mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 19:02:45 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements
This commit is contained in:
commit
8d8be8a7b2
11 changed files with 114 additions and 79 deletions
42
.travis.yml
42
.travis.yml
|
@ -162,28 +162,28 @@ matrix:
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|||
- clang-3.8
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||||
compiler: clang-3.8
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||||
#clang version 3.8.1-svn271127-1~exp1 (branches/release_38)
|
||||
- os: osx
|
||||
osx_image: beta-xcode6.1
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||||
#Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
||||
- os: osx
|
||||
osx_image: beta-xcode6.2
|
||||
compiler: gcc
|
||||
#Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
|
||||
# - os: osx
|
||||
# osx_image: beta-xcode6.3
|
||||
# #I think xcode.6.3 VM is broken, it does not boot
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||||
- os: osx
|
||||
osx_image: xcode6.4
|
||||
#Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
|
||||
- os: osx
|
||||
osx_image: xcode7
|
||||
#Apple LLVM version 7.0.0 (clang-700.0.72)
|
||||
- os: osx
|
||||
osx_image: xcode7.1
|
||||
#Apple LLVM version 7.0.0 (clang-700.1.76)
|
||||
- os: osx
|
||||
osx_image: xcode7.2
|
||||
#Apple LLVM version 7.0.2 (clang-700.1.81)
|
||||
# osx_image: beta-xcode6.1
|
||||
# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
||||
# - os: osx
|
||||
# osx_image: beta-xcode6.2
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||||
# compiler: gcc
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||||
# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
|
||||
## - os: osx
|
||||
## osx_image: beta-xcode6.3
|
||||
## #I think xcode.6.3 VM is broken, it does not boot
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||||
# - os: osx
|
||||
# osx_image: xcode6.4
|
||||
# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
|
||||
# - os: osx
|
||||
# osx_image: xcode7
|
||||
# #Apple LLVM version 7.0.0 (clang-700.0.72)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.1
|
||||
# #Apple LLVM version 7.0.0 (clang-700.1.76)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.2
|
||||
# #Apple LLVM version 7.0.2 (clang-700.1.81)
|
||||
- os: osx
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||||
osx_image: xcode7.3
|
||||
#Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
|
|
|
@ -66,9 +66,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
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#endif
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#ifdef SORTING
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, fixed_t fixedheight,
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
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#else
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static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
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|
@ -521,7 +521,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color, UINT32 fadecolor) // L
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// -----------------+
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||||
// HWR_RenderPlane : Render a floor or ceiling convex polygon
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||||
// -----------------+
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||||
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fixedheight,
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||||
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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||||
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
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||||
{
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polyvertex_t * pv;
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||||
|
@ -554,17 +554,16 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
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// Get the slope pointer to simplify future code
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if (FOFsector)
|
||||
{
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if (FOFsector->f_slope && FOFsector->floorheight == fixedheight)
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if (FOFsector->f_slope && !isceiling)
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slope = FOFsector->f_slope;
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||||
else if (FOFsector->c_slope && FOFsector->ceilingheight == fixedheight)
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else if (FOFsector->c_slope && isceiling)
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slope = FOFsector->c_slope;
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||||
}
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||||
else
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{
|
||||
// Use fixedheight to determine whether to check floor or ceiling because I hate my life
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if (gr_frontsector->f_slope && gr_frontsector->floorheight == fixedheight)
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if (gr_frontsector->f_slope && !isceiling)
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slope = gr_frontsector->f_slope;
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||||
else if (gr_frontsector->c_slope && gr_frontsector->ceilingheight == fixedheight)
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||||
else if (gr_frontsector->c_slope && isceiling)
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||||
slope = gr_frontsector->c_slope;
|
||||
}
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||||
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||||
|
@ -638,12 +637,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
|
|||
|
||||
