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Undo angle changes
sorry guys, but this wasn't a good idea did more harm than good
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2 changed files with 32 additions and 32 deletions
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@ -7781,36 +7781,36 @@ struct {
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{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
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// Angles
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{"ANG1",ANG1>>16},
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{"ANG2",ANG2>>16},
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{"ANG10",ANG10>>16},
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{"ANG15",ANG15>>16},
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{"ANG20",ANG20>>16},
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{"ANG30",ANG30>>16},
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{"ANG60",ANG60>>16},
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{"ANG64h",ANG64h>>16},
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{"ANG105",ANG105>>16},
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{"ANG210",ANG210>>16},
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{"ANG255",ANG255>>16},
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{"ANG340",ANG340>>16},
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{"ANG350",ANG350>>16},
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{"ANGLE_11hh",ANGLE_11hh>>16},
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{"ANGLE_22h",ANGLE_22h>>16},
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{"ANGLE_45",ANGLE_45>>16},
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{"ANGLE_67h",ANGLE_67h>>16},
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{"ANGLE_90",ANGLE_90>>16},
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{"ANGLE_112h",ANGLE_112h>>16},
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{"ANGLE_135",ANGLE_135>>16},
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{"ANGLE_157h",ANGLE_157h>>16},
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{"ANGLE_180",ANGLE_180>>16},
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{"ANGLE_202h",ANGLE_202h>>16},
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{"ANGLE_225",ANGLE_225>>16},
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{"ANGLE_247h",ANGLE_247h>>16},
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{"ANGLE_270",ANGLE_270>>16},
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{"ANGLE_292h",ANGLE_292h>>16},
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{"ANGLE_315",ANGLE_315>>16},
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{"ANGLE_337h",ANGLE_337h>>16},
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{"ANGLE_MAX",ANGLE_MAX>>16},
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{"ANG1",ANG1},
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{"ANG2",ANG2},
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{"ANG10",ANG10},
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{"ANG15",ANG15},
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{"ANG20",ANG20},
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{"ANG30",ANG30},
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{"ANG60",ANG60},
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{"ANG64h",ANG64h},
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{"ANG105",ANG105},
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{"ANG210",ANG210},
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{"ANG255",ANG255},
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{"ANG340",ANG340},
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{"ANG350",ANG350},
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{"ANGLE_11hh",ANGLE_11hh},
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{"ANGLE_22h",ANGLE_22h},
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{"ANGLE_45",ANGLE_45},
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{"ANGLE_67h",ANGLE_67h},
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{"ANGLE_90",ANGLE_90},
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{"ANGLE_112h",ANGLE_112h},
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{"ANGLE_135",ANGLE_135},
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{"ANGLE_157h",ANGLE_157h},
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{"ANGLE_180",ANGLE_180},
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{"ANGLE_202h",ANGLE_202h},
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{"ANGLE_225",ANGLE_225},
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{"ANGLE_247h",ANGLE_247h},
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{"ANGLE_270",ANGLE_270},
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{"ANGLE_292h",ANGLE_292h},
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{"ANGLE_315",ANGLE_315},
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{"ANGLE_337h",ANGLE_337h},
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{"ANGLE_MAX",ANGLE_MAX},
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// P_Chase directions (dirtype_t)
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{"DI_NODIR",DI_NODIR},
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@ -31,8 +31,8 @@
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// angle_t casting
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// we reduce the angle to a fixed point between 0.0 and 1.0
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#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
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#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)
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#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i))))
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#define lua_pushangle(L, a) lua_pushfixed(L, a)
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#ifdef _DEBUG
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void LUA_ClearExtVars(void);
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