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Fix blendmode regression in OpenGL caused by faulty fog wall support
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1 changed files with 2 additions and 2 deletions
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@ -1454,13 +1454,13 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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case 221:
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case 253:
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case 256:
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if (gl_linedef->blendmode != AST_FOG)
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if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
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else
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blendmode = PF_Translucent;
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break;
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default:
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if (gl_linedef->blendmode != AST_FOG)
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if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG)
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{
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if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
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