if (FOFsector != NULL)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if ((slope && slope == FOFsector->f_slope)
|
||||
|| fixedheight == FOFsector->floorheight) // it's a floor
|
||||
#else
|
||||
if (fixedheight == FOFsector->floorheight) // it's a floor
|
||||
#endif
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
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||||
|
@ -658,12 +652,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
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|||
}
|
||||
else if (gr_frontsector)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if ((slope && slope == gr_frontsector->f_slope)
|
||||
|| fixedheight == gr_frontsector->floorheight) // it's a floor
|
||||
#else
|
||||
if (fixedheight < dup_viewz) // it's a floor
|
||||
#endif
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
|
@ -3111,7 +3100,7 @@ static inline void HWR_AddPolyObjectSegs(void)
|
|||
}
|
||||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, fixed_t fixedheight,
|
||||
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector,
|
||||
UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
|
@ -3195,7 +3184,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, fixed_t fixedheight
|
|||
|
||||
if (FOFsector != NULL)
|
||||
{
|
||||
if (fixedheight == FOFsector->floorheight) // it's a floor
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
|
||||
|
@ -3210,7 +3199,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, fixed_t fixedheight
|
|||
}
|
||||
else if (gr_frontsector)
|
||||
{
|
||||
if (fixedheight < dup_viewz) // it's a floor
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
|
@ -3303,13 +3292,13 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
{
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], polyobjsector->floorheight,
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
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||||
HWR_RenderPolyObjectPlane(po_ptrs[i], polyobjsector->floorheight, PF_Occlude,
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
|
||||
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
|
||||
polyobjsector, 255, NULL);
|
||||
}
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||||
|
@ -3325,13 +3314,13 @@ static void HWR_AddPolyObjectPlanes(void)
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|||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], polyobjsector->ceilingheight,
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||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
|
||||
}
|
||||
else
|
||||
{
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||||
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
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HWR_RenderPolyObjectPlane(po_ptrs[i], polyobjsector->ceilingheight, PF_Occlude,
|
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HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
|
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polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
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polyobjsector, 255, NULL);
|
||||
}
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||||
|
@ -3485,7 +3474,7 @@ static void HWR_Subsector(size_t num)
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if (sub->validcount != validcount)
|
||||
{
|
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HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
|
||||
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num],
|
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HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
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locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
|
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// We now return you to your regularly scheduled rendering.
|
||||
|
@ -3507,7 +3496,7 @@ static void HWR_Subsector(size_t num)
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if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num],
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
|
@ -3576,6 +3565,7 @@ static void HWR_Subsector(size_t num)
|
|||
|
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HWR_AddTransparentFloor(0,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
*gr_frontsector->lightlist[light].lightlevel,
|
||||
alpha, rover->master->frontsector, PF_Translucent|PF_NoTexture,
|
||||
|
@ -3593,6 +3583,7 @@ static void HWR_Subsector(size_t num)
|
|||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
*gr_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
|
||||
|
@ -3603,7 +3594,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
|
||||
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3637,6 +3628,7 @@ static void HWR_Subsector(size_t num)
|
|||
|
||||
HWR_AddTransparentFloor(0,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
*gr_frontsector->lightlist[light].lightlevel,
|
||||
alpha, rover->master->frontsector, PF_Translucent|PF_NoTexture,
|
||||
|
@ -3654,6 +3646,7 @@ static void HWR_Subsector(size_t num)
|
|||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
*gr_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
|
||||
|
@ -3665,7 +3658,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
|
||||
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -4592,6 +4585,7 @@ static void HWR_RenderWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, FBITFIE
|
|||
typedef struct
|
||||
{
|
||||
extrasubsector_t *xsub;
|
||||
boolean isceiling;
|
||||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
|
@ -4609,6 +4603,7 @@ static planeinfo_t *planeinfo = NULL;
|
|||
typedef struct
|
||||
{
|
||||
polyobj_t *polysector;
|
||||
boolean isceiling;
|
||||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
|
@ -4644,7 +4639,7 @@ static INT32 drawcount = 0;
|
|||
#define MAX_TRANSPARENTFLOOR 512
|
||||
|
||||
// This will likely turn into a copy of HWR_Add3DWater and replace it.
