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Use separate table for maskedtexturecol
This commit is contained in:
parent
2ef231c073
commit
97311dc5b0
6 changed files with 365 additions and 379 deletions
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@ -757,12 +757,12 @@ typedef struct drawseg_s
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// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
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INT16 *sprtopclip;
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INT16 *sprbottomclip;
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INT16 *maskedtexturecol;
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fixed_t *maskedtexturecol;
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struct visplane_s *ffloorplanes[MAXFFLOORS];
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INT32 numffloorplanes;
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struct ffloor_s *thicksides[MAXFFLOORS];
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INT16 *thicksidecol;
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fixed_t *thicksidecol;
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INT32 numthicksides;
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fixed_t frontscale[MAXVIDWIDTH];
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@ -1479,6 +1479,7 @@ void R_RenderPlayerView(player_t *player)
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R_ClearClipSegs();
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}
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R_ClearDrawSegs();
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R_ClearSegTables();
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R_ClearSprites();
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Portal_InitList();
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@ -53,10 +53,6 @@ INT32 numffloors;
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
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//SoM: 3/23/2000: Use boom opening limit removal
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size_t maxopenings;
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INT16 *openings, *lastopening; /// \todo free leak
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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@ -366,8 +362,6 @@ void R_ClearPlanes(void)
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freehead = &(*freehead)->next;
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}
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lastopening = openings;
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// texture calculation
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memset(cachedheight, 0, sizeof (cachedheight));
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}
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@ -60,9 +60,6 @@ extern visplane_t *floorplane;
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extern visplane_t *ceilingplane;
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// Visplane related.
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extern INT16 *lastopening, *openings;
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extern size_t maxopenings;
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extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
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extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
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extern fixed_t cachedheight[MAXVIDHEIGHT];
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209
src/r_segs.c
209
src/r_segs.c
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@ -71,9 +71,22 @@ static fixed_t topfrac, topstep;
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static fixed_t bottomfrac, bottomstep;
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static lighttable_t **walllights;
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static INT16 *maskedtexturecol;
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static fixed_t *maskedtexturecol;
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static fixed_t *maskedtextureheight = NULL;
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//SoM: 3/23/2000: Use boom opening limit removal
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static size_t numopenings;
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static INT16 *openings, *lastopening;
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static size_t texturecolumntablesize;
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static fixed_t *texturecolumntable, *curtexturecolumntable;
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void R_ClearSegTables(void)
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{
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lastopening = openings;
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curtexturecolumntable = texturecolumntable;
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}
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// ==========================================================================
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// R_RenderMaskedSegRange
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// ==========================================================================
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@ -350,9 +363,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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dc_texturemid += (textureheight[texnum])*times + textureheight[texnum];
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else
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dc_texturemid -= (textureheight[texnum])*times;
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// calculate lighting
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if (maskedtexturecol[dc_x] != INT16_MAX)
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{
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// Check for overflows first
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overflow_test = (INT64)centeryfrac - (((INT64)dc_texturemid*spryscale)>>FRACBITS);
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if (overflow_test < 0) overflow_test = -overflow_test;
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@ -371,6 +382,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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continue;
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}
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// calculate lighting
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if (dc_numlights)
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{
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lighttable_t **xwalllights;
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@ -382,7 +394,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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// draw the texture
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col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
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col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
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for (i = 0; i < dc_numlights; i++)
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{
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@ -457,63 +469,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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// draw the texture
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col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
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#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
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if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
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{
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fixed_t my_topscreen;
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fixed_t my_bottomscreen;
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fixed_t my_yl, my_yh;
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my_topscreen = sprtopscreen + spryscale*col->topdelta;
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my_bottomscreen = sprbotscreen == INT32_MAX ? my_topscreen + spryscale*col->length
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: sprbotscreen + spryscale*col->length;
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my_yl = (my_topscreen+FRACUNIT-1)>>FRACBITS;
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my_yh = (my_bottomscreen-1)>>FRACBITS;
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// CONS_Debug(DBG_RENDER, "my_topscreen: %d\nmy_bottomscreen: %d\nmy_yl: %d\nmy_yh: %d\n", my_topscreen, my_bottomscreen, my_yl, my_yh);
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if (numffloors)
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{
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INT32 top = my_yl;
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INT32 bottom = my_yh;
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for (i = 0; i < numffloors; i++)
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{
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if (!ffloor[i].polyobj || ffloor[i].polyobj != curline->polyseg)
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continue;
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if (ffloor[i].height < viewz)
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{
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INT32 top_w = ffloor[i].plane->top[dc_x];
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// CONS_Debug(DBG_RENDER, "Leveltime : %d\n", leveltime);
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// CONS_Debug(DBG_RENDER, "Top is %d, top_w is %d\n", top, top_w);
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if (top_w < top)
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{
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ffloor[i].plane->top[dc_x] = (INT16)top;
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ffloor[i].plane->picnum = 0;
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}
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// CONS_Debug(DBG_RENDER, "top_w is now %d\n", ffloor[i].plane->top[dc_x]);
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}
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else if (ffloor[i].height > viewz)
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{
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INT32 bottom_w = ffloor[i].plane->bottom[dc_x];
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if (bottom_w > bottom)
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{
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ffloor[i].plane->bottom[dc_x] = (INT16)bottom;
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ffloor[i].plane->picnum = 0;
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}
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}
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}
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}
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}
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else
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#endif
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col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
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colfunc_2s(col);
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}
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spryscale += rw_scalestep;
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}
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}
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@ -857,16 +815,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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// draw the columns
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for (dc_x = x1; dc_x <= x2; dc_x++)
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{
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if (maskedtexturecol[dc_x] != INT16_MAX)
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// skew FOF walls
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if (ffloortextureslide)
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{
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if (ffloortextureslide) { // skew FOF walls
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if (oldx != -1)
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dc_texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc_x])<<FRACBITS);
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dc_texturemid += FixedMul(ffloortextureslide, maskedtexturecol[oldx]-maskedtexturecol[dc_x]);
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oldx = dc_x;
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}
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// Calculate bounds
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// clamp the values if necessary to avoid overflows and rendering glitches caused by them
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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else sprtopscreen = windowtop = CLAMPMIN;
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@ -897,7 +855,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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// Get data for the column
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col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
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col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
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// SoM: New code does not rely on R_DrawColumnShadowed_8 which
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// will (hopefully) put less strain on the stack.
