CR_PTERABYTE tweaks

This commit is contained in:
Zippy_Zolton 2021-01-10 21:55:25 -06:00
parent 52c96239ba
commit 8e9073f11f

View file

@ -12774,13 +12774,13 @@ void P_PlayerAfterThink(player_t *player)
if (!ptera->movefactor)
goto dropoff;
if (ptera->cusval >= 50)
if (ptera->cusval >= 30)
{
player->powers[pw_carry] = CR_NONE;
P_SetTarget(&player->mo->tracer, NULL);
P_KillMobj(ptera, player->mo, player->mo, 0);
player->mo->momz = 9*FRACUNIT;
player->pflags |= PF_APPLYAUTOBRAKE|PF_JUMPED|PF_THOKKED;
player->pflags |= PF_APPLYAUTOBRAKE|PF_JUMPED;
P_SetMobjState(player->mo, S_PLAY_ROLL);
break;
}