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub,
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedplanes = 0;
|
||||
|
@ -4659,6 +4654,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub,
|
|||
Z_Realloc(planeinfo, allocedplanes * sizeof (*planeinfo), PU_LEVEL, &planeinfo);
|
||||
}
|
||||
|
||||
planeinfo[numplanes].isceiling = isceiling;
|
||||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
planeinfo[numplanes].lumpnum = lumpnum;
|
||||
|
@ -4669,12 +4665,13 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub,
|
|||
planeinfo[numplanes].fogplane = fogplane;
|
||||
planeinfo[numplanes].planecolormap = planecolormap;
|
||||
planeinfo[numplanes].drawcount = drawcount++;
|
||||
|
||||
numplanes++;
|
||||
}
|
||||
|
||||
// Adding this for now until I can create extrasubsector info for polyobjects
|
||||
// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedpolyplanes = 0;
|
||||
|
@ -4689,6 +4686,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
|
|||
Z_Realloc(polyplaneinfo, allocedpolyplanes * sizeof (*polyplaneinfo), PU_LEVEL, &polyplaneinfo);
|
||||
}
|
||||
|
||||
polyplaneinfo[numpolyplanes].isceiling = isceiling;
|
||||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
|
||||
|
@ -4854,7 +4852,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
|
||||
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
|
||||
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
|
||||
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
|
||||
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
|
||||
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].polyplane)
|
||||
|
@ -4864,7 +4862,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
|
||||
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
|
||||
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
|
||||
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].wall)
|
||||
|
@ -6168,7 +6166,7 @@ static void HWR_Render3DWater(void)
|
|||
for (i = 0; i < numfloors; i++)
|
||||
{
|
||||
HWR_GetFlat(planeinfo[i].lumpnum);
|
||||
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
|
||||
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
|
||||
planeinfo[i].FOFSector, planeinfo[i].alpha, planeinfo[i].fogplane, planeinfo[i].planecolormap);
|
||||
}
|
||||
numfloors = 0;
|
||||
|
|
|
@ -18,6 +18,9 @@ enum hud {
|
|||
hud_time,
|
||||
hud_rings,
|
||||
hud_lives,
|
||||
// Match / CTF / Tag / Ringslinger
|
||||
hud_weaponrings,
|
||||
hud_powerstones,
|
||||
// NiGHTS mode
|
||||
hud_nightslink,
|
||||
hud_nightsdrill,
|
||||
|
|
|
@ -44,6 +44,9 @@ static const char *const hud_disable_options[] = {
|
|||
"rings",
|
||||
"lives",
|
||||
|
||||
"weaponrings",
|
||||
"powerstones",
|
||||
|
||||
"nightslink",
|
||||
"nightsdrill",
|
||||
"nightsrings",
|
||||
|
|
10
src/p_map.c
10
src/p_map.c
|
@ -2126,8 +2126,12 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
}
|
||||
|
||||
// Ramp test
|
||||
if (thing->player && maxstep > 0
|
||||
&& !(P_PlayerTouchingSectorSpecial(thing->player, 1, 14) || GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14))
|
||||
if (maxstep > 0 && !(
|
||||
thing->player && (
|
||||
P_PlayerTouchingSectorSpecial(thing->player, 1, 14)
|
||||
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14)
|
||||
)
|
||||
)
|
||||
{
|
||||
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
|
||||
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
|
||||
|
@ -2813,7 +2817,7 @@ isblocking:
|
|||
// see about climbing on the wall
|
||||
if (!(checkline->flags & ML_NOCLIMB))
|
||||
{
|
||||
boolean canclimb; // FUCK C90
|
||||
boolean canclimb;
|
||||
angle_t climbangle, climbline;
|
||||
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
|
||||
|
||||
|
|
12
src/p_mobj.c
12
src/p_mobj.c
|
@ -2000,8 +2000,6 @@ void P_XYMovement(mobj_t *mo)
|
|||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
moved = true;
|
||||
|
||||
// if it's stopped
|
||||
if (!mo->momx && !mo->momy)
|
||||
{
|
||||
|
@ -2058,9 +2056,9 @@ void P_XYMovement(mobj_t *mo)
|
|||
if (!P_TryMove(mo, mo->x + xmove, mo->y + ymove, true) && !(mo->eflags & MFE_SPRUNG))
|
||||
{
|
||||
// blocked move
|
||||
moved = false;
|
||||
|
||||
if (player) {
|
||||
moved = false;
|
||||
if (player->bot)
|
||||
B_MoveBlocked(player);
|
||||
}
|
||||
|
@ -2165,7 +2163,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
else
|
||||
mo->momx = mo->momy = 0;
|
||||
}
|
||||
else if (player)
|
||||
else
|
||||
moved = true;
|
||||
|
||||
if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
|
||||
|
@ -2725,6 +2723,12 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
mo->z = mo->floorz;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (mo->standingslope) // You're still on the ground; why are we here?