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@ -1034,7 +992,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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colfunc_2s (col);
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spryscale += rw_scalestep;
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}
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}
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colfunc = colfuncs[BASEDRAWFUNC];
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#undef CLAMPMAX
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@ -1270,7 +1227,7 @@ static void R_RenderSegLoop (void)
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}
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oldtexturecolumn = texturecolumn;
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texturecolumn >>= FRACBITS;
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INT32 itexturecolumn = texturecolumn >> FRACBITS;
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// texturecolumn and lighting are independent of wall tiers
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if (segtextured)
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@ -1336,7 +1293,7 @@ static void R_RenderSegLoop (void)
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dc_yl = yl;
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dc_yh = yh;
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dc_texturemid = rw_midtexturemid;
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dc_source = R_GetColumn(midtexture,texturecolumn + (rw_offset_mid>>FRACBITS));
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dc_source = R_GetColumn(midtexture, itexturecolumn + (rw_offset_mid>>FRACBITS));
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dc_texheight = textureheight[midtexture]>>FRACBITS;
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//profile stuff ---------------------------------------------------------
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@ -1397,7 +1354,7 @@ static void R_RenderSegLoop (void)
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dc_yl = yl;
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dc_yh = mid;
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dc_texturemid = rw_toptexturemid;
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dc_source = R_GetColumn(toptexture,texturecolumn + (rw_offset_top>>FRACBITS));
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dc_source = R_GetColumn(toptexture, itexturecolumn + (rw_offset_top>>FRACBITS));
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dc_texheight = textureheight[toptexture]>>FRACBITS;
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colfunc();
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ceilingclip[rw_x] = (INT16)mid;
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@ -1433,8 +1390,7 @@ static void R_RenderSegLoop (void)
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dc_yl = mid;
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dc_yh = yh;
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dc_texturemid = rw_bottomtexturemid;
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dc_source = R_GetColumn(bottomtexture,
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texturecolumn + (rw_offset_bot>>FRACBITS));
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dc_source = R_GetColumn(bottomtexture, itexturecolumn + (rw_offset_bot>>FRACBITS));
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dc_texheight = textureheight[bottomtexture]>>FRACBITS;
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colfunc();
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floorclip[rw_x] = (INT16)mid;
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@ -1453,7 +1409,7 @@ static void R_RenderSegLoop (void)
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{
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// save texturecol
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// for backdrawing of masked mid texture
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maskedtexturecol[rw_x] = (INT16)(texturecolumn + (rw_offset_mid>>FRACBITS));
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maskedtexturecol[rw_x] = texturecolumn + rw_offset_mid;
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if (maskedtextureheight != NULL) {
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maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
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@ -1512,6 +1468,67 @@ static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
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}
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}
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//SoM: Code to remove limits on openings.
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static void R_AllocClippingTables(size_t range)
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{
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size_t pos = lastopening - openings;
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size_t need = range * 2; // for both sprtopclip and sprbottomclip
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if (pos + need < numopenings)
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return;
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INT16 *oldopenings = openings;
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INT16 *oldlast = lastopening;
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if (numopenings == 0)
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numopenings = 16384;
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numopenings += need;
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openings = Z_Realloc(openings, numopenings * sizeof (*openings), PU_STATIC, NULL);
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lastopening = openings + pos;
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// borrowed fix from *cough* zdoom *cough*
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// [RH] We also need to adjust the openings pointers that
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// were already stored in drawsegs.
