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More consistency
As per MI's request
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92e785a9f2
commit
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1 changed files with 4 additions and 7 deletions
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@ -912,6 +912,7 @@ static void Y_UpdateRecordReplays(void)
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void Y_StartIntermission(void)
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{
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INT32 i;
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UINT8 completionEmblems = M_CompletionEmblems();
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intertic = -1;
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@ -1008,7 +1009,6 @@ void Y_StartIntermission(void)
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if (modeattacking == ATTACKING_RECORD)
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Y_UpdateRecordReplays();
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UINT8 completionEmblems = M_CompletionEmblems();
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if (completionEmblems)
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CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
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}
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@ -1112,12 +1112,9 @@ void Y_StartIntermission(void)
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mapvisited[gamemap-1] |= MV_BEATEN;
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// all emeralds/ultimate/perfect emblems won't be possible in ss, oh well?
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{
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UINT8 completionEmblems = M_CompletionEmblems();
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if (completionEmblems)
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CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
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}
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}
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// give out ring bonuses
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Y_AwardSpecialStageBonus();
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