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Fix map thing type check in OP_CreateNewMapThing
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@ -1110,7 +1110,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
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mt->pitch = mt->roll = 0;
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// Ignore offsets
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if (mt->type == MT_EMBLEM)
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if (mt->type == mobjinfo[MT_EMBLEM].doomednum)
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mt->args[1] = 1;
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else
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mt->args[0] = 1;
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