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for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
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{
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// Check if it's in range of the openings
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if (ds->sprtopclip + ds->x1 >= oldopenings && ds->sprtopclip + ds->x1 <= oldlast)
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ds->sprtopclip = (ds->sprtopclip - oldopenings) + openings;
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if (ds->sprbottomclip + ds->x1 >= oldopenings && ds->sprbottomclip + ds->x1 <= oldlast)
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ds->sprbottomclip = (ds->sprbottomclip - oldopenings) + openings;
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}
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}
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static void R_AllocTextureColumnTables(size_t range)
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{
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size_t pos = curtexturecolumntable - texturecolumntable;
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// For both tables, we reserve exactly an amount of memory that's equivalent to
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// how many columns the seg will take on the entire screen (think about it)
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if (pos + range < texturecolumntablesize)
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return;
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fixed_t *oldtable = texturecolumntable;
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fixed_t *oldlast = curtexturecolumntable;
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if (texturecolumntablesize == 0)
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texturecolumntablesize = 16384;
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texturecolumntablesize += range;
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texturecolumntable = Z_Realloc(texturecolumntable, texturecolumntablesize * sizeof (*texturecolumntable), PU_STATIC, NULL);
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curtexturecolumntable = texturecolumntable + pos;
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for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
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{
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// Check if it's in range of the tables
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if (ds->maskedtexturecol + ds->x1 >= oldtable && ds->maskedtexturecol + ds->x1 <= oldlast)
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ds->maskedtexturecol = (ds->maskedtexturecol - oldtable) + texturecolumntable;
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if (ds->thicksidecol + ds->x1 >= oldtable && ds->thicksidecol + ds->x1 <= oldlast)
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ds->thicksidecol = (ds->thicksidecol - oldtable) + texturecolumntable;
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}
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}
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//
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// R_StoreWallRange
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// A wall segment will be drawn
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@ -1580,37 +1597,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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ds_p->curline = curline;
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rw_stopx = stop+1;
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//SoM: Code to remove limits on openings.
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{
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size_t pos = lastopening - openings;
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size_t need = (rw_stopx - start)*4 + pos;
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if (need > maxopenings)
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{
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drawseg_t *ds; //needed for fix from *cough* zdoom *cough*
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INT16 *oldopenings = openings;
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INT16 *oldlast = lastopening;
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do
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maxopenings = maxopenings ? maxopenings*2 : 16384;
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while (need > maxopenings);
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openings = Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL);
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lastopening = openings + pos;
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// borrowed fix from *cough* zdoom *cough*
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// [RH] We also need to adjust the openings pointers that
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// were already stored in drawsegs.
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for (ds = drawsegs; ds < ds_p; ds++)
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{
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#define ADJUST(p) if (ds->p + ds->x1 >= oldopenings && ds->p + ds->x1 <= oldlast) ds->p = ds->p - oldopenings + openings;
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ADJUST(maskedtexturecol);
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ADJUST(sprtopclip);
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ADJUST(sprbottomclip);
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ADJUST(thicksidecol);
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#undef ADJUST
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}
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}
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} // end of code to remove limits on openings
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// calculate scale at both ends and step
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ds_p->scale1 = rw_scale = R_ScaleFromGlobalAngle(viewangle + xtoviewangle[start]);
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@ -2026,6 +2012,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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rw_toptexturemid += sidedef->rowoffset + sidedef->offsety_top;
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rw_bottomtexturemid += sidedef->rowoffset + sidedef->offsety_bot;
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R_AllocTextureColumnTables(rw_stopx - start);
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// allocate space for masked texture tables
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if (frontsector && backsector && !Tag_Compare(&frontsector->tags, &backsector->tags) && (backsector->ffloors || frontsector->ffloors))
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{
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@ -2040,8 +2028,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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//markceiling = markfloor = true;
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maskedtexture = true;
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ds_p->thicksidecol = maskedtexturecol = lastopening - rw_x;
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lastopening += rw_stopx - rw_x;
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ds_p->thicksidecol = maskedtexturecol = curtexturecolumntable - rw_x;
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curtexturecolumntable += rw_stopx - rw_x;
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lowcut = max(worldbottom, worldlow) + viewz;
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highcut = min(worldtop, worldhigh) + viewz;
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@ -2224,8 +2212,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// masked midtexture
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if (!ds_p->thicksidecol)
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{
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ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
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lastopening += rw_stopx - rw_x;
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ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
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curtexturecolumntable += rw_stopx - rw_x;
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}
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else
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ds_p->maskedtexturecol = ds_p->thicksidecol;
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@ -2737,6 +2725,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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ds_p->portalpass = 0;
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// save sprite clipping info
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if (maskedtexture || (ds_p->silhouette & (SIL_TOP | SIL_BOTTOM)))
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{
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R_AllocClippingTables(rw_stopx - start);
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if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
|
||||
{
|
||||
M_Memcpy(lastopening, ceilingclip + start, 2*(rw_stopx - start));
|
||||
|
@ -2750,6 +2742,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ds_p->sprbottomclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
}
|
||||
|
||||
if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
|
||||
{
|
||||
|
|
|
@ -22,5 +22,6 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha);
|
|||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2);
|
||||
void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
|
||||
void R_StoreWallRange(INT32 start, INT32 stop);
|
||||
void R_ClearSegTables(void);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue