From 926487eb8f58e14807b7e25cf7d13e09365101a1 Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 19 Jun 2024 10:22:26 +0200 Subject: [PATCH] Add light and lightabsolute to UDMF specification --- doc/specs/udmf_srb2.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt index d6d71a0d5..eaa3a8a97 100644 --- a/doc/specs/udmf_srb2.txt +++ b/doc/specs/udmf_srb2.txt @@ -1,5 +1,5 @@ =============================================================================== -Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024 +Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024 Copyright (c) 2024 Sonic Team Junior uses Universal Doom Map Format Specification v1.1 as a template, @@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields: offsetx_bottom = ; // X offset for lower texture. Default = 0.0. offsety_bottom = ; // Y offset for lower texture. Default = 0.0. + light = ; // Light level, relative to 'sector' light level. Default = 0. + lightabsolute = ; // true = 'light' is an absolute value, ignoring 'sector' light level. + comment = ; // A comment. Implementors should attach no special // semantic meaning to this field. }