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Grouped ports from object_tweaks.
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode. * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well. * Put diagonal blue spring in config.
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2 changed files with 14 additions and 3 deletions
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@ -4218,6 +4218,15 @@ thingtypes
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flags4text = "[4] Ignore gravity";
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flags8text = "[8] Rotate 22.5° CCW";
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}
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557
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{
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arrow = 1;
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title = "Diagonal Blue Spring";
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sprite = "BSPRD2";
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width = 16;
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flags4text = "[4] Ignore gravity";
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flags8text = "[8] Rotate 22.5° CCW";
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}
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558
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{
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arrow = 1;
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@ -11558,7 +11558,9 @@ You should think about modifying the deathmatch starts to take full advantage of
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if (i == MT_ROSY)
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{
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if (mariomode)
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if (!(gametype == GT_COOP || (mthing->options & MTF_EXTRA)))
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return; // she doesn't hang out here
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else if (mariomode)
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i = MT_TOAD; // don't remove on penalty of death
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else if (!(netgame || multiplayer) && players[consoleplayer].skin == 5)
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return; // no doubles
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@ -12682,7 +12684,7 @@ ML_EFFECT5 : Don't stop thinking when too far away
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{
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if (mthing->options & MTF_AMBUSH)
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{
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if (i == MT_YELLOWDIAG || i == MT_REDDIAG)
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if (i == MT_YELLOWDIAG || i == MT_REDDIAG || i == MT_BLUEDIAG)
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mobj->angle += ANGLE_22h;
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if (i == MT_YELLOWHORIZ || i == MT_REDHORIZ || i == MT_BLUEHORIZ)
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@ -12721,7 +12723,7 @@ ML_EFFECT5 : Don't stop thinking when too far away
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if (mthing->options & MTF_OBJECTSPECIAL)
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{
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if (i == MT_YELLOWDIAG || i == MT_REDDIAG)
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if (i == MT_YELLOWDIAG || i == MT_REDDIAG || i == MT_BLUEDIAG)
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mobj->flags |= MF_NOGRAVITY;
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if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0)
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