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Refactor PTR_SlideTraverse
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parent
a67c8786ae
commit
929064b998
1 changed files with 139 additions and 140 deletions
65
src/p_map.c
65
src/p_map.c
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@ -3310,61 +3310,37 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
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return false;
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}
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//
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// PTR_SlideTraverse
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//
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static boolean PTR_SlideTraverse(intercept_t *in)
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static boolean PTR_LineIsBlocking(line_t *li)
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{
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line_t *li;
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I_Assert(in->isaline);
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li = in->d.line;
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// one-sided linedefs are always solid to sliding movement.
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// one-sided linedef
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if (!li->backsector)
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{
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if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
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return true; // don't hit the back side
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goto isblocking;
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}
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return !P_PointOnLineSide(slidemo->x, slidemo->y, li);
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if (!(slidemo->flags & MF_MISSILE))
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{
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if (li->flags & ML_IMPASSIBLE)
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goto isblocking;
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return true;
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if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
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goto isblocking;
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return true;
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}
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// set openrange, opentop, openbottom
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P_LineOpening(li, slidemo);
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if (openrange < slidemo->height)
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goto isblocking; // doesn't fit
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return true; // doesn't fit
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if (opentop - slidemo->z < slidemo->height)
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goto isblocking; // mobj is too high
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return true; // mobj is too high
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if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
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goto isblocking; // too big a step up
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return true; // too big a step up
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// this line doesn't block movement
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return true;
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// the line does block movement,
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// see if it is closer than best so far
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isblocking:
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if (li->polyobj && slidemo->player)
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{
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if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS))
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P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
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return false;
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}
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if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
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&& slidemo->player->charability == CA_GLIDEANDCLIMB)
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static void PTR_GlideClimbTraverse(line_t *li)
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{
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line_t *checkline = li;
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sector_t *checksector;
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@ -3467,6 +3443,29 @@ isblocking:
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}
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}
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static boolean PTR_SlideTraverse(intercept_t *in)
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{
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line_t *li;
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I_Assert(in->isaline);
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li = in->d.line;
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if (!PTR_LineIsBlocking(li))
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return true;
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// the line blocks movement,
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// see if it is closer than best so far
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if (li->polyobj && slidemo->player)
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{
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if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS))
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P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
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}
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if (slidemo->player && slidemo->player->charability == CA_GLIDEANDCLIMB
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&& (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing))
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PTR_GlideClimbTraverse(li);
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if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
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{
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secondslidefrac = bestslidefrac;
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