No more unnecessary light level twiddling

This commit is contained in:
MascaraSnake 2021-09-19 16:12:06 +02:00
parent 18c2cfcace
commit 9180b86e9e
2 changed files with 13 additions and 64 deletions

View file

@ -96,6 +96,9 @@ fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *sector, INT16 lighta, INT1
flick->maxlight++;
}
// Make sure the starting light level is in range.
sector->lightlevel = max((INT16)flick->minlight, min((INT16)flick->maxlight, sector->lightlevel));
return flick;
}
@ -224,6 +227,9 @@ strobe_t *P_SpawnAdjustableStrobeFlash(sector_t *sector, INT16 lighta, INT16 lig
else
flash->count = 1;
// Make sure the starting light level is in range.
sector->lightlevel = max((INT16)flash->minlight, min((INT16)flash->maxlight, sector->lightlevel));
sector->lightingdata = flash;
return flash;
}
@ -295,6 +301,9 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *sector, INT16 lighta, INT16 ligh
g->speed = (g->maxlight - g->minlight)/2;
}
// Make sure the starting light level is in range.
sector->lightlevel = max((INT16)g->minlight, min((INT16)g->maxlight, sector->lightlevel));
sector->lightingdata = g;
return g;

View file

@ -2513,23 +2513,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->flags & ML_NOCLIMB && line->backsector)
{
// Use front sector for min light level, back sector for max.
// This is tricky because P_SpawnAdjustableFireFlicker expects
// the maxsector (second argument) to also be the target
// sector, so we have to do some light level twiddling.
fireflicker_t *flick;
INT16 reallightlevel = sectors[secnum].lightlevel;
sectors[secnum].lightlevel = line->backsector->lightlevel;
flick = P_SpawnAdjustableFireFlicker(&sectors[secnum], line->frontsector->lightlevel, sectors[secnum].lightlevel,
P_SpawnAdjustableFireFlicker(&sectors[secnum], line->frontsector->lightlevel, line->backsector->lightlevel,
P_AproxDistance(line->dx, line->dy)>>FRACBITS);
// Make sure the starting light level is in range.
if (reallightlevel < flick->minlight)
reallightlevel = (INT16)flick->minlight;
else if (reallightlevel > flick->maxlight)
reallightlevel = (INT16)flick->maxlight;
sectors[secnum].lightlevel = reallightlevel;
}
else
{
@ -2547,23 +2532,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->flags & ML_NOCLIMB && line->backsector)
{
// Use front sector for min light level, back sector for max.
// This is tricky because P_SpawnAdjustableGlowingLight expects
// the maxsector (second argument) to also be the target
// sector, so we have to do some light level twiddling.
glow_t *glow;
INT16 reallightlevel = sectors[secnum].lightlevel;
sectors[secnum].lightlevel = line->backsector->lightlevel;
glow = P_SpawnAdjustableGlowingLight(&sectors[secnum], line->frontsector->lightlevel, sectors[secnum].lightlevel,
P_SpawnAdjustableGlowingLight(&sectors[secnum], line->frontsector->lightlevel, line->backsector->lightlevel,
P_AproxDistance(line->dx, line->dy)>>FRACBITS);
// Make sure the starting light level is in range.
if (reallightlevel < glow->minlight)
reallightlevel = (INT16)glow->minlight;
else if (reallightlevel > glow->maxlight)
reallightlevel = (INT16)glow->maxlight;
sectors[secnum].lightlevel = reallightlevel;
}
else
{
@ -2581,23 +2551,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->flags & ML_NOCLIMB && line->backsector)
{
// Use front sector for min light level, back sector for max.
// This is tricky because P_SpawnAdjustableGlowingLight expects
// the maxsector (second argument) to also be the target
// sector, so we have to do some light level twiddling.
strobe_t *flash;
INT16 reallightlevel = sectors[secnum].lightlevel;
sectors[secnum].lightlevel = line->backsector->lightlevel;
flash = P_SpawnAdjustableStrobeFlash(&sectors[secnum], line->frontsector->lightlevel, sectors[secnum].lightlevel,
P_SpawnAdjustableStrobeFlash(&sectors[secnum], line->frontsector->lightlevel, line->backsector->lightlevel,
abs(line->dx)>>FRACBITS, abs(line->dy)>>FRACBITS, false);
// Make sure the starting light level is in range.
if (reallightlevel < flash->minlight)
reallightlevel = (INT16)flash->minlight;
else if (reallightlevel > flash->maxlight)
reallightlevel = (INT16)flash->maxlight;
sectors[secnum].lightlevel = reallightlevel;
}
else
{
@ -2615,23 +2570,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->flags & ML_NOCLIMB && line->backsector)
{
// Use front sector for min light level, back sector for max.
// This is tricky because P_SpawnAdjustableGlowingLight expects
// the maxsector (second argument) to also be the target
// sector, so we have to do some light level twiddling.
strobe_t *flash;
INT16 reallightlevel = sectors[secnum].lightlevel;
sectors[secnum].lightlevel = line->backsector->lightlevel;
flash = P_SpawnAdjustableStrobeFlash(&sectors[secnum], line->frontsector->lightlevel, sectors[secnum].lightlevel,
P_SpawnAdjustableStrobeFlash(&sectors[secnum], line->frontsector->lightlevel, line->backsector->lightlevel,
abs(line->dx)>>FRACBITS, abs(line->dy)>>FRACBITS, true);
// Make sure the starting light level is in range.
if (reallightlevel < flash->minlight)
reallightlevel = (INT16)flash->minlight;
else if (reallightlevel > flash->maxlight)
reallightlevel = (INT16)flash->maxlight;
sectors[secnum].lightlevel = reallightlevel;
}
else
{