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Don't apply HUD translucency in Record Attack
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1 changed files with 3 additions and 1 deletions
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@ -981,7 +981,9 @@ static void ST_drawInput(void)
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INT32 x = hudinfo[HUD_LIVES].x, y = hudinfo[HUD_LIVES].y;
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INT32 x = hudinfo[HUD_LIVES].x, y = hudinfo[HUD_LIVES].y;
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if (!( translucency = st_translucency ))/* nothing to see here */
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if (modeattacking)/* no translucency in time attack */
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translucency = 10;
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else if (!( translucency = st_translucency ))/* nothing to see here */
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return;
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return;
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if (stplyr->powers[pw_carry] == CR_NIGHTSMODE)
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if (stplyr->powers[pw_carry] == CR_NIGHTSMODE)
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