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Add light and lightabsolute to UDMF specification
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===============================================================================
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024
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Copyright (c) 2024 Sonic Team Junior
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uses Universal Doom Map Format Specification v1.1 as a template,
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@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
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offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0.
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offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0.
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light = <integer>; // Light level, relative to 'sector' light level. Default = 0.
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lightabsolute = <bool>; // true = 'light' is an absolute value, ignoring 'sector' light level.
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comment = <string>; // A comment. Implementors should attach no special
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// semantic meaning to this field.
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}
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