mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'next' into slope-fixes
This commit is contained in:
commit
93a1e46f1c
6 changed files with 12 additions and 37 deletions
17
SRB2.cbp
17
SRB2.cbp
|
@ -3293,23 +3293,6 @@ HW3SOUND for 3D hardware sound support
|
|||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/p_fab.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Mingw/DirectX" />
|
||||
<Option target="Release Mingw/DirectX" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/p_floor.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
|
|
|
@ -101,6 +101,7 @@
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#include <math.h>
|
||||
|
||||
#ifdef GETTEXT
|
||||
|
@ -427,10 +428,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||||
// Compile them at your own risk!
|
||||
|
||||
/// Max recursive portal renders
|
||||
/// \note obsoleted by cv_maxportals
|
||||
//#define PORTAL_LIMIT 8
|
||||
|
||||
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
|
||||
#define ESLOPE
|
||||
|
||||
|
|
11
src/p_mobj.c
11
src/p_mobj.c
|
@ -8620,6 +8620,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
return;
|
||||
}
|
||||
|
||||
else if (mthing->type == 750) // Slope vertex point (formerly chaos spawn)
|
||||
return;
|
||||
|
||||
else if (mthing->type == 300 // Ring
|
||||
|| mthing->type == 308 || mthing->type == 309 // Team Rings
|
||||
|| mthing->type == 1706 // Nights Wing
|
||||
|
@ -8653,8 +8656,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
|
||||
if (i == NUMMOBJTYPES)
|
||||
{
|
||||
if (mthing->type == 3328 // 3D Mode start Thing
|
||||
|| mthing->type == 750) // Chaos mode spawn
|
||||
if (mthing->type == 3328) // 3D Mode start Thing
|
||||
return;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Unknown thing type %d placed at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
|
||||
i = MT_UNKNOWN;
|
||||
|
@ -8962,6 +8964,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
const size_t mthingi = (size_t)(mthing - mapthings);
|
||||
|
||||
// Why does P_FindSpecialLineFromTag not work here?!?
|
||||
// Monster Iestyn: tag lists haven't been initialised yet for the map, that's why
|
||||
for (line = 0; line < numlines; line++)
|
||||
{
|
||||
if (lines[line].special == 9 && lines[line].tag == mthing->angle)
|
||||
|
@ -9111,10 +9114,6 @@ ML_NOCLIMB : Direction not controllable
|
|||
{
|
||||
if (mthing->options & MTF_OBJECTSPECIAL) // No egg trap for this boss
|
||||
mobj->flags2 |= MF2_BOSSNOTRAP;
|
||||
|
||||
z = ss->sector->floorheight + ((mthing->options >> (ZSHIFT)) << FRACBITS);
|
||||
|
||||
mthing->z = (INT16)(z>>FRACBITS);
|
||||
}
|
||||
|
||||
if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE) // Axis Points
|
||||
|
|
|
@ -1888,7 +1888,7 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
|
|||
//
|
||||
static void P_GroupLines(void)
|
||||
{
|
||||
size_t i, j, total = 0;
|
||||
size_t i, j;
|
||||
line_t *li;
|
||||
sector_t *sector;
|
||||
subsector_t *ss = subsectors;
|
||||
|
@ -1922,14 +1922,10 @@ static void P_GroupLines(void)
|
|||
// count number of lines in each sector
|
||||
for (i = 0, li = lines; i < numlines; i++, li++)
|
||||
{
|
||||
total++;
|
||||
li->frontsector->linecount++;
|
||||
|
||||
if (li->backsector && li->backsector != li->frontsector)
|
||||
{
|
||||
li->backsector->linecount++;
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
// allocate linebuffers for each sector
|
||||
|
|
|
@ -198,7 +198,7 @@ static void R_DrawWallSplats(void)
|
|||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++, spryscale += rw_scalestep)
|
||||
{
|
||||
pindex = spryscale>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
dc_colormap = walllights[pindex];
|
||||
|
@ -1024,7 +1024,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = spryscale>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1112,7 +1112,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = spryscale>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
|
|
@ -1013,7 +1013,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
if (!((thing->frame & (FF_FULLBRIGHT|FF_TRANSMASK) || thing->flags2 & MF2_SHADOW)
|
||||
&& (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
|
||||
{
|
||||
lindex = sprite->xscale>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1329,7 +1329,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
{
|
||||
// diminished light
|
||||
lindex = xscale>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
|
Loading…
Reference in a new issue