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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'next' into gl-slopes
This commit is contained in:
commit
8d7edbff1a
6 changed files with 30 additions and 20 deletions
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@ -517,9 +517,9 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
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rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
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rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
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rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
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rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
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rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
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rsp->actionspd = LONG(players[i].actionspd);
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rsp->actionspd = (fixed_t)LONG(players[i].actionspd);
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rsp->mindash = LONG(players[i].mindash);
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rsp->mindash = (fixed_t)LONG(players[i].mindash);
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rsp->maxdash = LONG(players[i].maxdash);
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rsp->maxdash = (fixed_t)LONG(players[i].maxdash);
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rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
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rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
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rsp->speed = (fixed_t)LONG(players[i].speed);
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rsp->speed = (fixed_t)LONG(players[i].speed);
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@ -531,6 +531,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->deadtimer = players[i].deadtimer;
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rsp->deadtimer = players[i].deadtimer;
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rsp->exiting = (tic_t)LONG(players[i].exiting);
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rsp->exiting = (tic_t)LONG(players[i].exiting);
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rsp->homing = players[i].homing;
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rsp->homing = players[i].homing;
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rsp->skidtime = (tic_t)LONG(players[i].skidtime);
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rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
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rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
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rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
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rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
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rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
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rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
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@ -590,7 +591,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->tics = LONG(players[i].mo->tics);
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rsp->tics = LONG(players[i].mo->tics);
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rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
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rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
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rsp->eflags = (UINT32)LONG(players[i].mo->eflags);
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rsp->eflags = (UINT16)SHORT(players[i].mo->eflags);
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rsp->flags = LONG(players[i].mo->flags);
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rsp->flags = LONG(players[i].mo->flags);
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rsp->flags2 = LONG(players[i].mo->flags2);
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rsp->flags2 = LONG(players[i].mo->flags2);
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@ -642,9 +643,9 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
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players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
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players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
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players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
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players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
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players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
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players[i].actionspd = LONG(rsp->actionspd);
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players[i].actionspd = (fixed_t)LONG(rsp->actionspd);
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players[i].mindash = LONG(rsp->mindash);
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players[i].mindash = (fixed_t)LONG(rsp->mindash);
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players[i].maxdash = LONG(rsp->maxdash);
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players[i].maxdash = (fixed_t)LONG(rsp->maxdash);
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players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
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players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
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players[i].speed = (fixed_t)LONG(rsp->speed);
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players[i].speed = (fixed_t)LONG(rsp->speed);
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@ -656,6 +657,7 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].deadtimer = rsp->deadtimer;
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players[i].deadtimer = rsp->deadtimer;
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players[i].exiting = (tic_t)LONG(rsp->exiting);
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players[i].exiting = (tic_t)LONG(rsp->exiting);
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players[i].homing = rsp->homing;
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players[i].homing = rsp->homing;
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players[i].skidtime = (tic_t)LONG(rsp->skidtime);
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players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
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players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
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players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
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players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
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players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
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players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
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@ -713,7 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
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//At this point, the player should have a body, whether they were respawned or not.
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//At this point, the player should have a body, whether they were respawned or not.
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P_UnsetThingPosition(players[i].mo);
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P_UnsetThingPosition(players[i].mo);
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players[i].mo->angle = (angle_t)LONG(rsp->angle);
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players[i].mo->angle = (angle_t)LONG(rsp->angle);
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players[i].mo->eflags = (UINT32)LONG(rsp->eflags);
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players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
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players[i].mo->flags = LONG(rsp->flags);
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players[i].mo->flags = LONG(rsp->flags);
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players[i].mo->flags2 = LONG(rsp->flags2);
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players[i].mo->flags2 = LONG(rsp->flags2);
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players[i].mo->friction = LONG(rsp->friction);
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players[i].mo->friction = LONG(rsp->friction);
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@ -177,9 +177,9 @@ typedef struct
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UINT32 thokitem; //mobjtype_t
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UINT32 thokitem; //mobjtype_t
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UINT32 spinitem; //mobjtype_t
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UINT32 spinitem; //mobjtype_t
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UINT32 revitem; //mobjtype_t
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UINT32 revitem; //mobjtype_t
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INT32 actionspd;
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fixed_t actionspd;
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INT32 mindash;
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fixed_t mindash;
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INT32 maxdash;
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fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t jumpfactor;
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fixed_t speed;
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fixed_t speed;
