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Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files See merge request STJr/SRB2!1009
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commit
95cc10d735
2 changed files with 14 additions and 2 deletions
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@ -375,7 +375,10 @@ static void md2_loadTexture(md2_t *model)
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#endif
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grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
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if (grpatch->mipmap->grInfo.format == 0)
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{
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model->notexturefile = true; // mark it so its not searched for again repeatedly
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return;
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}
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grpatch->mipmap->downloaded = 0;
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grpatch->mipmap->flags = 0;
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@ -430,6 +433,7 @@ static void md2_loadBlendTexture(md2_t *model)
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grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
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if (grpatch->mipmap->grInfo.format == 0)
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{
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model->noblendfile = true; // mark it so its not searched for again repeatedly
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Z_Free(filename);
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return;
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}
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@ -465,6 +469,8 @@ void HWR_InitModels(void)
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md2_playermodels[s].scale = -1.0f;
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md2_playermodels[s].model = NULL;
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md2_playermodels[s].grpatch = NULL;
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md2_playermodels[s].notexturefile = false;
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md2_playermodels[s].noblendfile = false;
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md2_playermodels[s].skin = -1;
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md2_playermodels[s].notfound = true;
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md2_playermodels[s].error = false;
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@ -474,6 +480,8 @@ void HWR_InitModels(void)
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md2_models[i].scale = -1.0f;
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md2_models[i].model = NULL;
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md2_models[i].grpatch = NULL;
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md2_models[i].notexturefile = false;
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md2_models[i].noblendfile = false;
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md2_models[i].skin = -1;
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md2_models[i].notfound = true;
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md2_models[i].error = false;
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@ -1298,12 +1306,14 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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finalscale = md2->scale;
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//Hurdler: arf, I don't like that implementation at all... too much crappy
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gpatch = md2->grpatch;
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if (!gpatch || !gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded)
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if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
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md2_loadTexture(md2);
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gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
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if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
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&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded))
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&& (!md2->blendgrpatch
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|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
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&& !md2->noblendfile)))
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md2_loadBlendTexture(md2);
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if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
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@ -28,7 +28,9 @@ typedef struct
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float offset;
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model_t *model;
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void *grpatch;
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boolean notexturefile; // true if texture file was not found
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void *blendgrpatch;
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boolean noblendfile; // true if blend texture file was not found
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boolean notfound;
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INT32 skin;
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boolean error;
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