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add R_IsPointInSubsector to lua baselib
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@ -2193,6 +2193,20 @@ static int lib_rPointInSubsector(lua_State *L)
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return 1;
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return 1;
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}
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}
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static int lib_rIsPointInSubsector(lua_State *L)
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{
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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subsector_t *sub = R_IsPointInSubsector(x, y);
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//HUDSAFE
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INLEVEL
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if (sub)
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LUA_PushUserdata(L, sub, META_SUBSECTOR);
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else
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lua_pushnil(L);
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return 1;
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}
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// R_THINGS
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// R_THINGS
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////////////
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////////////
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@ -3127,6 +3141,7 @@ static luaL_Reg lib[] = {
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{"R_PointToDist",lib_rPointToDist},
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{"R_PointToDist",lib_rPointToDist},
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{"R_PointToDist2",lib_rPointToDist2},
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{"R_PointToDist2",lib_rPointToDist2},
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{"R_PointInSubsector",lib_rPointInSubsector},
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{"R_PointInSubsector",lib_rPointInSubsector},
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{"R_IsPointInSubsector",lib_rIsPointInSubsector},
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// r_things (sprite)
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// r_things (sprite)
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{"R_Char2Frame",lib_rChar2Frame},
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{"R_Char2Frame",lib_rChar2Frame},
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