diff --git a/src/p_mobj.c b/src/p_mobj.c index ec107ff71..9257177cd 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -324,7 +324,7 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) mobj->tics = st->tics; // Adjust the player's animation speed - if (mobj->state-states == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT)) + if (state == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT)) mobj->tics = 5; else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE)) mobj->tics = 2;