From 8aac7454b8a90dafe57e454ab98bdce5ddec67b5 Mon Sep 17 00:00:00 2001 From: Zippy_Zolton Date: Sun, 10 Jan 2021 17:20:07 -0600 Subject: [PATCH] Make Armageddon Shield instantly kill Egg Guards --- src/p_user.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index a70dceb8b..e2aa258e1 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9009,8 +9009,11 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) if (mo->type == MT_MINUS && !(mo->flags & (MF_SPECIAL|MF_SHOOTABLE))) mo->flags = (mo->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE; - if (mo->type == MT_EGGGUARD && mo->tracer) //nuke Egg Guard's shield! + if (mo->type == MT_EGGGUARD && mo->tracer) // Egg Guard's shield needs to be removed if it has one! + { P_KillMobj(mo->tracer, inflictor, source, DMG_NUKE); + P_KillMobj(mo, inflictor, source, DMG_NUKE); + } if (mo->flags & MF_BOSS || mo->type == MT_PLAYER) //don't OHKO bosses nor players! P_DamageMobj(mo, inflictor, source, 1, DMG_NUKE);