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Give drop shadows to weapon rings & panels
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@ -10581,6 +10581,8 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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if (thing->flags & (MF_ENEMY|MF_BOSS))
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if (thing->flags & (MF_ENEMY|MF_BOSS))
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return FRACUNIT;
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return FRACUNIT;
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else if (P_WeaponOrPanel(thing->type))
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return 2*FRACUNIT/3;
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else
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else
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return 0;
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return 0;
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}
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}
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