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Use floorz/ceilingz
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1 changed files with 2 additions and 2 deletions
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@ -2329,9 +2329,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
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if (mo->player && mo->player->pflags & PF_GODMODE)
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if (mo->player && mo->player->pflags & PF_GODMODE)
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return false;
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return false;
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if (((mo->z <= mo->subsector->sector->floorheight
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if (((mo->z <= mo->floorz
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&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR))
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&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR))
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|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
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|| (mo->z + mo->height >= mo->ceilingz
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&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_CEILING)))
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&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_CEILING)))
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&& (mo->subsector->sector->damagetype == SD_DEATHPITTILT
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&& (mo->subsector->sector->damagetype == SD_DEATHPITTILT
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|| mo->subsector->sector->damagetype == SD_DEATHPITNOTILT))
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|| mo->subsector->sector->damagetype == SD_DEATHPITNOTILT))
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