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@ -191,6 +191,7 @@ typedef struct
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INT32 deadtimer;
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INT32 deadtimer;
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tic_t exiting;
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tic_t exiting;
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UINT8 homing;
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UINT8 homing;
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tic_t skidtime;
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fixed_t cmomx;
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fixed_t cmomx;
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fixed_t cmomy;
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fixed_t cmomy;
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fixed_t rmomx;
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fixed_t rmomx;
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@ -241,11 +242,11 @@ typedef struct
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fixed_t friction;
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fixed_t friction;
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fixed_t movefactor;
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fixed_t movefactor;
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INT16 tics;
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INT32 tics;
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statenum_t statenum;
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statenum_t statenum;
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UINT32 flags;
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UINT32 flags;
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UINT32 flags2;
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UINT32 flags2;
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UINT8 eflags;
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UINT16 eflags;
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fixed_t radius;
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fixed_t radius;
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fixed_t height;
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fixed_t height;
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@ -100,7 +100,11 @@ static int lib_fixedint(lua_State *L)
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static int lib_fixeddiv(lua_State *L)
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static int lib_fixeddiv(lua_State *L)
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{
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{
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lua_pushfixed(L, FixedDiv(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
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fixed_t i = luaL_checkfixed(L, 1);
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fixed_t j = luaL_checkfixed(L, 2);
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if (j == 0)
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return luaL_error(L, "divide by zero");
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lua_pushfixed(L, FixedDiv(i, j));
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return 1;
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return 1;
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}
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}
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@ -112,7 +116,10 @@ static int lib_fixedrem(lua_State *L)
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static int lib_fixedsqrt(lua_State *L)
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static int lib_fixedsqrt(lua_State *L)
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{
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{
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lua_pushfixed(L, FixedSqrt(luaL_checkfixed(L, 1)));
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fixed_t i = luaL_checkfixed(L, 1);
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if (i < 0)
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return luaL_error(L, "square root domain error");
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lua_pushfixed(L, FixedSqrt(i));
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return 1;
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return 1;
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}
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}
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@ -613,7 +613,7 @@ static void P_NetArchiveWorld(void)
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WRITEUINT16(put, j); // save ffloor "number"
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WRITEUINT16(put, j); // save ffloor "number"
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WRITEUINT8(put, fflr_diff);
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WRITEUINT8(put, fflr_diff);
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if (fflr_diff & 1)
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if (fflr_diff & 1)
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WRITEUINT16(put, rover->flags);
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WRITEUINT32(put, rover->flags);
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if (fflr_diff & 2)
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if (fflr_diff & 2)
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WRITEINT16(put, rover->alpha);
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WRITEINT16(put, rover->alpha);
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}
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}
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@ -815,7 +815,7 @@ static void P_NetUnArchiveWorld(void)
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fflr_diff = READUINT8(get);
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fflr_diff = READUINT8(get);
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if (fflr_diff & 1)
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if (fflr_diff & 1)
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rover->flags = READUINT16(get);
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rover->flags = READUINT32(get);
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if (fflr_diff & 2)
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if (fflr_diff & 2)
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rover->alpha = READINT16(get);
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rover->alpha = READINT16(get);
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@ -1421,7 +1421,7 @@ static void R_RenderSegLoop (void)
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for (i = 0; i < dc_numlights; i++)
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for (i = 0; i < dc_numlights; i++)
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{
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{
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dc_lightlist[i].height += dc_lightlist[i].heightstep;
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dc_lightlist[i].height += dc_lightlist[i].heightstep;
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if (dc_lightlist[i].flags & FF_SOLID)
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if (dc_lightlist[i].flags & FF_CUTSOLIDS)
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dc_lightlist[i].botheight += dc_lightlist[i].botheightstep;
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dc_lightlist[i].botheight += dc_lightlist[i].botheightstep;
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}
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}
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}
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}
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@ -2508,7 +2508,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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#endif
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#endif
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rlight->flags = light->flags;
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rlight->flags = light->flags;
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if (light->caster && light->caster->flags & FF_SOLID)
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if (light->caster && light->caster->flags & FF_CUTSOLIDS)
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{
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{
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#ifdef ESLOPE
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#ifdef ESLOPE
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if (*light->caster->b_slope) {
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if (*light->caster->b_slope) {
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@ -964,7 +964,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
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cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
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cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
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if (cutfrac < 0)
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if (cutfrac < 0)
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continue;
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continue;
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if (cutfrac > vid.height)
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if (cutfrac > viewheight)
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return;
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return;
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// Found a split! Make a new sprite, copy the old sprite to it, and
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// Found a split! Make a new sprite, copy the old sprite to it, and
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