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Swap hints & level select on multiplayer pause menu
This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
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parent
bc00b13358
commit
903a47966d
1 changed files with 3 additions and 3 deletions
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@ -554,8 +554,8 @@ static menuitem_t MPauseMenu[] =
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{
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{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
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{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
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{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_MapChange, 24},
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{IT_STRING | IT_CALL, NULL, "Emblem Hints...", M_EmblemHints, 32},
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{IT_STRING | IT_CALL, NULL, "Emblem Hints...", M_EmblemHints, 24},
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{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_MapChange, 32},
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{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,48},
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@ -577,8 +577,8 @@ typedef enum
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{
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mpause_addons = 0,
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mpause_scramble,
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mpause_switchmap,
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mpause_hints,
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mpause_switchmap,
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mpause_continue,
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mpause_psetupsplit,
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