Remove unused stuff

This commit is contained in:
James R 2020-11-02 03:37:16 -08:00
parent 81cbf35560
commit 8d63a994f0
2 changed files with 2 additions and 22 deletions

View file

@ -1068,14 +1068,6 @@ static void R_SplitSprite(vissprite_t *sprite)
sprite->sz = cutfrac;
newsprite->szt = (INT16)(sprite->sz - 1);
if (testheight < sprite->pzt && testheight > sprite->pz)
sprite->pz = newsprite->pzt = testheight;
else
{
newsprite->pz = newsprite->gz;
newsprite->pzt = newsprite->gzt;
}
newsprite->szt -= 8;
newsprite->cut |= SC_TOP;
@ -1293,16 +1285,12 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->patch = patch;
shadow->heightsec = vis->heightsec;
shadow->thingheight = FRACUNIT;
shadow->pz = groundz + (isflipped ? -shadow->thingheight : 0);
shadow->pzt = shadow->pz + shadow->thingheight;
shadow->mobjflags = 0;
shadow->sortscale = vis->sortscale;
shadow->dispoffset = vis->dispoffset - 5;
shadow->gx = thing->x;
shadow->gy = thing->y;
shadow->gzt = (isflipped ? shadow->pzt : shadow->pz) + SHORT(patch->height) * shadowyscale / 2;
shadow->gzt = groundz + SHORT(patch->height) * shadowyscale / 2;
shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale;
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
@ -1783,9 +1771,6 @@ static void R_ProjectSprite(mobj_t *thing)
vis->gy = thing->y;
vis->gz = gz;
vis->gzt = gzt;
vis->thingheight = thing->height;
vis->pz = thing->z;
vis->pzt = vis->pz + vis->thingheight;
vis->texturemid = vis->gzt - viewz;
vis->scalestep = scalestep;
vis->paperoffset = paperoffset;
@ -1991,9 +1976,6 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
vis->gy = thing->y;
vis->gz = gz;
vis->gzt = gzt;
vis->thingheight = 4*FRACUNIT;
vis->pz = thing->z;
vis->pzt = vis->pz + vis->thingheight;
vis->texturemid = vis->gzt - viewz;
vis->scalestep = 0;
vis->paperdistance = 0;

View file

@ -138,8 +138,7 @@ typedef struct vissprite_s
INT32 x1, x2;
fixed_t gx, gy; // for line side calculation
fixed_t gz, gzt; // global bottom/top for silhouette clipping
fixed_t pz, pzt; // physical bottom/top for sorting with 3D floors
fixed_t gz, gzt; // global bottom/top for silhouette clipping and sorting with 3D floors
fixed_t startfrac; // horizontal position of x1
fixed_t scale, sortscale; // sortscale only differs from scale for paper sprites and MF2_LINKDRAW
@ -171,7 +170,6 @@ typedef struct vissprite_s
fixed_t xscale;
// Precalculated top and bottom screen coords for the sprite.
fixed_t thingheight; // The actual height of the thing (for 3D floors)
sector_t *sector; // The sector containing the thing.
INT16 sz, szt;