mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 05:41:42 +00:00
cmake: Remove asset hashing, CMAKE_ASSETS_DIR
Simplifies build setup for cmake.
This commit is contained in:
parent
2e9260c83c
commit
90b4f8720e
4 changed files with 34 additions and 71 deletions
|
@ -63,6 +63,7 @@ cmake_dependent_option(
|
|||
)
|
||||
option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
|
||||
option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF)
|
||||
set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
|
||||
|
||||
# Enable CCache
|
||||
# (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
|
||||
|
|
|
@ -1,71 +1,50 @@
|
|||
## Assets Target Configuration ##
|
||||
|
||||
# For prepending the current source path, later
|
||||
FUNCTION(PREPEND var prefix)
|
||||
SET(listVar "")
|
||||
FOREACH(f ${ARGN})
|
||||
LIST(APPEND listVar "${prefix}/${f}")
|
||||
ENDFOREACH(f)
|
||||
SET(${var} "${listVar}" PARENT_SCOPE)
|
||||
ENDFUNCTION(PREPEND)
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
# Asset installation isn't part of the Linux target
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
|
||||
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
||||
if("${SRB2_CONFIG_ASSET_DIRECTORY}" STREQUAL "")
|
||||
message(WARNING "SRB2_CONFIG_ASSET_DIRECTORY is not set, so installation will not contain data files.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SRB2_ASSET_INSTALL ON
|
||||
CACHE BOOL "Insert asset files into the install directory or package.")
|
||||
get_filename_component(SRB2_ASSET_DIRECTORY_ABSOLUTE "${SRB2_CONFIG_ASSET_DIRECTORY}" ABSOLUTE)
|
||||
|
||||
set(SRB2_ASSETS_DOCS
|
||||
"README.txt"
|
||||
"README-SDL.txt"
|
||||
"LICENSE.txt"
|
||||
"LICENSE-3RD-PARTY.txt"
|
||||
)
|
||||
list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "/")
|
||||
list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
|
||||
|
||||
####################
|
||||
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
|
||||
####################
|
||||
|
||||
set(SRB2_ASSET_HASHED
|
||||
"srb2.pk3;\
|
||||
player.dta;\
|
||||
zones.pk3"
|
||||
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
|
||||
set(SRB2_ASSETS_GAME
|
||||
"srb2.pk3"
|
||||
"player.dta"
|
||||
"zones.pk3"
|
||||
"music.dta"
|
||||
"models.dat"
|
||||
)
|
||||
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")
|
||||
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
|
||||
|
||||
set(SRB2_ASSET_DOCS
|
||||
"README.txt;\
|
||||
LICENSE.txt;\
|
||||
LICENSE-3RD-PARTY.txt;\
|
||||
README-SDL.txt"
|
||||
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
|
||||
)
|
||||
|
||||
PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
|
||||
|
||||
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
|
||||
file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
|
||||
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
|
||||
endforeach()
|
||||
set(SRB2_ASSETS ${SRB2_ASSET_DOCS} ${SRB2_ASSETS_GAME})
|
||||
|
||||
# Installation
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
|
||||
if(${SRB2_ASSET_INSTALL})
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION "${outname}.app/Contents/Resources"
|
||||
)
|
||||
endif()
|
||||
# Always install the doc files, even in non-asset packages.
|
||||
install(FILES ${SRB2_ASSET_DOCS}
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
install(FILES ${SRB2_ASSETS} DESTINATION "${outname}.app/Contents/Resources")
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION "${outname}.app/Contents/Resources")
|
||||
install(FILES ${SRB2_ASSETS_DOCS} DESTINATION .)
|
||||
else()
|
||||
if(${SRB2_ASSET_INSTALL})
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION .
|
||||
)
|
||||
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install them in their own call.
|
||||
else()
|
||||
# Always install the doc files, even in non-asset packages.
|
||||
install(FILES ${SRB2_ASSET_DOCS}
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
endif()
|
||||
install(FILES ${SRB2_ASSETS} DESTINATION .)
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION .)
|
||||
endif()
|
||||
|
|
|
@ -11,19 +11,10 @@
|
|||
|
||||
#ifdef CMAKECONFIG
|
||||
|
||||
#define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}"
|
||||
#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
|
||||
#define ASSET_HASH_ZONES_PK3 "${SRB2_ASSET_zones.pk3_HASH}"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
|
||||
#endif
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
|
||||
|
||||
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
|
||||
|
||||
#else
|
||||
#endif
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
|
||||
|
@ -45,4 +36,3 @@
|
|||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -2854,13 +2854,6 @@ static const char *locateWad(void)
|
|||
CHECKWADPATH(NULL);
|
||||
#endif
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
CHECKWADPATH(returnWadPath);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
CHECKWADPATH(returnWadPath);
|
||||
|
|
Loading…
Reference in a new issue