Merge branch 'whirlybirdridesagain' into 'next'

Removed thokked when hitting springs (resolves #1245)

Closes #1245

See merge request STJr/SRB2!2429
This commit is contained in:
sphere 2024-06-03 13:30:16 +00:00
commit 8ffce81fc3

View file

@ -389,7 +389,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{ {
INT32 pflags; INT32 pflags;
UINT8 secondjump; UINT8 secondjump;
boolean washoming;
if (spring->flags & MF_ENEMY) // Spring shells if (spring->flags & MF_ENEMY) // Spring shells
P_SetTarget(&spring->target, object); P_SetTarget(&spring->target, object);
@ -421,7 +420,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{ {
boolean wasSpindashing = object->player->dashspeed > 0 && (object->player->charability2 == CA2_SPINDASH); boolean wasSpindashing = object->player->dashspeed > 0 && (object->player->charability2 == CA2_SPINDASH);
pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_THOKKED | PF_BOUNCING); // I still need these. pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_BOUNCING); // I still need these.
if (wasSpindashing) // Ensure we're in the rolling state, and not spindash. if (wasSpindashing) // Ensure we're in the rolling state, and not spindash.
P_SetMobjState(object, S_PLAY_ROLL); P_SetMobjState(object, S_PLAY_ROLL);
@ -433,7 +432,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
} }
} }
secondjump = object->player->secondjump; secondjump = object->player->secondjump;
washoming = object->player->homing;
P_ResetPlayer(object->player); P_ResetPlayer(object->player);
if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities. if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities.
@ -445,8 +443,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{ {
object->player->pflags |= (pflags &~ PF_STARTJUMP); object->player->pflags |= (pflags &~ PF_STARTJUMP);
object->player->secondjump = secondjump; object->player->secondjump = secondjump;
if (washoming)
object->player->pflags &= ~PF_THOKKED;
} }
else if (!vertispeed) else if (!vertispeed)
{ {