diff --git a/src/p_user.c b/src/p_user.c index 3b0d48628..91bbfc6f2 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9158,7 +9158,7 @@ void P_PlayerThink(player_t *player) // Dash mode ability for Metal Sonic if ((player->charability == CA_DASHMODE) && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho. { -#define dashmode player->glidetime +#define dashmode player->laps if (player->speed >= FixedMul(skins[player->skin].normalspeed - 5*FRACUNIT, player->mo->scale) || (player->pflags & PF_STARTDASH)) { dashmode++; // Counter. Adds 1 to dash mode per tic in top speed. @@ -9168,10 +9168,13 @@ void P_PlayerThink(player_t *player) else if (!(player->pflags & PF_SPINNING)) { if (dashmode > 3) - dashmode = dashmode - 3; // Rather than lose it all, it gently counts back down! + dashmode -= 3; // Rather than lose it all, it gently counts back down! else dashmode = 0; } + + if (dashmode > 254) + dashmode = 3*TICRATE+1; if (dashmode < 3*TICRATE) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair. {