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Fix MapWarp
Add SetLevelFailureState
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4c28433afd
commit
8ee90099a6
5 changed files with 4 additions and 69 deletions
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@ -37,8 +37,6 @@ special
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-509:MusicStopAll(0,1),
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-510:MusicRestore(0),
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-512:MusicDim(1),
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// -700:AddMessage(1),
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// -701:AddMessageForPlayer(1),
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// SRB2 linedef types (400-499)
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// Not all are implemented
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@ -57,7 +55,6 @@ special
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420:Light_Fade(3,6),
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421:StopLightingEffect(1),
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// 422:SwitchToCutAwayView(2), // should be reimplemented to search by TID
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// 423:ChangeSky(1,2), // already implemented
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424:Weather_Change(1,2),
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425:Thing_ChangeState(1),
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426:Thing_Stop(0,1),
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@ -91,12 +88,11 @@ special
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// 457:Thing_TrackAngle(4,5), // should be reimplemented to search by TID
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// 458:Thing_StopTrackingAngle(0),
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// 459:StartConversation(), // to reimplement
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460:AwardRings(2),
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460:AwardRings(1,2),
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// 461:Thing_Spawn(2), // to reimplement
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462:StopTimer(0),
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// 463:Thing_Dye(1), // Reimplemented as SetObjectDye
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464:TriggerEggCapsule(1,2),
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// 466:SetLevelFailureState(0,1), // to reimplement
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466:SetLevelFailureState(1),
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475:ACS_NamedExecute(1,10),
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476:ACS_NamedExecuteAlways(1,10),
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477:ACS_NamedSuspend(1),
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@ -1869,7 +1869,7 @@ bool CallFunc_MapWarp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Wor
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return false;
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}
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nextmapoverride = (nextmap + 1);
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nextmapoverride = nextmap;
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if (argV[1] == 0)
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skipstats = 1;
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@ -3424,40 +3424,3 @@ bool CallFunc_SetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, A
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return false;
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}
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//not needed
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#if 0
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bool CallFunc_AddMessage(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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{
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(void)argC;
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ACSVM::MapScope *map = thread->scopeMap;
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CONS_Printf(map->getString(argV[0])->str);
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thread->dataStk.push(0);
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return false;
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}
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bool CallFunc_AddMessageForPlayer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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{
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(void)argC;
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ACSVM::MapScope *map = thread->scopeMap;
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auto info = &static_cast<Thread *>(thread)->info;
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if ((info != NULL)
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&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
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&& (info->mo->player != NULL))
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{
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if (ACS_ActivatorIsLocal(thread))
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CONS_Printf(map->getString(argV[0])->str);
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}
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thread->dataStk.push(0);
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return false;
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}
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#endif
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@ -107,9 +107,4 @@ bool CallFunc_SetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV,
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bool CallFunc_GetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_SetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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#if 0
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bool CallFunc_AddMessage(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_AddMessageForPlayer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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#endif
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#endif // __SRB2_ACS_CALL_FUNCS_HPP__
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@ -160,7 +160,6 @@ Environment::Environment()
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addFuncDataACS0( 300, addCallFunc(CallFunc_CountEnemies));
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addFuncDataACS0( 301, addCallFunc(CallFunc_CountPushables));
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// addFuncDataACS0( 302, addCallFunc(CallFunc_Dummy1));
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addFuncDataACS0( 303, addCallFunc(CallFunc_HaveUnlockable));
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addFuncDataACS0( 304, addCallFunc(CallFunc_PlayerSkin));
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addFuncDataACS0( 305, addCallFunc(CallFunc_GetObjectDye));
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@ -175,35 +174,17 @@ Environment::Environment()
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addFuncDataACS0( 315, addCallFunc(CallFunc_PlayerBot));
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addFuncDataACS0( 316, addCallFunc(CallFunc_ModeAttacking));
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addFuncDataACS0( 317, addCallFunc(CallFunc_NiGHTSAttack));
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// addFuncDataACS0( 318, addCallFunc(CallFunc_Dummy3));
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// addFuncDataACS0( 319, addCallFunc(CallFunc_Dummy4));
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addFuncDataACS0( 320, addCallFunc(CallFunc_PlayerExiting));
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addFuncDataACS0( 500, addCallFunc(CallFunc_CameraWait));
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// addFuncDataACS0( 501, addCallFunc(CallFunc_Dummy5));
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// addFuncDataACS0( 502, addCallFunc(CallFunc_Dummy6));
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addFuncDataACS0( 503, addCallFunc(CallFunc_SetLineRenderStyle));
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addFuncDataACS0( 504, addCallFunc(CallFunc_MapWarp));
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addFuncDataACS0( 505, addCallFunc(CallFunc_AddBot));
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// addFuncDataACS0( 506, addCallFunc(CallFunc_Dummy7));
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addFuncDataACS0( 507, addCallFunc(CallFunc_ExitLevel));
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addFuncDataACS0( 508, addCallFunc(CallFunc_MusicPlay));
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addFuncDataACS0( 509, addCallFunc(CallFunc_MusicStopAll));
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addFuncDataACS0( 510, addCallFunc(CallFunc_MusicRestore));
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// addFuncDataACS0( 511, addCallFunc(CallFunc_Dummy9));
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addFuncDataACS0( 512, addCallFunc(CallFunc_MusicDim));
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// addFuncDataACS0( 600, addCallFunc(CallFunc_Dummy10));
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// addFuncDataACS0( 601, addCallFunc(CallFunc_Dummy11));
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// addFuncDataACS0( 602, addCallFunc(CallFunc_Dummy12));
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// addFuncDataACS0( 603, addCallFunc(CallFunc_Dummy13));
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// addFuncDataACS0( 604, addCallFunc(CallFunc_Dummy14));
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// addFuncDataACS0( 605, addCallFunc(CallFunc_Dummy15));
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// addFuncDataACS0( 700, addCallFunc(CallFunc_AddMessage));
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// addFuncDataACS0( 701, addCallFunc(CallFunc_AddMessageForPlayer));
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// addFuncDataACS0( 702, addCallFunc(CallFunc_Dummy16));
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// addFuncDataACS0( 703, addCallFunc(CallFunc_Dummy17));
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}
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ACSVM::Thread *Environment::allocThread()
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@ -3939,7 +3939,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
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case 466: // Set level failure state
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{
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if (args[1])
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if (args[0])
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{
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stagefailed = false;
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CONS_Debug(DBG_GAMELOGIC, "Stage can be completed successfully!\n");
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