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Fix papersprites being rotated incorrectly in Software when viewing them on the flipped side
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1 changed files with 10 additions and 1 deletions
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@ -1610,8 +1610,17 @@ static void R_ProjectSprite(mobj_t *thing)
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#ifdef ROTSPRITE
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#ifdef ROTSPRITE
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if (thing->rollangle
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if (thing->rollangle
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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{
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if (papersprite && ang >= ANGLE_180)
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{
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// Makes Software act much more sane like OpenGL
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rollangle = R_GetRollAngle(InvAngle(thing->rollangle));
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}
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else
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{
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{
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rollangle = R_GetRollAngle(thing->rollangle);
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rollangle = R_GetRollAngle(thing->rollangle);
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}
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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if (rotsprite != NULL)
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if (rotsprite != NULL)
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