From 8d9b616f003db05b04ad583d84cecf1f056a5e7c Mon Sep 17 00:00:00 2001 From: toasterbabe <rollerorbital@gmail.com> Date: Sat, 25 Mar 2017 12:42:39 +0000 Subject: [PATCH] Fixed repeatable bounces sending you hog-wild if you went into water shallow enough to only spend a single frame in before hitting the ground. --- src/p_mobj.c | 1 + src/p_user.c | 1 + 2 files changed, 2 insertions(+) diff --git a/src/p_mobj.c b/src/p_mobj.c index 2fde531d1..ac2f4c5c4 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3302,6 +3302,7 @@ static void P_PlayerZMovement(mobj_t *mo) if (mo->player->pflags & PF_BOUNCING) { + P_MobjCheckWater(mo); mo->momz *= -1; P_DoAbilityBounce(mo->player, true); if (mo->player->scoreadd) diff --git a/src/p_user.c b/src/p_user.c index a54eac68d..f10ae1605 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4017,6 +4017,7 @@ void P_DoBubbleBounce(player_t *player) { player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SHIELDABILITY); S_StartSound(player->mo, sfx_s3k44); + P_MobjCheckWater(player->mo); P_DoJump(player, false); if (player->charflags & SF_NOJUMPSPIN) P_SetPlayerMobjState(player->mo, S_PLAY_FALL);