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Don't make Metal Sonic or Amy grayscale when spawning them using objectplace
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@ -1112,7 +1112,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
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// Ignore offsets
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if (mt->type == mobjinfo[MT_EMBLEM].doomednum)
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mt->args[1] = 1;
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else
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else if (!(mt->type == mobjinfo[MT_METALSONIC_RACE].doomednum || mt->type == mobjinfo[MT_ROSY].doomednum))
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mt->args[0] = 1;
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return mt;
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