title = "Cat"; + sprite = "FL15A1"; + } + 2215 + { + title = "Canary"; + sprite = "FL16A1"; + } + 2216 + { + title = "Spider"; + sprite = "FS01A1"; + } + 2217 + { + title = "Bat"; + sprite = "FS02A0"; + } + } +} + +//Default things filters +thingsfilters +{ + + filter0 + { + name = "Player starts"; + category = "starts"; + type = -1; + } + + + filter1 + { + name = "Enemies"; + category = "enemies"; + type = -1; + + } + + + filter2 + { + name = "NiGHTS Track"; + category = "nightstrk"; + type = -1; + + } + + + filter3 + { + name = "Normal Gravity"; + category = ""; + type = -1; + + fields + { + 2 = false; + } + + } + + + filter4 + { + name = "Reverse Gravity"; + category = ""; + type = -1; + + fields + { + 2 = true; + } + + } +}