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Hardcode new/updated xmas scenery object type/state info
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0e358b3d9f
commit
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4 changed files with 216 additions and 11 deletions
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@ -5338,7 +5338,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Xmas-specific stuff
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"S_XMASPOLE",
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"S_CANDYCANE",
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"S_SNOWMAN",
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"S_SNOWMAN", // normal
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"S_SNOWMANHAT", // with hat + scarf
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"S_LAMPPOST1", // normal
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"S_LAMPPOST2", // with snow
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"S_HANGSTAR",
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// Xmas GFZ bushes
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"S_XMASBERRYBUSH",
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"S_XMASBUSH",
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// Botanic Serenity's loads of scenery states
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"S_BSZTALLFLOWER_RED",
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@ -6616,7 +6623,14 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Christmas Scenery
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"MT_XMASPOLE",
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"MT_CANDYCANE",
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"MT_SNOWMAN",
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"MT_SNOWMAN", // normal
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"MT_SNOWMANHAT", // with hat + scarf
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"MT_LAMPPOST1", // normal
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"MT_LAMPPOST2", // with snow
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"MT_HANGSTAR",
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// Xmas GFZ bushes
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"MT_XMASBERRYBUSH",
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"MT_XMASBUSH",
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// Botanic Serenity
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"MT_BSZTALLFLOWER_RED",
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179
src/info.c
179
src/info.c
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@ -219,9 +219,11 @@ char sprnames[NUMSPRITES + 1][5] =
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// Egg Rock Scenery
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// Christmas Scenery
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"XMS1",
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"XMS2",
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"XMS3",
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"XMS1", // Christmas Pole
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"XMS2", // Candy Cane
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"XMS3", // Snowman
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"XMS4", // Lamppost
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"XMS5", // Hanging Star
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// Botanic Serenity Scenery
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"BSZ1", // Tall flowers
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@ -1933,6 +1935,13 @@ state_t states[NUMSTATES] =
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{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
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{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
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{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
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{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
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{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
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{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
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{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
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// Xmas GFZ bushes
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{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
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{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH
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// Loads of Botanic Serenity bullshit
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{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
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@ -9511,7 +9520,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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25*FRACUNIT, // speed
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16*FRACUNIT, // radius
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40*FRACUNIT, // height
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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@ -9520,6 +9529,168 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SNOWMANHAT
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1853, // doomednum
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S_SNOWMANHAT, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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25*FRACUNIT, // speed
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16*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
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S_NULL // raisestate
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},
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{ // MT_LAMPPOST1
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1854, // doomednum
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S_LAMPPOST1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_LAMPPOST2
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1855, // doomednum
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S_LAMPPOST2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_HANGSTAR
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1856, // doomednum
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S_HANGSTAR, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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4*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_XMASBERRYBUSH
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1857, // doomednum
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S_XMASBERRYBUSH, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_XMASBUSH
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1858, // doomednum
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S_XMASBUSH, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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// No, I did not do all of this by hand.
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// I made a script to make all of these for me.
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// Ha HA. ~Inuyasha
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26
src/info.h
26
src/info.h
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@ -425,9 +425,11 @@ typedef enum sprite
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// Egg Rock Scenery
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// Christmas Scenery
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SPR_XMS1,
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SPR_XMS2,
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SPR_XMS3,
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SPR_XMS1, // Christmas Pole
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SPR_XMS2, // Candy Cane
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SPR_XMS3, // Snowman
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SPR_XMS4, // Lamppost
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SPR_XMS5, // Hanging Star
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// Botanic Serenity Scenery
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SPR_BSZ1, // Tall flowers
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@ -2133,7 +2135,14 @@ typedef enum state
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// Xmas-specific stuff
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S_XMASPOLE,
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S_CANDYCANE,
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S_SNOWMAN,
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S_SNOWMAN, // normal
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S_SNOWMANHAT, // with hat + scarf
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S_LAMPPOST1, // normal
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S_LAMPPOST2, // with snow
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S_HANGSTAR,
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// Xmas GFZ bushes
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S_XMASBERRYBUSH,
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S_XMASBUSH,
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// Botanic Serenity's loads of scenery states
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S_BSZTALLFLOWER_RED,
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@ -3430,7 +3439,14 @@ typedef enum mobj_type
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// Christmas Scenery
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MT_XMASPOLE,
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MT_CANDYCANE,
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MT_SNOWMAN,
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MT_SNOWMAN, // normal
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MT_SNOWMANHAT, // with hat + scarf
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MT_LAMPPOST1, // normal
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MT_LAMPPOST2, // with snow
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MT_HANGSTAR,
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// Xmas GFZ bushes
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MT_XMASBERRYBUSH,
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MT_XMASBUSH,
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// Botanic Serenity scenery
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MT_BSZTALLFLOWER_RED,
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@ -8434,6 +8434,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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case MT_SPIKE:
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mobj->flags2 |= MF2_STANDONME;
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break;
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case MT_LAMPPOST1:
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case MT_LAMPPOST2:
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mobj->flags2 |= MF2_STANDONME;
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break;
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case MT_DETON:
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mobj->movedir = 0;
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break;
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