|
||||
{
|
||||
mo->momz = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
P_CheckPosition(mo, mo->x, mo->y); // Sets mo->standingslope correctly
|
||||
if (((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) && (mo->type != MT_STEAM))
|
||||
{
|
||||
|
|
23
src/p_user.c
23
src/p_user.c
|
@ -2290,25 +2290,24 @@ static void P_DoClimbing(player_t *player)
|
|||
fixed_t platy;
|
||||
subsector_t *glidesector;
|
||||
boolean climb = true;
|
||||
boolean onesided = ((player->lastsidehit != -1 && player->lastlinehit != -1) && !(lines[player->lastlinehit].backsector));
|
||||
|
||||
platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
|
||||
glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
|
||||
if (!glidesector || glidesector->sector != player->mo->subsector->sector)
|
||||
if (onesided || glidesector->sector != player->mo->subsector->sector)
|
||||
{
|
||||
boolean floorclimb;
|
||||
boolean thrust;
|
||||
boolean boostup;
|
||||
boolean skyclimber;
|
||||
boolean floorclimb = false;
|
||||
boolean thrust = false;
|
||||
boolean boostup = false;
|
||||
boolean skyclimber = false;
|
||||
fixed_t floorheight, ceilingheight; // ESLOPE
|
||||
thrust = false;
|
||||
floorclimb = false;
|
||||
boostup = false;
|
||||
skyclimber = false;
|
||||
|
||||
if (glidesector)
|
||||
if (onesided)
|
||||
floorclimb = true;
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y)
|
||||
|
@ -2603,8 +2602,6 @@ static void P_DoClimbing(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
floorclimb = true;
|
||||
|
||||
if (player->lastsidehit != -1 && player->lastlinehit != -1)
|
||||
{
|
||||
|
|
|
@ -1363,7 +1363,19 @@ void R_DrawColumnShadowed_8(void)
|
|||
|
||||
height = dc_lightlist[i].height >> LIGHTSCALESHIFT;
|
||||
if (solid)
|
||||
{
|
||||
bheight = dc_lightlist[i].botheight >> LIGHTSCALESHIFT;
|
||||
if (bheight < height)
|
||||
{
|
||||
// confounded slopes sometimes allow partial invertedness,
|
||||
// even including cases where the top and bottom heights
|
||||
// should actually be the same!
|
||||
// swap the height values as a workaround for this quirk
|
||||
INT32 temp = height;
|
||||
height = bheight;
|
||||
bheight = temp;
|
||||
}
|
||||
}
|
||||
if (height <= dc_yl)
|
||||
{
|
||||
dc_colormap = dc_lightlist[i].rcolormap;
|
||||
|
|
|
@ -771,7 +771,7 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
|
|||
}
|
||||
|
||||
//
|
||||
// R_IsPointInSubsector, same as above but returns 0 if not in subsector
|
||||
// R_IsPointInSubsector, same as above but returns 0 if not in subsector - this does not work in opengl because of polyvertex_t
|
||||
//
|
||||
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
||||
{
|
||||
|
|
|
@ -147,7 +147,7 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
if (sprtemp[frame].rotate == (SRF_3D|SRF_2D))
|
||||
sprtemp[frame].rotate = SRF_2D; // SRF_3D|SRF_2D being enabled at the same time doesn't HURT in the current sprite angle implementation, but it DOES mean more to check in some of the helper functions. Let's not allow this scenario to happen.
|
||||
|
||||
for (r = 1; r < 4; r++) // Don't set for front/back frames
|
||||
for (r = 0; r < 4; r++) // Thanks to R_PrecacheLevel, we can't leave sprtemp[*].lumppat[*] == LUMPERROR... so we load into the front/back angle too.
|
||||
{
|
||||
sprtemp[frame].lumppat[r + rightfactor] = lumppat;
|
||||
sprtemp[frame].lumpid[r + rightfactor] = lumpid;
|
||||
|
|
|
@ -1393,6 +1393,10 @@ static void ST_drawMatchHUD(void)
|
|||
if (G_TagGametype() && !(stplyr->pflags & PF_TAGIT))
|
||||
return;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_HudEnabled(hud_weaponrings)) {
|
||||
#endif
|
||||
|
||||
if (stplyr->powers[pw_infinityring])
|
||||
ST_drawWeaponRing(pw_infinityring, 0, 0, offset, infinityring);
|
||||
else if (stplyr->health > 1)
|
||||
|
@ -1416,6 +1420,12 @@ static void ST_drawMatchHUD(void)
|
|||
offset += 20;
|
||||
ST_drawWeaponRing(pw_railring, RW_RAIL, WEP_RAIL, offset, railring);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
}
|
||||
|
||||
if (LUA_HudEnabled(hud_powerstones)) {
|
||||
#endif
|
||||
|
||||
// Power Stones collected
|
||||
offset = 136; // Used for Y now
|
||||
|
||||
|
@ -1447,6 +1457,10 @@ static void ST_drawMatchHUD(void)
|
|||
|
||||
if (stplyr->powers[pw_emeralds] & EMERALD7)
|
||||
V_DrawScaledPatch(28, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[6]);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void ST_drawRaceHUD(void)
|
||||
|
|
Loading…
Reference in a new issue