diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index d936721b6..99d2fa492 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -4218,6 +4218,15 @@ thingtypes flags4text = "[4] Ignore gravity"; flags8text = "[8] Rotate 22.5° CCW"; } + 557 + { + arrow = 1; + title = "Diagonal Blue Spring"; + sprite = "BSPRD2"; + width = 16; + flags4text = "[4] Ignore gravity"; + flags8text = "[8] Rotate 22.5° CCW"; + } 558 { arrow = 1; diff --git a/src/p_mobj.c b/src/p_mobj.c index 7fa51111d..f1dc5d760 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11558,7 +11558,9 @@ You should think about modifying the deathmatch starts to take full advantage of if (i == MT_ROSY) { - if (mariomode) + if (!(gametype == GT_COOP || (mthing->options & MTF_EXTRA))) + return; // she doesn't hang out here + else if (mariomode) i = MT_TOAD; // don't remove on penalty of death else if (!(netgame || multiplayer) && players[consoleplayer].skin == 5) return; // no doubles @@ -12682,7 +12684,7 @@ ML_EFFECT5 : Don't stop thinking when too far away { if (mthing->options & MTF_AMBUSH) { - if (i == MT_YELLOWDIAG || i == MT_REDDIAG) + if (i == MT_YELLOWDIAG || i == MT_REDDIAG || i == MT_BLUEDIAG) mobj->angle += ANGLE_22h; if (i == MT_YELLOWHORIZ || i == MT_REDHORIZ || i == MT_BLUEHORIZ) @@ -12721,7 +12723,7 @@ ML_EFFECT5 : Don't stop thinking when too far away if (mthing->options & MTF_OBJECTSPECIAL) { - if (i == MT_YELLOWDIAG || i == MT_REDDIAG) + if (i == MT_YELLOWDIAG || i == MT_REDDIAG || i == MT_BLUEDIAG) mobj->flags |= MF_NOGRAVITY; if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0)