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Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
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parent
40dfe89273
commit
930835f1a2
3 changed files with 9 additions and 1 deletions
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@ -1796,6 +1796,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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mapname, resetplayer, lastgametype, gametype, chmappending));
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CONS_Printf(M_GetText("Speeding off to level...\n"));
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}
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CON_ToggleOff();
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CON_ClearHUD();
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if (demoplayback && !timingdemo)
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precache = false;
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@ -1812,7 +1816,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene);
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if (demoplayback && !timingdemo)
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precache = true;
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CON_ToggleOff();
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if (timingdemo)
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G_DoneLevelLoad();
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@ -633,6 +633,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
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HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
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//Hurdler: implement a loading status
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#ifdef HWR_LOADING_SCREEN
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if (ls_count-- <= 0)
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{
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char s[16];
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@ -657,6 +658,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
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I_UpdateNoVsync();
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}
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#endif
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}
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M_ClearBox(bbox);
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poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
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@ -27,6 +27,9 @@
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// the original aspect ratio of Doom graphics isn't square
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#define ORIGINAL_ASPECT (320.0f/200.0f)
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// Uncomment this to enable the OpenGL loading screen
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//#define HWR_LOADING_SCREEN
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// -----------
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// structures
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// -----------
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