diff --git a/src/r_bsp.c b/src/r_bsp.c index 01676572e..cbb012b28 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -925,11 +925,11 @@ static void R_Subsector(size_t num) light = R_GetPlaneLight(frontsector, floorcenterz, false); if (frontsector->floorlightsec == -1) floorlightlevel = *frontsector->lightlist[light].lightlevel; - floorcolormap = frontsector->lightlist[light].extra_colormap; + floorcolormap = *frontsector->lightlist[light].extra_colormap; light = R_GetPlaneLight(frontsector, ceilingcenterz, false); if (frontsector->ceilinglightsec == -1) ceilinglightlevel = *frontsector->lightlist[light].lightlevel; - ceilingcolormap = frontsector->lightlist[light].extra_colormap; + ceilingcolormap = *frontsector->lightlist[light].extra_colormap; } sub->sector->extra_colormap = frontsector->extra_colormap; @@ -1026,7 +1026,7 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, - *rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover + *rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover #ifdef POLYOBJECTS_PLANES , NULL #endif @@ -1072,7 +1072,7 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, - frontsector->lightlist[light].extra_colormap, rover + *frontsector->lightlist[light].extra_colormap, rover #ifdef POLYOBJECTS_PLANES , NULL #endif @@ -1264,7 +1264,7 @@ void R_Prep3DFloors(sector_t *sector) #endif sector->lightlist[0].lightlevel = §or->lightlevel; sector->lightlist[0].caster = NULL; - sector->lightlist[0].extra_colormap = sector->extra_colormap; + sector->lightlist[0].extra_colormap = §or->extra_colormap; sector->lightlist[0].flags = 0; maxheight = INT32_MAX; @@ -1339,12 +1339,12 @@ void R_Prep3DFloors(sector_t *sector) else if (best->flags & FF_COLORMAPONLY) { sector->lightlist[i].lightlevel = sector->lightlist[i-1].lightlevel; - sector->lightlist[i].extra_colormap = sec->extra_colormap; + sector->lightlist[i].extra_colormap = &sec->extra_colormap; } else { sector->lightlist[i].lightlevel = best->toplightlevel; - sector->lightlist[i].extra_colormap = sec->extra_colormap; + sector->lightlist[i].extra_colormap = &sec->extra_colormap; } if (best->flags & FF_DOUBLESHADOW) diff --git a/src/r_defs.h b/src/r_defs.h index 99fad2b44..63ca29aa1 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -194,7 +194,7 @@ typedef struct lightlist_s { fixed_t height; INT16 *lightlevel; - extracolormap_t *extra_colormap; + extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes INT32 flags; ffloor_t *caster; #ifdef ESLOPE diff --git a/src/r_segs.c b/src/r_segs.c index a52b7cb61..cde019f66 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -413,7 +413,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) #endif rlight->startheight = rlight->height; // keep starting value here to reset for each repeat rlight->lightlevel = *light->lightlevel; - rlight->extra_colormap = light->extra_colormap; + rlight->extra_colormap = *light->extra_colormap; rlight->flags = light->flags; if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog)) @@ -944,7 +944,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) } rlight->lightlevel = *light->lightlevel; - rlight->extra_colormap = light->extra_colormap; + rlight->extra_colormap = *light->extra_colormap; // Check if the current light effects the colormap/lightlevel if (pfloor->flags & FF_FOG) @@ -2808,7 +2808,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) } rlight->lightlevel = *light->lightlevel; - rlight->extra_colormap = light->extra_colormap; + rlight->extra_colormap = *light->extra_colormap; p++; } diff --git a/src/r_things.c b/src/r_things.c index fb4664d90..f4a0fd28c 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -981,7 +981,7 @@ static void R_SplitSprite(vissprite_t *sprite) else spritelights = scalelight[lightnum]; - newsprite->extra_colormap = sector->lightlist[i].extra_colormap; + newsprite->extra_colormap = *sector->lightlist[i].extra_colormap; if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1)))) @@ -1360,7 +1360,7 @@ static void R_ProjectSprite(mobj_t *thing) vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS); vis->cut = cut; if (thing->subsector->sector->numlights) - vis->extra_colormap = thing->subsector->sector->lightlist[light].extra_colormap; + vis->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap; else vis->extra_colormap = thing->subsector->sector->extra_colormap;