Fix old Special Stage failure sounds not always playing.

This commit is contained in:
toaster 2019-08-02 20:02:55 +01:00
parent af38c0e227
commit 8d56133425

View file

@ -4601,7 +4601,10 @@ DoneSection2:
if (player->bot)
break;
if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6)
{
player->nightstime = 6; // Just let P_Ticker take care of the rest.
return;
}
// Exit (for FOF exits; others are handled in P_PlayerThink in p_user.c)
{