diff --git a/src/g_game.c b/src/g_game.c index 578dc7c6c..121672fa7 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -308,7 +308,9 @@ consvar_t cv_chatheight= CVAR_INIT ("chatheight", "8", CV_SAVE, chatheight_cons_ consvar_t cv_chatnotifications= CVAR_INIT ("chatnotifications", "On", CV_SAVE, CV_OnOff, NULL); // chat spam protection (why would you want to disable that???) -consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_chatspamspeed= CVAR_INIT ("chatspamspeed", "35", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL); +consvar_t cv_chatspamburst= CVAR_INIT ("chatspamburst", "3", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL); // minichat text background consvar_t cv_chatbacktint = CVAR_INIT ("chatbacktint", "On", CV_SAVE, CV_OnOff, NULL); diff --git a/src/g_game.h b/src/g_game.h index 4d86a0455..2612224a1 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -53,7 +53,7 @@ extern consvar_t cv_instantretry; // used in game menu extern consvar_t cv_tutorialprompt; -extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_compactscoreboard; +extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatspamspeed, cv_chatspamburst, cv_compactscoreboard; extern consvar_t cv_crosshair, cv_crosshair2; extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove; extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2; diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 794e253e7..0a2b71aec 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -619,7 +619,9 @@ static void Command_CSay_f(void) DoSayCommand(0, 1, HU_CSAY); } -static tic_t stop_spamming[MAXPLAYERS]; + +static tic_t spam_tokens[MAXPLAYERS]; +static tic_t spam_tics[MAXPLAYERS]; /** Receives a message, processing an ::XD_SAY command. * \sa DoSayCommand @@ -671,14 +673,14 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) // before we do anything, let's verify the guy isn't spamming, get this easier on us. //if (stop_spamming[playernum] != 0 && cv_chatspamprotection.value && !(flags & HU_CSAY)) - if (stop_spamming[playernum] != 0 && consoleplayer != playernum && cv_chatspamprotection.value && !(flags & HU_CSAY)) + if (spam_tokens[playernum] <= 0 && cv_chatspamprotection.value && !(flags & HU_CSAY)) { CONS_Debug(DBG_NETPLAY,"Received SAY cmd too quickly from Player %d (%s), assuming as spam and blocking message.\n", playernum+1, player_names[playernum]); - stop_spamming[playernum] = 4; + spam_tics[playernum] = 0; spam_eatmsg = 1; } else - stop_spamming[playernum] = 4; // you can hold off for 4 tics, can you? + spam_tokens[playernum] -= 1; // run the lua hook even if we were supposed to eat the msg, netgame consistency goes first. @@ -858,6 +860,25 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) // void HU_Ticker(void) { + // do this server-side, too + if (netgame) + { + size_t i = 0; + + // handle spam while we're at it: + for(; (i= (tic_t)cv_chatspamspeed.value) + { + spam_tokens[i]++; + spam_tics[i] = 0; + } + } + } + } + if (dedicated) return; @@ -880,13 +901,6 @@ void HU_Ticker(void) { size_t i = 0; - // handle spam while we're at it: - for(; (i 0) - stop_spamming[i]--; - } - // handle chat timers for (i=0; (i